Valve Compiled Shader 2 (vcs2), version 65
Showing Features: multiblend_vulkan_40_features.vcs (view byte detail multiblend_vulkan_40_features.vcs/bytes)
Related files: multiblend_vulkan_40_features.vcs multiblend_vulkan_40_vs.vcs multiblend_vulkan_40_ps.vcs
VFX File Desc: Shader for world surfaces that allows blending multiple textures.
has_psrs_file = False
unknown_val = 1 values seen (0,1) (likely editor related)
bool flags = (0,1,1,1,0,0,0,0) (related to editor dependencies)
possible editor description = 17
Editor/Shader compiler stack
A3 30 B8 A1 87 B4 25 62 23 12 29 0B 1E 96 17 3D // Editor ref. ID0 (produces this file)
36 54 0D CC 8C 20 ED 5A 85 B0 E6 C1 B4 C8 D1 47 // Editor ref. ID1 - usually a ref to the vs file (VertexShader)
CA DF 74 EF 54 35 78 35 0B 46 E0 0F EB F0 00 DE // Editor ref. ID2 - usually a ref to the ps file (PixelShader)
51 2A 49 41 CB BC 86 F6 B8 33 6D 6C 42 CE B3 BB // Editor ref. ID3
B3 B6 3F DB DE A4 0B 3F ED 32 AC 5F 7B B9 6C 00 // Editor ref. ID4
51 2A 49 41 CB BC 86 F6 B8 33 6D 6C 42 CE B3 BB // Editor ref. ID5
B3 B6 3F DB DE A4 0B 3F ED 32 AC 5F 7B B9 6C 00 // Editor ref. ID6
C3 92 D0 18 2E F8 E0 D9 37 17 16 9C 66 BC F1 3E // Editor ref. ID7 - common editor reference shared by multiple files
Primary static modes (one of these should be selected)
name mode config-states
---- ---- -------------
DotaDeferred (default) (implicit)
DotaForward S_MODE_FORWARD 0,1
Depth S_MODE_DEPTH 0,1
ToolsWireframe S_MODE_TOOLS_WIREFRAME 0,1
FEATURE/STATIC-CONFIGURATIONS(18)
index name nr-configs config-states
[ 0] F_NORMAL_MAP 2 0,1
[ 1] F_RENDER_BACKFACES 2 0,1
[ 2] F_SPECULAR 2 0,1
[ 3] F_SCROLL_WAVES 2 0,1
[ 4] F_TINT_MASK 2 0,1
[ 5] F_TINT_MASK_2 2 0,1
[ 6] F_LAYER_BORDER_TINT 3 0,1,2 Off, Old, New
[ 7] F_NO_VERTEX_COLOR 2 0,1
[ 8] F_PARALLAX_MAP_ON_0 2 0,1
[ 9] F_PARALLAX_MAP_ON_1 2 0,1
[10] F_PARALLAX_MAP_ON_2 2 0,1
[11] F_PARALLAX_MAP_ON_3 2 0,1
[12] F_GLOBAL_TINT 2 0,1
[13] F_WORLDSPACE_UVS 2 0,1
[14] F_SHOW_WORLDSPACE_BLEND 2 0,1
[15] F_DO_NOT_REFLECT 2 0,1
[16] F_DO_NOT_CAST_SHADOWS 2 0,1
[17] F_CAST_SHADOWS_ONLY 2 0,1
STATIC-CONFIGS INCLUSION/EXCLUSION RULES
[ 0] INC(2) 5,4 F_TINT_MASK_2, F_TINT_MASK _ 1,2
[ 1] EXC(3) 1,12 F_RENDER_BACKFACES, F_GLOBAL_TINT _ 1,2
[ 2] EXC(3) 16,17 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY _ 1,2
[ 3] EXC(3) 15,17 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY _ 1,2
DYNAMIC-CONFIGURATIONS(0)
[none defined]
DYNAMIC-CONFIGS INCLUSION/EXCLUSION RULES
[none defined]
PARAMETERS(162) *dyn-expressions shown separately
index name0 | name1 | name2 type0 type1 res arg0 arg1 arg2 arg3 arg4 arg5 dyn-exp* command 0|1 fileref
[ 0] AddressU 0 5 0 _ 5 6 2^12 0 1
[ 1] AddressV 0 5 0 _ 5 6 2^12 0 2
[ 2] DotaGlobalParams_t | DotaGlobalParams_t(2) 0 0 0 _ 21 8 40960 0 0
[ 3] Filter 0 5 0 _ 5 6 2^12 0 0
[ 4] PerViewConstantBuffer_t | PerViewConstantBuffer_t(2) 0 0 0 _ 21 8 40960 0 1
[ 5] TransformConstantBuffer_t | TransformConstantBuffer_t(2) 0 0 0 _ 21 8 2^13 0 2
[ 6] g_dotaGlobalDescSet | g_dotaGlobalDescSet(2) 0 16 0 _ 40 10 2^15 0 _
[ 7] g_flScrollWaveCycleSkip0 | Layer 0/Texture Coords/34 1 0 1 _ 1 3 2^13 1 _
[ 8] g_flScrollWaveCycleSkip1 | Layer 1/Texture Coords/34 1 0 1 _ 1 3 2^13 1 _
[ 9] g_flScrollWaveCycleSkip2 | Layer 2/Texture Coords/34 1 0 1 _ 1 3 2^13 1 _
[ 10] g_flScrollWaveCycleSkip3 | Layer 3/Texture Coords/34 1 0 1 _ 1 3 2^13 1 _
[ 11] g_flScrollWaveHeight0 | Layer 0/Texture Coords/31 1 0 0 _ 1 3 2^13 1 _
[ 12] g_flScrollWaveHeight1 | Layer 1/Texture Coords/31 1 0 0 _ 1 3 2^13 1 _
[ 13] g_flScrollWaveHeight2 | Layer 2/Texture Coords/31 1 0 0 _ 1 3 2^13 1 _
[ 14] g_flScrollWaveHeight3 | Layer 3/Texture Coords/31 1 0 0 _ 1 3 2^13 1 _
[ 15] g_flScrollWaveOffsetSeconds0 | Layer 0/Texture Coords/33 1 0 0 _ 1 3 2^13 1 _
[ 16] g_flScrollWaveOffsetSeconds1 | Layer 1/Texture Coords/33 1 0 0 _ 1 3 2^13 1 _
[ 17] g_flScrollWaveOffsetSeconds2 | Layer 2/Texture Coords/33 1 0 0 _ 1 3 2^13 1 _
[ 18] g_flScrollWaveOffsetSeconds3 | Layer 3/Texture Coords/33 1 0 0 _ 1 3 2^13 1 _
[ 19] g_flScrollWaveSecondsPerCycle0 | Layer 0/Texture Coords/32 1 0 0 _ 1 3 2^13 1 _
[ 20] g_flScrollWaveSecondsPerCycle1 | Layer 1/Texture Coords/32 1 0 0 _ 1 3 2^13 1 _
[ 21] g_flScrollWaveSecondsPerCycle2 | Layer 2/Texture Coords/32 1 0 0 _ 1 3 2^13 1 _
[ 22] g_flScrollWaveSecondsPerCycle3 | Layer 3/Texture Coords/32 1 0 0 _ 1 3 2^13 1 _
[ 23] g_flTexCoordRotate0 | Layer 0/Texture Coords/20 1 0 0 _ 1 3 2^13 1 _
[ 24] g_flTexCoordRotate1 | Layer 1/Texture Coords/20 1 0 0 _ 1 3 2^13 1 _
[ 25] g_flTexCoordRotate2 | Layer 2/Texture Coords/20 1 0 0 _ 1 3 2^13 1 _
[ 26] g_flTexCoordRotate3 | Layer 3/Texture Coords/20 1 0 0 _ 1 3 2^13 1 _
[ 27] g_flTexCoordScale0 | Layer 0/Texture Coords/10 1 7 0 _ 1 3 2^13 1 _ true
[ 28] g_flTexCoordScale1 | Layer 1/Texture Coords/10 1 7 0 _ 1 3 2^13 1 _ true
[ 29] g_flTexCoordScale2 | Layer 2/Texture Coords/10 1 7 0 _ 1 3 2^13 1 _ true
[ 30] g_flTexCoordScale3 | Layer 3/Texture Coords/10 1 7 0 _ 1 3 2^13 1 _ true
[ 31] g_vTexCoordOffset0 | Layer 0/Texture Coords/40 4 0 0 _ 2 3 2^13 2 _
[ 32] g_vTexCoordOffset1 | Layer 1/Texture Coords/40 4 0 0 _ 2 3 2^13 2 _
[ 33] g_vTexCoordOffset2 | Layer 2/Texture Coords/40 4 0 0 _ 2 3 2^13 2 _
[ 34] g_vTexCoordOffset3 | Layer 3/Texture Coords/40 4 0 0 _ 2 3 2^13 2 _
[ 35] g_vTexCoordScroll0 | Layer 0/Texture Coords/30 4 0 0 _ 2 3 2^13 2 _
[ 36] g_vTexCoordScroll1 | Layer 1/Texture Coords/30 4 0 0 _ 2 3 2^13 2 _
[ 37] g_vTexCoordScroll2 | Layer 2/Texture Coords/30 4 0 0 _ 2 3 2^13 2 _
[ 38] g_vTexCoordScroll3 | Layer 3/Texture Coords/30 4 0 0 _ 2 3 2^13 2 _
[ 39] g_tTransformTexture | TransformTexture(2) 3 1 0 _ 14 4 38912 1 0
[ 40] AddressU 0 5 0 _ 5 6 2^12 0 1
[ 41] AddressV 0 5 0 _ 5 6 2^12 0 2
[ 42] BackStencilFunc 0 5 0 _ 5 5 2^8 1 31
[ 43] BorderColor 0 5 0 _ 4 6 2^12 0 4
[ 44] ComparisonFunc 0 5 0 _ 5 6 2^12 0 10
[ 45] CullMode 0 6 0 _ 5 5 2^7 0 1 true
[ 46] DefaultSamplerState 0 5 0 _ 5 6 2^12 0 11
[ 47] DepthBias 0 6 0 _ 5 5 2^7 0 2 true
[ 48] DepthBiasClamp 0 5 0 _ 1 5 2^7 0 4
[ 49] DepthWriteEnable 0 5 0 _ 9 5 2^8 1 17
[ 50] FillMode 0 5 0 _ 5 5 2^7 0 0
[ 51] Filter 0 5 0 _ 5 6 2^12 0 0
[ 52] PerLayerConstantBuffer_t | PerLayerConstantBuffer_t(2) 0 0 0 _ 21 8 2^13 0 1
[ 53] SlopeScaleDepthBias 0 5 0 _ 1 5 2^7 0 3
[ 54] SlopeScaleDepthBias 0 6 0 _ 1 5 2^7 0 3 true
[ 55] StencilEnable 0 6 0 _ 9 5 2^8 1 21 true
[ 56] StencilFunc 0 5 0 _ 5 5 2^8 1 27
[ 57] StencilReadMask 0 6 0 _ 5 5 2^8 1 22 true
[ 58] StencilRef 0 6 0 _ 5 5 2^8 4 32 true
[ 59] TextureBloom0 | Layer 0/16 3 0 0 _ 14 7 2^11 -1 _ bloom
[ 60] TextureBloom1 | Layer 1/16 3 0 0 _ 14 7 2^11 -1 _ bloom
[ 61] TextureBloom2 | Layer 2/16 3 0 0 _ 14 7 2^11 -1 _ bloom
[ 62] TextureBloom3 | Layer 3/16 3 0 0 _ 14 7 2^11 -1 _ bloom
[ 63] TextureColor0 | Layer 0/10 3 0 0 _ 14 7 2^11 -1 _ color
[ 64] TextureColor1 | Layer 1/10 3 0 0 _ 14 7 2^11 -1 _ color
[ 65] TextureColor2 | Layer 2/10 3 0 0 _ 14 7 2^11 -1 _ color
[ 66] TextureColor3 | Layer 3/10 3 0 0 _ 14 7 2^11 -1 _ color
[ 67] TextureNormal0 | Layer 0/11 3 0 0 _ 14 7 2^11 -1 _ normal | NormalizeNormals
[ 68] TextureNormal1 | Layer 1/11 3 0 0 _ 14 7 2^11 -1 _ normal | NormalizeNormals
[ 69] TextureNormal2 | Layer 2/11 3 0 0 _ 14 7 2^11 -1 _ normal | NormalizeNormals
[ 70] TextureNormal3 | Layer 3/11 3 0 0 _ 14 7 2^11 -1 _ normal | NormalizeNormals
[ 71] TextureParallaxMask0 | Layer 0/17 3 0 0 _ 14 7 2^11 -1 _ height
[ 72] TextureParallaxMask1 | Layer 1/17 3 0 0 _ 14 7 2^11 -1 _ height
[ 73] TextureParallaxMask2 | Layer 2/17 3 0 0 _ 14 7 2^11 -1 _ height
[ 74] TextureParallaxMask3 | Layer 3/17 3 0 0 _ 14 7 2^11 -1 _ height
[ 75] TextureReflectance0 | Layer 0/12 3 0 0 _ 14 7 2^11 -1 _ refl
[ 76] TextureReflectance1 | Layer 1/12 3 0 0 _ 14 7 2^11 -1 _ refl
[ 77] TextureReflectance2 | Layer 2/12 3 0 0 _ 14 7 2^11 -1 _ refl
[ 78] TextureReflectance3 | Layer 3/12 3 0 0 _ 14 7 2^11 -1 _ refl
[ 79] TextureRevealMask1 | Layer 1/11 3 0 0 _ 14 7 2^11 -1 _ blend
[ 80] TextureRevealMask2 | Layer 2/11 3 0 0 _ 14 7 2^11 -1 _ blend
[ 81] TextureRevealMask3 | Layer 3/11 3 0 0 _ 14 7 2^11 -1 _ blend
[ 82] TextureSelfIllumMask0 | Layer 0/15 3 0 0 _ 14 7 2^11 -1 _ selfillum
[ 83] TextureSelfIllumMask1 | Layer 1/15 3 0 0 _ 14 7 2^11 -1 _ selfillum
[ 84] TextureSelfIllumMask2 | Layer 2/15 3 0 0 _ 14 7 2^11 -1 _ selfillum
[ 85] TextureSelfIllumMask3 | Layer 3/15 3 0 0 _ 14 7 2^11 -1 _ selfillum
[ 86] TextureTint2Mask0 | Layer 0/14 3 0 0 _ 14 7 2^11 -1 _ mask
[ 87] TextureTint2Mask1 | Layer 1/14 3 0 0 _ 14 7 2^11 -1 _ mask
[ 88] TextureTint2Mask2 | Layer 2/14 3 0 0 _ 14 7 2^11 -1 _ mask
[ 89] TextureTint2Mask3 | Layer 3/14 3 0 0 _ 14 7 2^11 -1 _ mask
[ 90] TextureTintMask0 | Layer 0/13 3 0 0 _ 14 7 2^11 -1 _ mask
[ 91] TextureTintMask1 | Layer 1/13 3 0 0 _ 14 7 2^11 -1 _ mask
[ 92] TextureTintMask2 | Layer 2/13 3 0 0 _ 14 7 2^11 -1 _ mask
[ 93] TextureTintMask3 | Layer 3/13 3 0 0 _ 14 7 2^11 -1 _ mask
[ 94] g_flBorderOffset1 | Layer 1/Border Tint 1 0 0 _ 1 3 2^13 1 _
[ 95] g_flBorderOffset2 | Layer 2/Border Tint 1 0 0 _ 1 3 2^13 1 _
[ 96] g_flBorderOffset3 | Layer 3/Border Tint 1 0 0 _ 1 3 2^13 1 _
[ 97] g_flBorderTintSoftness1 | Layer 1/Border Tint 1 7 0 _ 1 3 2^13 1 _ true
[ 98] g_flBorderTintSoftness2 | Layer 2/Border Tint 1 7 0 _ 1 3 2^13 1 _ true
[ 99] g_flBorderTintSoftness3 | Layer 3/Border Tint 1 7 0 _ 1 3 2^13 1 _ true
[100] g_flBorderTintStrength1 | Layer 1/Border Tint 1 0 0 _ 1 3 2^13 1 _
[101] g_flBorderTintStrength2 | Layer 2/Border Tint 1 0 0 _ 1 3 2^13 1 _
[102] g_flBorderTintStrength3 | Layer 3/Border Tint 1 0 0 _ 1 3 2^13 1 _
[103] g_flBumpStrength | Normal Map 1 0 0 _ 1 3 2^13 1 _
[104] g_flParallaxStrength0 | Layer 0/18 1 0 0 _ 1 3 2^13 1 _
[105] g_flParallaxStrength1 | Layer 1/18 1 0 0 _ 1 3 2^13 1 _
[106] g_flParallaxStrength2 | Layer 2/18 1 0 0 _ 1 3 2^13 1 _
[107] g_flParallaxStrength3 | Layer 3/18 1 0 0 _ 1 3 2^13 1 _
[108] g_flSpecularBloom | Global,0/30 1 0 0 _ 1 3 2^13 1 _
[109] g_flSpecularIntensity | Global,0/20 1 0 0 _ 1 3 2^13 1 _
[110] g_vBorderColorTint1 | Layer 1/Border Tint 2 7 0 _ 3 3 2^13 3 _ true
[111] g_vBorderColorTint2 | Layer 2/Border Tint 2 7 0 _ 3 3 2^13 3 _ true
[112] g_vBorderColorTint3 | Layer 3/Border Tint 2 7 0 _ 3 3 2^13 3 _ true
[113] g_vColorTint0 | Layer 0/5 2 7 0 _ 3 3 2^13 3 _ true
[114] g_vColorTint1 | Layer 1/5 2 7 0 _ 3 3 2^13 3 _ true
[115] g_vColorTint2 | Layer 2/5 2 7 0 _ 3 3 2^13 3 _ true
[116] g_vColorTint3 | Layer 3/5 2 7 0 _ 3 3 2^13 3 _ true
[117] g_vColorTintB0 | Layer 0/5 2 7 0 _ 3 3 2^13 3 _ true
[118] g_vColorTintB1 | Layer 1/5 2 7 0 _ 3 3 2^13 3 _ true
[119] g_vColorTintB2 | Layer 2/5 2 7 0 _ 3 3 2^13 3 _ true
[120] g_vColorTintB3 | Layer 3/5 2 7 0 _ 3 3 2^13 3 _ true
[121] g_vColorTintC0 | Layer 0/6 2 7 0 _ 3 3 2^13 3 _ true
[122] g_vColorTintC1 | Layer 1/6 2 7 0 _ 3 3 2^13 3 _ true
[123] g_vColorTintC2 | Layer 2/6 2 7 0 _ 3 3 2^13 3 _ true
[124] g_vColorTintC3 | Layer 3/6 2 7 0 _ 3 3 2^13 3 _ true
[125] g_vColorTintD0 | Layer 0/7 2 7 0 _ 3 3 2^13 3 _ true
[126] g_vColorTintD1 | Layer 1/7 2 7 0 _ 3 3 2^13 3 _ true
[127] g_vColorTintD2 | Layer 2/7 2 7 0 _ 3 3 2^13 3 _ true
[128] g_vColorTintD3 | Layer 3/7 2 7 0 _ 3 3 2^13 3 _ true
[129] g_vGlobalTint | Global 2 7 0 _ 4 3 2^13 4 _ true
[130] g_vNormalTransform0U 4 6 0 _ 3 3 2^13 3 _ true
[131] g_vNormalTransform0V 4 6 0 _ 3 3 2^13 3 _ true
[132] g_vNormalTransform1U 4 6 0 _ 3 3 2^13 3 _ true
[133] g_vNormalTransform1V 4 6 0 _ 3 3 2^13 3 _ true
[134] g_vNormalTransform2U 4 6 0 _ 3 3 2^13 3 _ true
[135] g_vNormalTransform2V 4 6 0 _ 3 3 2^13 3 _ true
[136] g_vNormalTransform3U 4 6 0 _ 3 3 2^13 3 _ true
[137] g_vNormalTransform3V 4 6 0 _ 3 3 2^13 3 _ true
[138] g_vTexCoordTransform0U 4 6 0 _ 2 3 2^13 2 _ true
[139] g_vTexCoordTransform0V 4 6 0 _ 2 3 2^13 2 _ true
[140] g_vTexCoordTransform1U 4 6 0 _ 2 3 2^13 2 _ true
[141] g_vTexCoordTransform1V 4 6 0 _ 2 3 2^13 2 _ true
[142] g_vTexCoordTransform2U 4 6 0 _ 3 3 2^13 3 _ true
[143] g_vTexCoordTransform2V 4 6 0 _ 3 3 2^13 3 _ true
[144] g_vTexCoordTransform3U 4 6 0 _ 3 3 2^13 3 _ true
[145] g_vTexCoordTransform3V 4 6 0 _ 3 3 2^13 3 _ true
[146] g_tColor0 3 0 0 27 14 4 38912 1 1
[147] g_tColor1 3 0 0 28 14 4 38912 1 1
[148] g_tColor2 3 0 0 29 14 4 38912 1 1
[149] g_tColor3 3 0 0 30 14 4 38912 1 1
[150] g_tNormal0 3 0 0 27 14 4 38912 1 0
[151] g_tNormal1 3 0 0 28 14 4 38912 1 0
[152] g_tNormal2 3 0 0 29 14 4 38912 1 0
[153] g_tNormal3 3 0 0 30 14 4 38912 1 0
[154] g_tParallaxMask 3 0 0 _ 14 4 38912 1 0
[155] g_tShadowDepthTexture | GlobalShadowDepthTexture(2) 3 1 0 _ 14 4 38912 1 0
[156] g_tSpecular0 3 0 0 27 14 4 38912 1 1
[157] g_tSpecular1 3 0 0 28 14 4 38912 1 1
[158] g_tSpecular2 3 0 0 29 14 4 38912 1 1
[159] g_tSpecular3 3 0 0 30 14 4 38912 1 1
[160] g_tTint2Masks 3 0 0 _ 14 4 38912 1 0
[161] g_tTintMasks 3 0 0 _ 14 4 38912 1 0
DYNAMIC EXPRESSIONS(49) (name0,type0,type1,arg0,arg1,arg2,arg4,arg5 reprinted)
param-index name0 t0,t1,a0,a1,a2,a4,a5 dyn-exp
[ 27] g_flTexCoordScale0 1, 7, _, 1, 3, 1, _ 1/EVAL[fa9193b5]
[ 28] g_flTexCoordScale1 1, 7, _, 1, 3, 1, _ 1/EVAL[673b6736]
[ 29] g_flTexCoordScale2 1, 7, _, 1, 3, 1, _ 1/EVAL[360a3523]
[ 30] g_flTexCoordScale3 1, 7, _, 1, 3, 1, _ 1/EVAL[c79af6d2]
[ 45] CullMode 0, 6, _, 5, 5, 0, 1 exists(VAR[2f61b340]) ? 0 : 1
[ 47] DepthBias 0, 6, _, 5, 5, 0, 2 VAR[e46d252d]
[ 54] SlopeScaleDepthBias 0, 6, _, 1, 5, 0, 3 VAR[08d404cc]
[ 55] StencilEnable 0, 6, _, 9, 5, 1,21 exists(VAR[1e52d0a1]) ? VAR[1e52d0a1] : 0
[ 57] StencilReadMask 0, 6, _, 5, 5, 1,22 exists(VAR[0514fb78]) ? VAR[0514fb78] : 255
[ 58] StencilRef 0, 6, _, 5, 5, 4,32 exists(VAR[dad94411]) ? VAR[dad94411] : 1
[ 97] g_flBorderTintSoftness1 1, 7, _, 1, 3, 1, _ max(.01,2*EVAL[7d8a4049])
[ 98] g_flBorderTintSoftness2 1, 7, _, 1, 3, 1, _ max(.01,2*EVAL[38ebec13])
[ 99] g_flBorderTintSoftness3 1, 7, _, 1, 3, 1, _ max(.01,2*EVAL[b2365522])
[110] g_vBorderColorTint1 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[0e7abfd6])
[111] g_vBorderColorTint2 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[710e1fa6])
[112] g_vBorderColorTint3 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[ba91bf12])
[113] g_vColorTint0 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[da3cd0ae])
[114] g_vColorTint1 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[8b6a1184])
[115] g_vColorTint2 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[f9e05648])
[116] g_vColorTint3 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[af93288e])
[117] g_vColorTintB0 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[3f996ac4])
[118] g_vColorTintB1 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[ea67d9e9])
[119] g_vColorTintB2 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[835a59ff])
[120] g_vColorTintB3 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[f9a1ff58])
[121] g_vColorTintC0 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[6e1e1f25])
[122] g_vColorTintC1 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[8d1e2fba])
[123] g_vColorTintC2 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[6885d93f])
[124] g_vColorTintC3 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[bdd1a05b])
[125] g_vColorTintD0 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[7c18ad8d])
[126] g_vColorTintD1 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[e49e7596])
[127] g_vColorTintD2 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[f81834c3])
[128] g_vColorTintD3 2, 7, _, 3, 3, 3, _ SrgbGammaToLinear(EVAL[4deb3b4c])
[129] g_vGlobalTint 2, 7, _, 4, 3, 4, _ SrgbGammaToLinear(EVAL[b09449b7])
[130] g_vNormalTransform0U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[7a50fd69]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v1+v2)/2)+.5;
float3(v1,-v2,v3)
[131] g_vNormalTransform0V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[7a50fd69]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v2-v1)/2)+.5;
float3(v2,v1,v3)
[132] g_vNormalTransform1U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[33002701]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v1+v2)/2)+.5;
float3(v1,-v2,v3)
[133] g_vNormalTransform1V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[33002701]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v2-v1)/2)+.5;
float3(v2,v1,v3)
[134] g_vNormalTransform2U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[fea8eb0b]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v1+v2)/2)+.5;
float3(v1,-v2,v3)
[135] g_vNormalTransform2V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[fea8eb0b]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v2-v1)/2)+.5;
float3(v2,v1,v3.y)
[136] g_vNormalTransform3U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[ab322b37]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v1+v2)/2)+.5;
float3(v1,-v2,v3)
[137] g_vNormalTransform3V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[ab322b37]*3.1415927)/180;
v1 = cos(v0);
v2 = sin(v0);
v3 = ((-v2-v1)/2)+.5;
float3(v2,v1,v3)
[138] g_vTexCoordTransform0U 4, 6, _, 2, 3, 2, _ v0 = (EVAL[7a50fd69]*3.1415927)/180;
v1 = cos(v0)/EVAL[fa9193b5];
v2 = sin(v0)/EVAL[fa9193b5];
float2(v1,-v2)
[139] g_vTexCoordTransform0V 4, 6, _, 2, 3, 2, _ v0 = (EVAL[7a50fd69]*3.1415927)/180;
v1 = cos(v0)/EVAL[fa9193b5];
v2 = sin(v0)/EVAL[fa9193b5];
float2(v2,v1)
[140] g_vTexCoordTransform1U 4, 6, _, 2, 3, 2, _ v0 = (EVAL[33002701]*3.1415927)/180;
v1 = cos(v0)/EVAL[673b6736];
v2 = sin(v0)/EVAL[673b6736];
float2(v1,-v2)
[141] g_vTexCoordTransform1V 4, 6, _, 2, 3, 2, _ v0 = (EVAL[33002701]*3.1415927)/180;
v1 = cos(v0)/EVAL[673b6736];
v2 = sin(v0)/EVAL[673b6736];
float2(v2,v1)
[142] g_vTexCoordTransform2U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[fea8eb0b]*3.1415927)/180;
v1 = cos(v0)/EVAL[360a3523];
v2 = sin(v0)/EVAL[360a3523];
v3 = ((((dot2(EVAL[a729f10d],EVAL[a729f10d])>1e-05) ? (EVAL[a729f10d]*time()) : 0)+EVAL[4c3f04eb])-(.5*float2(v1-v2,v2+v1)))+.5;
float3(v1,-v2,v3.x)
[143] g_vTexCoordTransform2V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[fea8eb0b]*3.1415927)/180;
v1 = cos(v0)/EVAL[360a3523];
v2 = sin(v0)/EVAL[360a3523];
v3 = ((((dot2(EVAL[a729f10d],EVAL[a729f10d])>1e-05) ? (EVAL[a729f10d]*time()) : 0)+EVAL[4c3f04eb])-(.5*float2(v1-v2,v2+v1)))+.5;
float3(v2,v1,v3.y)
[144] g_vTexCoordTransform3U 4, 6, _, 3, 3, 3, _ v0 = (EVAL[ab322b37]*3.1415927)/180;
v1 = cos(v0)/EVAL[c79af6d2];
v2 = sin(v0)/EVAL[c79af6d2];
v3 = ((((dot2(EVAL[280d8216],EVAL[280d8216])>1e-05) ? (EVAL[280d8216]*time()) : 0)+EVAL[d44a75cf])-(.5*float2(v1-v2,v2+v1)))+.5;
float3(v1,-v2,v3.x)
[145] g_vTexCoordTransform3V 4, 6, _, 3, 3, 3, _ v0 = (EVAL[ab322b37]*3.1415927)/180;
v1 = cos(v0)/EVAL[c79af6d2];
v2 = sin(v0)/EVAL[c79af6d2];
v3 = ((((dot2(EVAL[280d8216],EVAL[280d8216])>1e-05) ? (EVAL[280d8216]*time()) : 0)+EVAL[d44a75cf])-(.5*float2(v1-v2,v2+v1)))+.5;
float3(v2,v1,v3.y)
PARAMETERS - Default values and limits (type0,type1,arg0,arg1,arg2,arg4,arg5,command0 reprinted)
(- indicates -infinity, + indicates +infinity, def. = default)
index name0 t0,t1,a0,a1,a2,a4,a5 ints-def. ints-min ints-max floats-def. floats-min floats-max int-args0 int-args1 command0 fileref dyn-exp
[ 0] AddressU 0, 5, _, 5, 6, 0, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 1] AddressV 0, 5, _, 5, 6, 0, 2 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 2] DotaGlobalParams_t 0, 0, _,21, 8, 0, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 3] Filter 0, 5, _, 5, 6, 0, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 4] PerViewConstantBuffer_t 0, 0, _,21, 8, 0, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 5] TransformConstantBuffer_t 0, 0, _,21, 8, 0, 2 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 6] g_dotaGlobalDescSet 0,16, _,40,10, 0, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 7] g_flScrollWaveCycleSkip0 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 8] g_flScrollWaveCycleSkip1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 9] g_flScrollWaveCycleSkip2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 10] g_flScrollWaveCycleSkip3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 11] g_flScrollWaveHeight0 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (2,1,1,1) (0,0,0,0) (0,0,0,0) (2,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 12] g_flScrollWaveHeight1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (2,1,1,1) (0,0,0,0) (0,0,0,0) (2,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 13] g_flScrollWaveHeight2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (2,1,1,1) (0,0,0,0) (0,0,0,0) (2,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 14] g_flScrollWaveHeight3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (2,1,1,1) (0,0,0,0) (0,0,0,0) (2,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 15] g_flScrollWaveOffsetSeconds0 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 16] g_flScrollWaveOffsetSeconds1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 17] g_flScrollWaveOffsetSeconds2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 18] g_flScrollWaveOffsetSeconds3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 19] g_flScrollWaveSecondsPerCycle0 1, 0, _, 1, 3, 1, _ (6,0,0,0) (0,0,0,0) (50,1,1,1) (6,0,0,0) (0.1,0,0,0) (50,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 20] g_flScrollWaveSecondsPerCycle1 1, 0, _, 1, 3, 1, _ (6,0,0,0) (0,0,0,0) (50,1,1,1) (6,0,0,0) (0.1,0,0,0) (50,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 21] g_flScrollWaveSecondsPerCycle2 1, 0, _, 1, 3, 1, _ (6,0,0,0) (0,0,0,0) (50,1,1,1) (6,0,0,0) (0.1,0,0,0) (50,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 22] g_flScrollWaveSecondsPerCycle3 1, 0, _, 1, 3, 1, _ (6,0,0,0) (0,0,0,0) (50,1,1,1) (6,0,0,0) (0.1,0,0,0) (50,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 23] g_flTexCoordRotate0 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-360,0,0,0) (360,1,1,1) (0,0,0,0) (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 24] g_flTexCoordRotate1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-360,0,0,0) (360,1,1,1) (0,0,0,0) (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 25] g_flTexCoordRotate2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-360,0,0,0) (360,1,1,1) (0,0,0,0) (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 26] g_flTexCoordRotate3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-360,0,0,0) (360,1,1,1) (0,0,0,0) (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 27] g_flTexCoordScale0 1, 7, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (64,1,1,1) (1,0,0,0) (0,0,0,0) (64,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 28] g_flTexCoordScale1 1, 7, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (64,1,1,1) (1,0,0,0) (0,0,0,0) (64,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 29] g_flTexCoordScale2 1, 7, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (64,1,1,1) (1,0,0,0) (0,0,0,0) (64,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 30] g_flTexCoordScale3 1, 7, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (64,1,1,1) (1,0,0,0) (0,0,0,0) (64,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 31] g_vTexCoordOffset0 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 32] g_vTexCoordOffset1 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 33] g_vTexCoordOffset2 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 34] g_vTexCoordOffset3 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 35] g_vTexCoordScroll0 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 36] g_vTexCoordScroll1 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 37] g_vTexCoordScroll2 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 38] g_vTexCoordScroll3 4, 0, _, 2, 3, 2, _ (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (0,0,0,0) (-1,-1,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 39] g_tTransformTexture 3, 1, _,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 40] AddressU 0, 5, _, 5, 6, 0, 1 (3,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 41] AddressV 0, 5, _, 5, 6, 0, 2 (3,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 42] BackStencilFunc 0, 5, _, 5, 5, 1,31 (2,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 43] BorderColor 0, 5, _, 4, 6, 0, 4 (0,0,0,0) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 44] ComparisonFunc 0, 5, _, 5, 6, 0,10 (3,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 45] CullMode 0, 6, _, 5, 5, 0, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 46] DefaultSamplerState 0, 5, _, 5, 6, 0,11 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 47] DepthBias 0, 6, _, 5, 5, 0, 2 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 48] DepthBiasClamp 0, 5, _, 1, 5, 0, 4 (0,0,0,0) (-,-,-,-) (+,+,+,+) (-0.0005,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 49] DepthWriteEnable 0, 5, _, 9, 5, 1,17 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 50] FillMode 0, 5, _, 5, 5, 0, 0 (1,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 51] Filter 0, 5, _, 5, 6, 0, 0 (149,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 52] PerLayerConstantBuffer_t 0, 0, _,21, 8, 0, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 53] SlopeScaleDepthBias 0, 5, _, 1, 5, 0, 3 (0,0,0,0) (-,-,-,-) (+,+,+,+) (-0.5,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 54] SlopeScaleDepthBias 0, 6, _, 1, 5, 0, 3 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 55] StencilEnable 0, 6, _, 9, 5, 1,21 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 56] StencilFunc 0, 5, _, 5, 5, 1,27 (2,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[ 57] StencilReadMask 0, 6, _, 5, 5, 1,22 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 58] StencilRef 0, 6, _, 5, 5, 4,32 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 59] TextureBloom0 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) bloom
[ 60] TextureBloom1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) bloom
[ 61] TextureBloom2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) bloom
[ 62] TextureBloom3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) bloom
[ 63] TextureColor0 3, 0, _,14, 7,-1, _ (1,1,1,1) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,1,8) color
[ 64] TextureColor1 3, 0, _,14, 7,-1, _ (1,1,1,1) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,1,8) color
[ 65] TextureColor2 3, 0, _,14, 7,-1, _ (1,1,1,1) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,1,8) color
[ 66] TextureColor3 3, 0, _,14, 7,-1, _ (1,1,1,1) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,1,8) color
[ 67] TextureNormal0 3, 0, _,14, 7,-1, _ (0,0,1,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) normal
[ 68] TextureNormal1 3, 0, _,14, 7,-1, _ (0,0,1,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) normal
[ 69] TextureNormal2 3, 0, _,14, 7,-1, _ (0,0,1,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) normal
[ 70] TextureNormal3 3, 0, _,14, 7,-1, _ (0,0,1,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) normal
[ 71] TextureParallaxMask0 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) height
[ 72] TextureParallaxMask1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) height
[ 73] TextureParallaxMask2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) height
[ 74] TextureParallaxMask3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) height
[ 75] TextureReflectance0 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.1,0.1,0.1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) refl
[ 76] TextureReflectance1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.1,0.1,0.1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) refl
[ 77] TextureReflectance2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.1,0.1,0.1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) refl
[ 78] TextureReflectance3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.1,0.1,0.1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) refl
[ 79] TextureRevealMask1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) blend
[ 80] TextureRevealMask2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) blend
[ 81] TextureRevealMask3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) blend
[ 82] TextureSelfIllumMask0 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) selfillum
[ 83] TextureSelfIllumMask1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) selfillum
[ 84] TextureSelfIllumMask2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) selfillum
[ 85] TextureSelfIllumMask3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) selfillum
[ 86] TextureTint2Mask0 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 87] TextureTint2Mask1 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 88] TextureTint2Mask2 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 89] TextureTint2Mask3 3, 0, _,14, 7,-1, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0.5,0.5,0.5,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 90] TextureTintMask0 3, 0, _,14, 7,-1, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 91] TextureTintMask1 3, 0, _,14, 7,-1, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 92] TextureTintMask2 3, 0, _,14, 7,-1, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 93] TextureTintMask3 3, 0, _,14, 7,-1, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,8) mask
[ 94] g_flBorderOffset1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-1,0,0,0) (1,1,1,1) (0,0,0,0) (-1,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 95] g_flBorderOffset2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-1,0,0,0) (1,1,1,1) (0,0,0,0) (-1,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 96] g_flBorderOffset3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (-1,0,0,0) (1,1,1,1) (0,0,0,0) (-1,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[ 97] g_flBorderTintSoftness1 1, 7, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (1,1,1,1) (0.5,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 98] g_flBorderTintSoftness2 1, 7, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (1,1,1,1) (0.5,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[ 99] g_flBorderTintSoftness3 1, 7, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (1,1,1,1) (0.5,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1) true
[100] g_flBorderTintStrength1 1, 0, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (1,1,1,1) (1,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[101] g_flBorderTintStrength2 1, 0, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (1,1,1,1) (1,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[102] g_flBorderTintStrength3 1, 0, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (1,1,1,1) (1,0,0,0) (0,0,0,0) (1,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[103] g_flBumpStrength 1, 0, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (10,1,1,1) (1,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[104] g_flParallaxStrength0 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (0,1,1,1) (0.1,0,0,0) (0,0,0,0) (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[105] g_flParallaxStrength1 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (0,1,1,1) (0.1,0,0,0) (0,0,0,0) (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[106] g_flParallaxStrength2 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (0,1,1,1) (0.1,0,0,0) (0,0,0,0) (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[107] g_flParallaxStrength3 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (0,1,1,1) (0.1,0,0,0) (0,0,0,0) (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[108] g_flSpecularBloom 1, 0, _, 1, 3, 1, _ (0,0,0,0) (0,0,0,0) (10,1,1,1) (0,0,0,0) (0,0,0,0) (10,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[109] g_flSpecularIntensity 1, 0, _, 1, 3, 1, _ (1,0,0,0) (0,0,0,0) (2,1,1,1) (1,0,0,0) (0,0,0,0) (2,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)
[110] g_vBorderColorTint1 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[111] g_vBorderColorTint2 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[112] g_vBorderColorTint3 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[113] g_vColorTint0 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[114] g_vColorTint1 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[115] g_vColorTint2 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[116] g_vColorTint3 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[117] g_vColorTintB0 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[118] g_vColorTintB1 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[119] g_vColorTintB2 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[120] g_vColorTintB3 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[121] g_vColorTintC0 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[122] g_vColorTintC1 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[123] g_vColorTintC2 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[124] g_vColorTintC3 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[125] g_vColorTintD0 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[126] g_vColorTintD1 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[127] g_vColorTintD2 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[128] g_vColorTintD3 2, 7, _, 3, 3, 3, _ (1,1,1,0) (-,-,-,-) (+,+,+,+) (1,1,1,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[129] g_vGlobalTint 2, 7, _, 4, 3, 4, _ (1,1,1,1) (-,-,-,-) (+,+,+,+) (1,1,1,1) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[130] g_vNormalTransform0U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[131] g_vNormalTransform0V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[132] g_vNormalTransform1U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[133] g_vNormalTransform1V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[134] g_vNormalTransform2U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[135] g_vNormalTransform2V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[136] g_vNormalTransform3U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[137] g_vNormalTransform3V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[138] g_vTexCoordTransform0U 4, 6, _, 2, 3, 2, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[139] g_vTexCoordTransform0V 4, 6, _, 2, 3, 2, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[140] g_vTexCoordTransform1U 4, 6, _, 2, 3, 2, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[141] g_vTexCoordTransform1V 4, 6, _, 2, 3, 2, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[142] g_vTexCoordTransform2U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[143] g_vTexCoordTransform2V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[144] g_vTexCoordTransform3U 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[145] g_vTexCoordTransform3V 4, 6, _, 3, 3, 3, _ (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1) true
[146] g_tColor0 3, 0,27,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (13,1,0,-1) (-1,-1,0,-1)
[147] g_tColor1 3, 0,28,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,2,1,2) (-1,-1,0,-1)
[148] g_tColor2 3, 0,29,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,2,3,4) (-1,-1,0,-1)
[149] g_tColor3 3, 0,30,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,2,5,6) (-1,-1,0,-1)
[150] g_tNormal0 3, 0,27,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,1,7,-1) (-1,-1,0,-1)
[151] g_tNormal1 3, 0,28,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,1,8,-1) (-1,-1,0,-1)
[152] g_tNormal2 3, 0,29,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,1,9,-1) (-1,-1,0,-1)
[153] g_tNormal3 3, 0,30,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,1,10,-1) (-1,-1,0,-1)
[154] g_tParallaxMask 3, 0, _,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,4,31,32) (33,34,0,-1)
[155] g_tShadowDepthTexture 3, 1, _,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (-1,0,-1,-1) (-1,-1,0,-1)
[156] g_tSpecular0 3, 0,27,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (13,3,11,12) (13,-1,0,-1)
[157] g_tSpecular1 3, 0,28,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (13,3,14,15) (16,-1,0,-1)
[158] g_tSpecular2 3, 0,29,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (13,3,17,18) (19,-1,0,-1)
[159] g_tSpecular3 3, 0,30,14, 4, 1, 1 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (13,3,20,21) (22,-1,0,-1)
[160] g_tTint2Masks 3, 0, _,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,4,27,28) (29,30,0,-1)
[161] g_tTintMasks 3, 0, _,14, 4, 1, 0 (0,0,0,0) (-,-,-,-) (+,+,+,+) (0,0,0,0) (-,-,-,-) (+,+,+,+) (15,4,23,24) (25,26,0,-1)
MIPMAP BLOCKS(35)
index name arg0 arg1 arg2 arg3 arg4 arg5
[ 0] Nice 00 01 02 FF 63 _ _ _ 1
[ 1] Nice 00 01 02 FF 64 _ _ _ 1
[ 2] Nice 03 FF FF FF 79 _ _ _ 0
[ 3] Nice 00 01 02 FF 65 _ _ _ 1
[ 4] Nice 03 FF FF FF 80 _ _ _ 0
[ 5] Nice 00 01 02 FF 66 _ _ _ 1
[ 6] Nice 03 FF FF FF 81 _ _ _ 0
[ 7] MipNormal 03 01 FF FF 67 _ _ _ 0
[ 8] MipNormal 03 01 FF FF 68 _ _ _ 0
[ 9] MipNormal 03 01 FF FF 69 _ _ _ 0
[10] MipNormal 03 01 FF FF 70 _ _ _ 0
[11] Box 00 FF FF FF 75 _ _ _ 0
[12] Box 01 FF FF FF 82 _ _ _ 0
[13] Box 02 FF FF FF 59 _ _ _ 0
[14] Nice 00 FF FF FF 76 _ _ _ 0
[15] Nice 01 FF FF FF 83 _ _ _ 0
[16] Nice 02 FF FF FF 60 _ _ _ 0
[17] Nice 00 FF FF FF 77 _ _ _ 0
[18] Nice 01 FF FF FF 84 _ _ _ 0
[19] Nice 02 FF FF FF 61 _ _ _ 0
[20] Nice 00 FF FF FF 78 _ _ _ 0
[21] Nice 01 FF FF FF 85 _ _ _ 0
[22] Nice 02 FF FF FF 62 _ _ _ 0
[23] Box 00 FF FF FF 90 _ _ _ 0
[24] Box 01 FF FF FF 91 _ _ _ 0
[25] Box 02 FF FF FF 92 _ _ _ 0
[26] Box 03 FF FF FF 93 _ _ _ 0
[27] Box 00 FF FF FF 86 _ _ _ 0
[28] Box 01 FF FF FF 87 _ _ _ 0
[29] Box 02 FF FF FF 88 _ _ _ 0
[30] Box 03 FF FF FF 89 _ _ _ 0
[31] Nice 00 FF FF FF 71 _ _ _ 0
[32] Nice 01 FF FF FF 72 _ _ _ 0
[33] Nice 02 FF FF FF 73 _ _ _ 0
[34] Nice 03 FF FF FF 74 _ _ _ 0
BUFFER-BLOCKS(0)
[none defined]
VERTEX-BUFFER-SYMBOLS(0)
[none defined]
ZFRAMES(0)
[none defined] (Features files in general don't contain zframes)