/dota_game_pcgl_v64/multiblend_pcgl_40_features.vcs
Valve Compiled Shader 2 (vcs2), version 64

Showing Features: multiblend_pcgl_40_features.vcs (view byte detail multiblend_pcgl_40_features.vcs/bytes)
Related files: multiblend_pcgl_40_features.vcs multiblend_pcgl_40_vs.vcs multiblend_pcgl_40_ps.vcs

VFX File Desc: Shader for world surfaces that allows blending multiple textures.

has_psrs_file = False
unknown_val = 1 values seen (0,1) (likely editor related)
bool flags = (0,1,1,1,0,0,0,0) (related to editor dependencies)
possible editor description = 17

Editor/Shader compiler stack
66 D2 A0 6E 04 96 EA 23 AE 6B 1F 8C 45 5B FF B8    // Editor ref. ID0 (produces this file)
39 E9 D2 69 CC 07 37 AD 72 9C 38 61 CC 13 FB D4    // Editor ref. ID1 - usually a ref to the vs file (VertexShader)
CB 41 EF C2 76 0C 62 A2 7F 7A DE 2A B2 71 C9 C1    // Editor ref. ID2 - usually a ref to the ps file (PixelShader)
37 64 ED 18 46 D7 BD 87 6A 91 75 AF 43 72 1E FD    // Editor ref. ID3
13 C6 3B 1A 30 F5 D3 FF 66 AF EF 39 D9 A2 E2 3F    // Editor ref. ID4
37 64 ED 18 46 D7 BD 87 6A 91 75 AF 43 72 1E FD    // Editor ref. ID5
13 C6 3B 1A 30 F5 D3 FF 66 AF EF 39 D9 A2 E2 3F    // Editor ref. ID6
60 70 2D 92 FF 4D B1 95 CF BF 54 11 E9 94 EC 67    // Editor ref. ID7 - common editor reference shared by multiple files

Primary static modes (one of these should be selected)
name            mode                    config-states  
----            ----                    -------------  
DotaDeferred    (default)               (implicit)     
DotaForward     S_MODE_FORWARD          0,1            
Depth           S_MODE_DEPTH            0,1            
ToolsWireframe  S_MODE_TOOLS_WIREFRAME  0,1            

FEATURE/STATIC-CONFIGURATIONS(18)
index  name                     nr-configs  config-states                 
[ 0]   F_NORMAL_MAP             2           0,1                           
[ 1]   F_RENDER_BACKFACES       2           0,1                           
[ 2]   F_SPECULAR               2           0,1                           
[ 3]   F_SCROLL_WAVES           2           0,1                           
[ 4]   F_TINT_MASK              2           0,1                           
[ 5]   F_TINT_MASK_2            2           0,1                           
[ 6]   F_LAYER_BORDER_TINT      3           0,1,2          Off, Old, New  
[ 7]   F_NO_VERTEX_COLOR        2           0,1                           
[ 8]   F_PARALLAX_MAP_ON_0      2           0,1                           
[ 9]   F_PARALLAX_MAP_ON_1      2           0,1                           
[10]   F_PARALLAX_MAP_ON_2      2           0,1                           
[11]   F_PARALLAX_MAP_ON_3      2           0,1                           
[12]   F_GLOBAL_TINT            2           0,1                           
[13]   F_WORLDSPACE_UVS         2           0,1                           
[14]   F_SHOW_WORLDSPACE_BLEND  2           0,1                           
[15]   F_DO_NOT_REFLECT         2           0,1                           
[16]   F_DO_NOT_CAST_SHADOWS    2           0,1                           
[17]   F_CAST_SHADOWS_ONLY      2           0,1                           

STATIC-CONFIGS INCLUSION/EXCLUSION RULES
[ 0]   INC(2)    5,4             F_TINT_MASK_2, F_TINT_MASK                                            _       1,2     
[ 1]   EXC(3)    1,12            F_RENDER_BACKFACES, F_GLOBAL_TINT                                     _       1,2     
[ 2]   EXC(3)    16,17           F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY                            _       1,2     
[ 3]   EXC(3)    15,17           F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY                                 _       1,2     

DYNAMIC-CONFIGURATIONS(0)
[none defined]

DYNAMIC-CONFIGS INCLUSION/EXCLUSION RULES
[none defined]

PARAMETERS(162)    *dyn-expressions shown separately
index name0 | name1 | name2                                      type0 type1 res arg0 arg1 arg2 arg3 arg4 arg5 dyn-exp* command 0|1               fileref 
[  0] DotaGlobalParams_t | DotaGlobalParams_t(2)                 0     0     0    _   21   8    2^13  0    0                                              
[  1] DotaGlobalParams_t | DotaGlobalParams_t(2)                 0     0     0    _   21   8    2^13  0    2                                              
[  2] Filter                                                     0     5     0    _    5   6    2^12  0    0                                              
[  3] PerViewConstantBuffer_t | PerViewConstantBuffer_t(2)       0     0     0    _   21   8    2^13  0    0                                              
[  4] PerViewConstantBuffer_t | PerViewConstantBuffer_t(2)       0     0     0    _   21   8    2^13  0    1                                              
[  5] PerViewConstantBuffer_t | PerViewConstantBuffer_t(2)       0     0     0    _   21   8    2^13  0    2                                              
[  6] TransformConstantBuffer_t | TransformConstantBuffer_t(2)   0     0     0    _   21   8    2^13  0    1                                              
[  7] g_flScrollWaveCycleSkip0 | Layer 0/Texture Coords/34       1     0     1    _    1   3    2^13  1    _                                              
[  8] g_flScrollWaveCycleSkip1 | Layer 1/Texture Coords/34       1     0     1    _    1   3    2^13  1    _                                              
[  9] g_flScrollWaveCycleSkip2 | Layer 2/Texture Coords/34       1     0     1    _    1   3    2^13  1    _                                              
[ 10] g_flScrollWaveCycleSkip3 | Layer 3/Texture Coords/34       1     0     1    _    1   3    2^13  1    _                                              
[ 11] g_flScrollWaveHeight0 | Layer 0/Texture Coords/31          1     0     0    _    1   3    2^13  1    _                                              
[ 12] g_flScrollWaveHeight1 | Layer 1/Texture Coords/31          1     0     0    _    1   3    2^13  1    _                                              
[ 13] g_flScrollWaveHeight2 | Layer 2/Texture Coords/31          1     0     0    _    1   3    2^13  1    _                                              
[ 14] g_flScrollWaveHeight3 | Layer 3/Texture Coords/31          1     0     0    _    1   3    2^13  1    _                                              
[ 15] g_flScrollWaveOffsetSeconds0 | Layer 0/Texture Coords/33   1     0     0    _    1   3    2^13  1    _                                              
[ 16] g_flScrollWaveOffsetSeconds1 | Layer 1/Texture Coords/33   1     0     0    _    1   3    2^13  1    _                                              
[ 17] g_flScrollWaveOffsetSeconds2 | Layer 2/Texture Coords/33   1     0     0    _    1   3    2^13  1    _                                              
[ 18] g_flScrollWaveOffsetSeconds3 | Layer 3/Texture Coords/33   1     0     0    _    1   3    2^13  1    _                                              
[ 19] g_flScrollWaveSecondsPerCycle0 | Layer 0/Texture Coords/32 1     0     0    _    1   3    2^13  1    _                                              
[ 20] g_flScrollWaveSecondsPerCycle1 | Layer 1/Texture Coords/32 1     0     0    _    1   3    2^13  1    _                                              
[ 21] g_flScrollWaveSecondsPerCycle2 | Layer 2/Texture Coords/32 1     0     0    _    1   3    2^13  1    _                                              
[ 22] g_flScrollWaveSecondsPerCycle3 | Layer 3/Texture Coords/32 1     0     0    _    1   3    2^13  1    _                                              
[ 23] g_flTexCoordRotate0 | Layer 0/Texture Coords/20            1     0     0    _    1   3    2^13  1    _                                              
[ 24] g_flTexCoordRotate1 | Layer 1/Texture Coords/20            1     0     0    _    1   3    2^13  1    _                                              
[ 25] g_flTexCoordRotate2 | Layer 2/Texture Coords/20            1     0     0    _    1   3    2^13  1    _                                              
[ 26] g_flTexCoordRotate3 | Layer 3/Texture Coords/20            1     0     0    _    1   3    2^13  1    _                                              
[ 27] g_flTexCoordScale0 | Layer 0/Texture Coords/10             1     7     0    _    1   3    2^13  1    _   true                                       
[ 28] g_flTexCoordScale1 | Layer 1/Texture Coords/10             1     7     0    _    1   3    2^13  1    _   true                                       
[ 29] g_flTexCoordScale2 | Layer 2/Texture Coords/10             1     7     0    _    1   3    2^13  1    _   true                                       
[ 30] g_flTexCoordScale3 | Layer 3/Texture Coords/10             1     7     0    _    1   3    2^13  1    _   true                                       
[ 31] g_vTexCoordOffset0 | Layer 0/Texture Coords/40             4     0     0    _    2   3    2^13  2    _                                              
[ 32] g_vTexCoordOffset1 | Layer 1/Texture Coords/40             4     0     0    _    2   3    2^13  2    _                                              
[ 33] g_vTexCoordOffset2 | Layer 2/Texture Coords/40             4     0     0    _    2   3    2^13  2    _                                              
[ 34] g_vTexCoordOffset3 | Layer 3/Texture Coords/40             4     0     0    _    2   3    2^13  2    _                                              
[ 35] g_vTexCoordScroll0 | Layer 0/Texture Coords/30             4     0     0    _    2   3    2^13  2    _                                              
[ 36] g_vTexCoordScroll1 | Layer 1/Texture Coords/30             4     0     0    _    2   3    2^13  2    _                                              
[ 37] g_vTexCoordScroll2 | Layer 2/Texture Coords/30             4     0     0    _    2   3    2^13  2    _                                              
[ 38] g_vTexCoordScroll3 | Layer 3/Texture Coords/30             4     0     0    _    2   3    2^13  2    _                                              
[ 39] g_tTransformTexture | TransformTexture(2)                  3     1     0    _   14   4    6144  1    0                                              
[ 40] AddressU                                                   0     5     0    _    5   6    2^12  0    1                                              
[ 41] AddressV                                                   0     5     0    _    5   6    2^12  0    2                                              
[ 42] BackStencilFunc                                            0     5     0    _    5   5     2^8  1   31                                              
[ 43] BorderColor                                                0     5     0    _    4   6    2^12  0    4                                              
[ 44] ComparisonFunc                                             0     5     0    _    5   6    2^12  0   10                                              
[ 45] CullMode                                                   0     6     0    _    5   5     2^7  0    1   true                                       
[ 46] DefaultSamplerState                                        0     5     0    _    5   6    2^12  0   11                                              
[ 47] DepthBias                                                  0     6     0    _    5   5     2^7  0    2   true                                       
[ 48] DepthBiasClamp                                             0     5     0    _    1   5     2^7  0    4                                              
[ 49] DepthWriteEnable                                           0     5     0    _    9   5     2^8  1   17                                              
[ 50] FillMode                                                   0     5     0    _    5   5     2^7  0    0                                              
[ 51] Filter                                                     0     5     0    _    5   6    2^12  0    0                                              
[ 52] PerLayerConstantBuffer_t | PerLayerConstantBuffer_t(2)     0     0     0    _   21   8    2^13  0    2                                              
[ 53] SlopeScaleDepthBias                                        0     5     0    _    1   5     2^7  0    3                                              
[ 54] SlopeScaleDepthBias                                        0     6     0    _    1   5     2^7  0    3   true                                       
[ 55] StencilEnable                                              0     6     0    _    9   5     2^8  1   21   true                                       
[ 56] StencilFunc                                                0     5     0    _    5   5     2^8  1   27                                              
[ 57] StencilReadMask                                            0     6     0    _    5   5     2^8  1   22   true                                       
[ 58] StencilRef                                                 0     6     0    _    5   5     2^8  4   32   true                                       
[ 59] TextureBloom0 | Layer 0/16                                 3     0     0    _   14   7    2^11 -1    _            bloom                             
[ 60] TextureBloom1 | Layer 1/16                                 3     0     0    _   14   7    2^11 -1    _            bloom                             
[ 61] TextureBloom2 | Layer 2/16                                 3     0     0    _   14   7    2^11 -1    _            bloom                             
[ 62] TextureBloom3 | Layer 3/16                                 3     0     0    _   14   7    2^11 -1    _            bloom                             
[ 63] TextureColor0 | Layer 0/10                                 3     0     0    _   14   7    2^11 -1    _            color                             
[ 64] TextureColor1 | Layer 1/10                                 3     0     0    _   14   7    2^11 -1    _            color                             
[ 65] TextureColor2 | Layer 2/10                                 3     0     0    _   14   7    2^11 -1    _            color                             
[ 66] TextureColor3 | Layer 3/10                                 3     0     0    _   14   7    2^11 -1    _            color                             
[ 67] TextureNormal0 | Layer 0/11                                3     0     0    _   14   7    2^11 -1    _            normal | NormalizeNormals         
[ 68] TextureNormal1 | Layer 1/11                                3     0     0    _   14   7    2^11 -1    _            normal | NormalizeNormals         
[ 69] TextureNormal2 | Layer 2/11                                3     0     0    _   14   7    2^11 -1    _            normal | NormalizeNormals         
[ 70] TextureNormal3 | Layer 3/11                                3     0     0    _   14   7    2^11 -1    _            normal | NormalizeNormals         
[ 71] TextureParallaxMask0 | Layer 0/17                          3     0     0    _   14   7    2^11 -1    _            height                            
[ 72] TextureParallaxMask1 | Layer 1/17                          3     0     0    _   14   7    2^11 -1    _            height                            
[ 73] TextureParallaxMask2 | Layer 2/17                          3     0     0    _   14   7    2^11 -1    _            height                            
[ 74] TextureParallaxMask3 | Layer 3/17                          3     0     0    _   14   7    2^11 -1    _            height                            
[ 75] TextureReflectance0 | Layer 0/12                           3     0     0    _   14   7    2^11 -1    _            refl                              
[ 76] TextureReflectance1 | Layer 1/12                           3     0     0    _   14   7    2^11 -1    _            refl                              
[ 77] TextureReflectance2 | Layer 2/12                           3     0     0    _   14   7    2^11 -1    _            refl                              
[ 78] TextureReflectance3 | Layer 3/12                           3     0     0    _   14   7    2^11 -1    _            refl                              
[ 79] TextureRevealMask1 | Layer 1/11                            3     0     0    _   14   7    2^11 -1    _            blend                             
[ 80] TextureRevealMask2 | Layer 2/11                            3     0     0    _   14   7    2^11 -1    _            blend                             
[ 81] TextureRevealMask3 | Layer 3/11                            3     0     0    _   14   7    2^11 -1    _            blend                             
[ 82] TextureSelfIllumMask0 | Layer 0/15                         3     0     0    _   14   7    2^11 -1    _            selfillum                         
[ 83] TextureSelfIllumMask1 | Layer 1/15                         3     0     0    _   14   7    2^11 -1    _            selfillum                         
[ 84] TextureSelfIllumMask2 | Layer 2/15                         3     0     0    _   14   7    2^11 -1    _            selfillum                         
[ 85] TextureSelfIllumMask3 | Layer 3/15                         3     0     0    _   14   7    2^11 -1    _            selfillum                         
[ 86] TextureTint2Mask0 | Layer 0/14                             3     0     0    _   14   7    2^11 -1    _            mask                              
[ 87] TextureTint2Mask1 | Layer 1/14                             3     0     0    _   14   7    2^11 -1    _            mask                              
[ 88] TextureTint2Mask2 | Layer 2/14                             3     0     0    _   14   7    2^11 -1    _            mask                              
[ 89] TextureTint2Mask3 | Layer 3/14                             3     0     0    _   14   7    2^11 -1    _            mask                              
[ 90] TextureTintMask0 | Layer 0/13                              3     0     0    _   14   7    2^11 -1    _            mask                              
[ 91] TextureTintMask1 | Layer 1/13                              3     0     0    _   14   7    2^11 -1    _            mask                              
[ 92] TextureTintMask2 | Layer 2/13                              3     0     0    _   14   7    2^11 -1    _            mask                              
[ 93] TextureTintMask3 | Layer 3/13                              3     0     0    _   14   7    2^11 -1    _            mask                              
[ 94] g_flBorderOffset1 | Layer 1/Border Tint                    1     0     0    _    1   3    2^13  1    _                                              
[ 95] g_flBorderOffset2 | Layer 2/Border Tint                    1     0     0    _    1   3    2^13  1    _                                              
[ 96] g_flBorderOffset3 | Layer 3/Border Tint                    1     0     0    _    1   3    2^13  1    _                                              
[ 97] g_flBorderTintSoftness1 | Layer 1/Border Tint              1     7     0    _    1   3    2^13  1    _   true                                       
[ 98] g_flBorderTintSoftness2 | Layer 2/Border Tint              1     7     0    _    1   3    2^13  1    _   true                                       
[ 99] g_flBorderTintSoftness3 | Layer 3/Border Tint              1     7     0    _    1   3    2^13  1    _   true                                       
[100] g_flBorderTintStrength1 | Layer 1/Border Tint              1     0     0    _    1   3    2^13  1    _                                              
[101] g_flBorderTintStrength2 | Layer 2/Border Tint              1     0     0    _    1   3    2^13  1    _                                              
[102] g_flBorderTintStrength3 | Layer 3/Border Tint              1     0     0    _    1   3    2^13  1    _                                              
[103] g_flBumpStrength | Normal Map                              1     0     0    _    1   3    2^13  1    _                                              
[104] g_flParallaxStrength0 | Layer 0/18                         1     0     0    _    1   3    2^13  1    _                                              
[105] g_flParallaxStrength1 | Layer 1/18                         1     0     0    _    1   3    2^13  1    _                                              
[106] g_flParallaxStrength2 | Layer 2/18                         1     0     0    _    1   3    2^13  1    _                                              
[107] g_flParallaxStrength3 | Layer 3/18                         1     0     0    _    1   3    2^13  1    _                                              
[108] g_flSpecularBloom | Global,0/30                            1     0     0    _    1   3    2^13  1    _                                              
[109] g_flSpecularIntensity | Global,0/20                        1     0     0    _    1   3    2^13  1    _                                              
[110] g_vBorderColorTint1 | Layer 1/Border Tint                  2     7     0    _    3   3    2^13  3    _   true                                       
[111] g_vBorderColorTint2 | Layer 2/Border Tint                  2     7     0    _    3   3    2^13  3    _   true                                       
[112] g_vBorderColorTint3 | Layer 3/Border Tint                  2     7     0    _    3   3    2^13  3    _   true                                       
[113] g_vColorTint0 | Layer 0/5                                  2     7     0    _    3   3    2^13  3    _   true                                       
[114] g_vColorTint1 | Layer 1/5                                  2     7     0    _    3   3    2^13  3    _   true                                       
[115] g_vColorTint2 | Layer 2/5                                  2     7     0    _    3   3    2^13  3    _   true                                       
[116] g_vColorTint3 | Layer 3/5                                  2     7     0    _    3   3    2^13  3    _   true                                       
[117] g_vColorTintB0 | Layer 0/5                                 2     7     0    _    3   3    2^13  3    _   true                                       
[118] g_vColorTintB1 | Layer 1/5                                 2     7     0    _    3   3    2^13  3    _   true                                       
[119] g_vColorTintB2 | Layer 2/5                                 2     7     0    _    3   3    2^13  3    _   true                                       
[120] g_vColorTintB3 | Layer 3/5                                 2     7     0    _    3   3    2^13  3    _   true                                       
[121] g_vColorTintC0 | Layer 0/6                                 2     7     0    _    3   3    2^13  3    _   true                                       
[122] g_vColorTintC1 | Layer 1/6                                 2     7     0    _    3   3    2^13  3    _   true                                       
[123] g_vColorTintC2 | Layer 2/6                                 2     7     0    _    3   3    2^13  3    _   true                                       
[124] g_vColorTintC3 | Layer 3/6                                 2     7     0    _    3   3    2^13  3    _   true                                       
[125] g_vColorTintD0 | Layer 0/7                                 2     7     0    _    3   3    2^13  3    _   true                                       
[126] g_vColorTintD1 | Layer 1/7                                 2     7     0    _    3   3    2^13  3    _   true                                       
[127] g_vColorTintD2 | Layer 2/7                                 2     7     0    _    3   3    2^13  3    _   true                                       
[128] g_vColorTintD3 | Layer 3/7                                 2     7     0    _    3   3    2^13  3    _   true                                       
[129] g_vGlobalTint | Global                                     2     7     0    _    4   3    2^13  4    _   true                                       
[130] g_vNormalTransform0U                                       4     6     0    _    3   3    2^13  3    _   true                                       
[131] g_vNormalTransform0V                                       4     6     0    _    3   3    2^13  3    _   true                                       
[132] g_vNormalTransform1U                                       4     6     0    _    3   3    2^13  3    _   true                                       
[133] g_vNormalTransform1V                                       4     6     0    _    3   3    2^13  3    _   true                                       
[134] g_vNormalTransform2U                                       4     6     0    _    3   3    2^13  3    _   true                                       
[135] g_vNormalTransform2V                                       4     6     0    _    3   3    2^13  3    _   true                                       
[136] g_vNormalTransform3U                                       4     6     0    _    3   3    2^13  3    _   true                                       
[137] g_vNormalTransform3V                                       4     6     0    _    3   3    2^13  3    _   true                                       
[138] g_vTexCoordTransform0U                                     4     6     0    _    2   3    2^13  2    _   true                                       
[139] g_vTexCoordTransform0V                                     4     6     0    _    2   3    2^13  2    _   true                                       
[140] g_vTexCoordTransform1U                                     4     6     0    _    2   3    2^13  2    _   true                                       
[141] g_vTexCoordTransform1V                                     4     6     0    _    2   3    2^13  2    _   true                                       
[142] g_vTexCoordTransform2U                                     4     6     0    _    3   3    2^13  3    _   true                                       
[143] g_vTexCoordTransform2V                                     4     6     0    _    3   3    2^13  3    _   true                                       
[144] g_vTexCoordTransform3U                                     4     6     0    _    3   3    2^13  3    _   true                                       
[145] g_vTexCoordTransform3V                                     4     6     0    _    3   3    2^13  3    _   true                                       
[146] g_tColor0                                                  3     0     0   27   14   4    6144  1    1                                              
[147] g_tColor1                                                  3     0     0   28   14   4    6144  1    1                                              
[148] g_tColor2                                                  3     0     0   29   14   4    6144  1    1                                              
[149] g_tColor3                                                  3     0     0   30   14   4    6144  1    1                                              
[150] g_tNormal0                                                 3     0     0   27   14   4    6144  1    0                                              
[151] g_tNormal1                                                 3     0     0   28   14   4    6144  1    0                                              
[152] g_tNormal2                                                 3     0     0   29   14   4    6144  1    0                                              
[153] g_tNormal3                                                 3     0     0   30   14   4    6144  1    0                                              
[154] g_tParallaxMask                                            3     0     0    _   14   4    6144  1    0                                              
[155] g_tShadowDepthTexture | GlobalShadowDepthTexture(2)        3     1     0    _   14   4    6144  1    0                                              
[156] g_tSpecular0                                               3     0     0   27   14   4    6144  1    1                                              
[157] g_tSpecular1                                               3     0     0   28   14   4    6144  1    1                                              
[158] g_tSpecular2                                               3     0     0   29   14   4    6144  1    1                                              
[159] g_tSpecular3                                               3     0     0   30   14   4    6144  1    1                                              
[160] g_tTint2Masks                                              3     0     0    _   14   4    6144  1    0                                              
[161] g_tTintMasks                                               3     0     0    _   14   4    6144  1    0                                              

DYNAMIC EXPRESSIONS(49)    (name0,type0,type1,arg0,arg1,arg2,arg4,arg5 reprinted)
param-index  name0                    t0,t1,a0,a1,a2,a4,a5    dyn-exp                                                                                                                           
[ 27]        g_flTexCoordScale0        1, 7, _, 1, 3, 1, _    1/EVAL[fa9193b5]                                                                                                                  
[ 28]        g_flTexCoordScale1        1, 7, _, 1, 3, 1, _    1/EVAL[673b6736]                                                                                                                  
[ 29]        g_flTexCoordScale2        1, 7, _, 1, 3, 1, _    1/EVAL[360a3523]                                                                                                                  
[ 30]        g_flTexCoordScale3        1, 7, _, 1, 3, 1, _    1/EVAL[c79af6d2]                                                                                                                  
[ 45]        CullMode                  0, 6, _, 5, 5, 0, 1    exists(VAR[2f61b340]) ? 0 : 1                                                                                                     
[ 47]        DepthBias                 0, 6, _, 5, 5, 0, 2    VAR[e46d252d]                                                                                                                     
[ 54]        SlopeScaleDepthBias       0, 6, _, 1, 5, 0, 3    VAR[08d404cc]                                                                                                                     
[ 55]        StencilEnable             0, 6, _, 9, 5, 1,21    exists(VAR[1e52d0a1]) ? VAR[1e52d0a1] : 0                                                                                         
[ 57]        StencilReadMask           0, 6, _, 5, 5, 1,22    exists(VAR[0514fb78]) ? VAR[0514fb78] : 255                                                                                       
[ 58]        StencilRef                0, 6, _, 5, 5, 4,32    exists(VAR[dad94411]) ? VAR[dad94411] : 1                                                                                         
[ 97]        g_flBorderTintSoftness1   1, 7, _, 1, 3, 1, _    max(.01,2*EVAL[7d8a4049])                                                                                                         
[ 98]        g_flBorderTintSoftness2   1, 7, _, 1, 3, 1, _    max(.01,2*EVAL[38ebec13])                                                                                                         
[ 99]        g_flBorderTintSoftness3   1, 7, _, 1, 3, 1, _    max(.01,2*EVAL[b2365522])                                                                                                         
[110]        g_vBorderColorTint1       2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[0e7abfd6])                                                                                                 
[111]        g_vBorderColorTint2       2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[710e1fa6])                                                                                                 
[112]        g_vBorderColorTint3       2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[ba91bf12])                                                                                                 
[113]        g_vColorTint0             2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[da3cd0ae])                                                                                                 
[114]        g_vColorTint1             2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[8b6a1184])                                                                                                 
[115]        g_vColorTint2             2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[f9e05648])                                                                                                 
[116]        g_vColorTint3             2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[af93288e])                                                                                                 
[117]        g_vColorTintB0            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[3f996ac4])                                                                                                 
[118]        g_vColorTintB1            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[ea67d9e9])                                                                                                 
[119]        g_vColorTintB2            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[835a59ff])                                                                                                 
[120]        g_vColorTintB3            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[f9a1ff58])                                                                                                 
[121]        g_vColorTintC0            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[6e1e1f25])                                                                                                 
[122]        g_vColorTintC1            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[8d1e2fba])                                                                                                 
[123]        g_vColorTintC2            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[6885d93f])                                                                                                 
[124]        g_vColorTintC3            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[bdd1a05b])                                                                                                 
[125]        g_vColorTintD0            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[7c18ad8d])                                                                                                 
[126]        g_vColorTintD1            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[e49e7596])                                                                                                 
[127]        g_vColorTintD2            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[f81834c3])                                                                                                 
[128]        g_vColorTintD3            2, 7, _, 3, 3, 3, _    SrgbGammaToLinear(EVAL[4deb3b4c])                                                                                                 
[129]        g_vGlobalTint             2, 7, _, 4, 3, 4, _    SrgbGammaToLinear(EVAL[b09449b7])                                                                                                 
[130]        g_vNormalTransform0U      4, 6, _, 3, 3, 3, _    v0 = (EVAL[7a50fd69]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v1+v2)/2)+.5;                                                                                                             
                                                              float3(v1,-v2,v3)                                                                                                                 
[131]        g_vNormalTransform0V      4, 6, _, 3, 3, 3, _    v0 = (EVAL[7a50fd69]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v2-v1)/2)+.5;                                                                                                             
                                                              float3(v2,v1,v3)                                                                                                                  
[132]        g_vNormalTransform1U      4, 6, _, 3, 3, 3, _    v0 = (EVAL[33002701]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v1+v2)/2)+.5;                                                                                                             
                                                              float3(v1,-v2,v3)                                                                                                                 
[133]        g_vNormalTransform1V      4, 6, _, 3, 3, 3, _    v0 = (EVAL[33002701]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v2-v1)/2)+.5;                                                                                                             
                                                              float3(v2,v1,v3)                                                                                                                  
[134]        g_vNormalTransform2U      4, 6, _, 3, 3, 3, _    v0 = (EVAL[fea8eb0b]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v1+v2)/2)+.5;                                                                                                             
                                                              float3(v1,-v2,v3)                                                                                                                 
[135]        g_vNormalTransform2V      4, 6, _, 3, 3, 3, _    v0 = (EVAL[fea8eb0b]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v2-v1)/2)+.5;                                                                                                             
                                                              float3(v2,v1,v3.y)                                                                                                                
[136]        g_vNormalTransform3U      4, 6, _, 3, 3, 3, _    v0 = (EVAL[ab322b37]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v1+v2)/2)+.5;                                                                                                             
                                                              float3(v1,-v2,v3)                                                                                                                 
[137]        g_vNormalTransform3V      4, 6, _, 3, 3, 3, _    v0 = (EVAL[ab322b37]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0);                                                                                                                     
                                                              v2 = sin(v0);                                                                                                                     
                                                              v3 = ((-v2-v1)/2)+.5;                                                                                                             
                                                              float3(v2,v1,v3)                                                                                                                  
[138]        g_vTexCoordTransform0U    4, 6, _, 2, 3, 2, _    v0 = (EVAL[7a50fd69]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[fa9193b5];                                                                                                      
                                                              v2 = sin(v0)/EVAL[fa9193b5];                                                                                                      
                                                              float2(v1,-v2)                                                                                                                    
[139]        g_vTexCoordTransform0V    4, 6, _, 2, 3, 2, _    v0 = (EVAL[7a50fd69]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[fa9193b5];                                                                                                      
                                                              v2 = sin(v0)/EVAL[fa9193b5];                                                                                                      
                                                              float2(v2,v1)                                                                                                                     
[140]        g_vTexCoordTransform1U    4, 6, _, 2, 3, 2, _    v0 = (EVAL[33002701]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[673b6736];                                                                                                      
                                                              v2 = sin(v0)/EVAL[673b6736];                                                                                                      
                                                              float2(v1,-v2)                                                                                                                    
[141]        g_vTexCoordTransform1V    4, 6, _, 2, 3, 2, _    v0 = (EVAL[33002701]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[673b6736];                                                                                                      
                                                              v2 = sin(v0)/EVAL[673b6736];                                                                                                      
                                                              float2(v2,v1)                                                                                                                     
[142]        g_vTexCoordTransform2U    4, 6, _, 3, 3, 3, _    v0 = (EVAL[fea8eb0b]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[360a3523];                                                                                                      
                                                              v2 = sin(v0)/EVAL[360a3523];                                                                                                      
                                                              v3 = ((((dot2(EVAL[a729f10d],EVAL[a729f10d])>1e-05) ? (EVAL[a729f10d]*time()) : 0)+EVAL[4c3f04eb])-(.5*float2(v1-v2,v2+v1)))+.5;  
                                                              float3(v1,-v2,v3.x)                                                                                                               
[143]        g_vTexCoordTransform2V    4, 6, _, 3, 3, 3, _    v0 = (EVAL[fea8eb0b]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[360a3523];                                                                                                      
                                                              v2 = sin(v0)/EVAL[360a3523];                                                                                                      
                                                              v3 = ((((dot2(EVAL[a729f10d],EVAL[a729f10d])>1e-05) ? (EVAL[a729f10d]*time()) : 0)+EVAL[4c3f04eb])-(.5*float2(v1-v2,v2+v1)))+.5;  
                                                              float3(v2,v1,v3.y)                                                                                                                
[144]        g_vTexCoordTransform3U    4, 6, _, 3, 3, 3, _    v0 = (EVAL[ab322b37]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[c79af6d2];                                                                                                      
                                                              v2 = sin(v0)/EVAL[c79af6d2];                                                                                                      
                                                              v3 = ((((dot2(EVAL[280d8216],EVAL[280d8216])>1e-05) ? (EVAL[280d8216]*time()) : 0)+EVAL[d44a75cf])-(.5*float2(v1-v2,v2+v1)))+.5;  
                                                              float3(v1,-v2,v3.x)                                                                                                               
[145]        g_vTexCoordTransform3V    4, 6, _, 3, 3, 3, _    v0 = (EVAL[ab322b37]*3.1415927)/180;                                                                                              
                                                              v1 = cos(v0)/EVAL[c79af6d2];                                                                                                      
                                                              v2 = sin(v0)/EVAL[c79af6d2];                                                                                                      
                                                              v3 = ((((dot2(EVAL[280d8216],EVAL[280d8216])>1e-05) ? (EVAL[280d8216]*time()) : 0)+EVAL[d44a75cf])-(.5*float2(v1-v2,v2+v1)))+.5;  
                                                              float3(v2,v1,v3.y)                                                                                                                

PARAMETERS - Default values and limits    (type0,type1,arg0,arg1,arg2,arg4,arg5,command0 reprinted)
(- indicates -infinity, + indicates +infinity, def. = default)
index name0                          t0,t1,a0,a1,a2,a4,a5   ints-def.   ints-min     ints-max    floats-def.     floats-min   floats-max  int-args0    int-args1    command0  fileref dyn-exp 
[  0] DotaGlobalParams_t              0, 0, _,21, 8, 0, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  1] DotaGlobalParams_t              0, 0, _,21, 8, 0, 2   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  2] Filter                          0, 5, _, 5, 6, 0, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  3] PerViewConstantBuffer_t         0, 0, _,21, 8, 0, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  4] PerViewConstantBuffer_t         0, 0, _,21, 8, 0, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  5] PerViewConstantBuffer_t         0, 0, _,21, 8, 0, 2   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  6] TransformConstantBuffer_t       0, 0, _,21, 8, 0, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[  7] g_flScrollWaveCycleSkip0        1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[  8] g_flScrollWaveCycleSkip1        1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[  9] g_flScrollWaveCycleSkip2        1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 10] g_flScrollWaveCycleSkip3        1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 11] g_flScrollWaveHeight0           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (2,1,1,1)   (0,0,0,0)       (0,0,0,0)    (2,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 12] g_flScrollWaveHeight1           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (2,1,1,1)   (0,0,0,0)       (0,0,0,0)    (2,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 13] g_flScrollWaveHeight2           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (2,1,1,1)   (0,0,0,0)       (0,0,0,0)    (2,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 14] g_flScrollWaveHeight3           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (2,1,1,1)   (0,0,0,0)       (0,0,0,0)    (2,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 15] g_flScrollWaveOffsetSeconds0    1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 16] g_flScrollWaveOffsetSeconds1    1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 17] g_flScrollWaveOffsetSeconds2    1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 18] g_flScrollWaveOffsetSeconds3    1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 19] g_flScrollWaveSecondsPerCycle0  1, 0, _, 1, 3, 1, _   (6,0,0,0)   (0,0,0,0)    (50,1,1,1)  (6,0,0,0)       (0.1,0,0,0)  (50,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 20] g_flScrollWaveSecondsPerCycle1  1, 0, _, 1, 3, 1, _   (6,0,0,0)   (0,0,0,0)    (50,1,1,1)  (6,0,0,0)       (0.1,0,0,0)  (50,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 21] g_flScrollWaveSecondsPerCycle2  1, 0, _, 1, 3, 1, _   (6,0,0,0)   (0,0,0,0)    (50,1,1,1)  (6,0,0,0)       (0.1,0,0,0)  (50,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 22] g_flScrollWaveSecondsPerCycle3  1, 0, _, 1, 3, 1, _   (6,0,0,0)   (0,0,0,0)    (50,1,1,1)  (6,0,0,0)       (0.1,0,0,0)  (50,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 23] g_flTexCoordRotate0             1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-360,0,0,0) (360,1,1,1) (0,0,0,0)       (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 24] g_flTexCoordRotate1             1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-360,0,0,0) (360,1,1,1) (0,0,0,0)       (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 25] g_flTexCoordRotate2             1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-360,0,0,0) (360,1,1,1) (0,0,0,0)       (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 26] g_flTexCoordRotate3             1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-360,0,0,0) (360,1,1,1) (0,0,0,0)       (-360,0,0,0) (360,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 27] g_flTexCoordScale0              1, 7, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (64,1,1,1)  (1,0,0,0)       (0,0,0,0)    (64,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 28] g_flTexCoordScale1              1, 7, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (64,1,1,1)  (1,0,0,0)       (0,0,0,0)    (64,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 29] g_flTexCoordScale2              1, 7, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (64,1,1,1)  (1,0,0,0)       (0,0,0,0)    (64,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 30] g_flTexCoordScale3              1, 7, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (64,1,1,1)  (1,0,0,0)       (0,0,0,0)    (64,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 31] g_vTexCoordOffset0              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 32] g_vTexCoordOffset1              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 33] g_vTexCoordOffset2              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 34] g_vTexCoordOffset3              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 35] g_vTexCoordScroll0              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 36] g_vTexCoordScroll1              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 37] g_vTexCoordScroll2              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 38] g_vTexCoordScroll3              4, 0, _, 2, 3, 2, _   (0,0,0,0)   (-1,-1,0,0)  (1,1,1,1)   (0,0,0,0)       (-1,-1,0,0)  (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 39] g_tTransformTexture             3, 1, _,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 40] AddressU                        0, 5, _, 5, 6, 0, 1   (3,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 41] AddressV                        0, 5, _, 5, 6, 0, 2   (3,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 42] BackStencilFunc                 0, 5, _, 5, 5, 1,31   (2,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 43] BorderColor                     0, 5, _, 4, 6, 0, 4   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 44] ComparisonFunc                  0, 5, _, 5, 6, 0,10   (3,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 45] CullMode                        0, 6, _, 5, 5, 0, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 46] DefaultSamplerState             0, 5, _, 5, 6, 0,11   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 47] DepthBias                       0, 6, _, 5, 5, 0, 2   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 48] DepthBiasClamp                  0, 5, _, 1, 5, 0, 4   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (-0.0005,0,0,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 49] DepthWriteEnable                0, 5, _, 9, 5, 1,17   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 50] FillMode                        0, 5, _, 5, 5, 0, 0   (1,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 51] Filter                          0, 5, _, 5, 6, 0, 0   (149,0,0,0) (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 52] PerLayerConstantBuffer_t        0, 0, _,21, 8, 0, 2   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 53] SlopeScaleDepthBias             0, 5, _, 1, 5, 0, 3   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (-0.5,0,0,0)    (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 54] SlopeScaleDepthBias             0, 6, _, 1, 5, 0, 3   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 55] StencilEnable                   0, 6, _, 9, 5, 1,21   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 56] StencilFunc                     0, 5, _, 5, 5, 1,27   (2,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 57] StencilReadMask                 0, 6, _, 5, 5, 1,22   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 58] StencilRef                      0, 6, _, 5, 5, 4,32   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 59] TextureBloom0                   3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  bloom                     
[ 60] TextureBloom1                   3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  bloom                     
[ 61] TextureBloom2                   3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  bloom                     
[ 62] TextureBloom3                   3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  bloom                     
[ 63] TextureColor0                   3, 0, _,14, 7,-1, _   (1,1,1,1)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,1,8)  color                     
[ 64] TextureColor1                   3, 0, _,14, 7,-1, _   (1,1,1,1)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,1,8)  color                     
[ 65] TextureColor2                   3, 0, _,14, 7,-1, _   (1,1,1,1)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,1,8)  color                     
[ 66] TextureColor3                   3, 0, _,14, 7,-1, _   (1,1,1,1)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,1,8)  color                     
[ 67] TextureNormal0                  3, 0, _,14, 7,-1, _   (0,0,1,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,1,0)   (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  normal                    
[ 68] TextureNormal1                  3, 0, _,14, 7,-1, _   (0,0,1,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,1,0)   (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  normal                    
[ 69] TextureNormal2                  3, 0, _,14, 7,-1, _   (0,0,1,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,1,0)   (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  normal                    
[ 70] TextureNormal3                  3, 0, _,14, 7,-1, _   (0,0,1,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,1,0)   (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  normal                    
[ 71] TextureParallaxMask0            3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  height                    
[ 72] TextureParallaxMask1            3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  height                    
[ 73] TextureParallaxMask2            3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  height                    
[ 74] TextureParallaxMask3            3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  height                    
[ 75] TextureReflectance0             3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.1,0.1,0.1,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  refl                      
[ 76] TextureReflectance1             3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.1,0.1,0.1,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  refl                      
[ 77] TextureReflectance2             3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.1,0.1,0.1,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  refl                      
[ 78] TextureReflectance3             3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.1,0.1,0.1,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  refl                      
[ 79] TextureRevealMask1              3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  blend                     
[ 80] TextureRevealMask2              3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  blend                     
[ 81] TextureRevealMask3              3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  blend                     
[ 82] TextureSelfIllumMask0           3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  selfillum                 
[ 83] TextureSelfIllumMask1           3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  selfillum                 
[ 84] TextureSelfIllumMask2           3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  selfillum                 
[ 85] TextureSelfIllumMask3           3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  selfillum                 
[ 86] TextureTint2Mask0               3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 87] TextureTint2Mask1               3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 88] TextureTint2Mask2               3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 89] TextureTint2Mask3               3, 0, _,14, 7,-1, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0.5,0.5,0.5,0) (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 90] TextureTintMask0                3, 0, _,14, 7,-1, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 91] TextureTintMask1                3, 0, _,14, 7,-1, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 92] TextureTintMask2                3, 0, _,14, 7,-1, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 93] TextureTintMask3                3, 0, _,14, 7,-1, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,8)  mask                      
[ 94] g_flBorderOffset1               1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-1,0,0,0)   (1,1,1,1)   (0,0,0,0)       (-1,0,0,0)   (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 95] g_flBorderOffset2               1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-1,0,0,0)   (1,1,1,1)   (0,0,0,0)       (-1,0,0,0)   (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 96] g_flBorderOffset3               1, 0, _, 1, 3, 1, _   (0,0,0,0)   (-1,0,0,0)   (1,1,1,1)   (0,0,0,0)       (-1,0,0,0)   (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[ 97] g_flBorderTintSoftness1         1, 7, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (1,1,1,1)   (0.5,0,0,0)     (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 98] g_flBorderTintSoftness2         1, 7, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (1,1,1,1)   (0.5,0,0,0)     (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[ 99] g_flBorderTintSoftness3         1, 7, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (1,1,1,1)   (0.5,0,0,0)     (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[100] g_flBorderTintStrength1         1, 0, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (1,1,1,1)   (1,0,0,0)       (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[101] g_flBorderTintStrength2         1, 0, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (1,1,1,1)   (1,0,0,0)       (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[102] g_flBorderTintStrength3         1, 0, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (1,1,1,1)   (1,0,0,0)       (0,0,0,0)    (1,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[103] g_flBumpStrength                1, 0, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (10,1,1,1)  (1,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[104] g_flParallaxStrength0           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (0,1,1,1)   (0.1,0,0,0)     (0,0,0,0)    (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[105] g_flParallaxStrength1           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (0,1,1,1)   (0.1,0,0,0)     (0,0,0,0)    (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[106] g_flParallaxStrength2           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (0,1,1,1)   (0.1,0,0,0)     (0,0,0,0)    (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[107] g_flParallaxStrength3           1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (0,1,1,1)   (0.1,0,0,0)     (0,0,0,0)    (0.3,1,1,1) (-1,0,-1,-1) (-1,-1,0,-1)                           
[108] g_flSpecularBloom               1, 0, _, 1, 3, 1, _   (0,0,0,0)   (0,0,0,0)    (10,1,1,1)  (0,0,0,0)       (0,0,0,0)    (10,1,1,1)  (-1,0,-1,-1) (-1,-1,0,-1)                           
[109] g_flSpecularIntensity           1, 0, _, 1, 3, 1, _   (1,0,0,0)   (0,0,0,0)    (2,1,1,1)   (1,0,0,0)       (0,0,0,0)    (2,1,1,1)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[110] g_vBorderColorTint1             2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[111] g_vBorderColorTint2             2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[112] g_vBorderColorTint3             2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[113] g_vColorTint0                   2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[114] g_vColorTint1                   2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[115] g_vColorTint2                   2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[116] g_vColorTint3                   2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[117] g_vColorTintB0                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[118] g_vColorTintB1                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[119] g_vColorTintB2                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[120] g_vColorTintB3                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[121] g_vColorTintC0                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[122] g_vColorTintC1                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[123] g_vColorTintC2                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[124] g_vColorTintC3                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[125] g_vColorTintD0                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[126] g_vColorTintD1                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[127] g_vColorTintD2                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[128] g_vColorTintD3                  2, 7, _, 3, 3, 3, _   (1,1,1,0)   (-,-,-,-)    (+,+,+,+)   (1,1,1,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[129] g_vGlobalTint                   2, 7, _, 4, 3, 4, _   (1,1,1,1)   (-,-,-,-)    (+,+,+,+)   (1,1,1,1)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[130] g_vNormalTransform0U            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[131] g_vNormalTransform0V            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[132] g_vNormalTransform1U            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[133] g_vNormalTransform1V            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[134] g_vNormalTransform2U            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[135] g_vNormalTransform2V            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[136] g_vNormalTransform3U            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[137] g_vNormalTransform3V            4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[138] g_vTexCoordTransform0U          4, 6, _, 2, 3, 2, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[139] g_vTexCoordTransform0V          4, 6, _, 2, 3, 2, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[140] g_vTexCoordTransform1U          4, 6, _, 2, 3, 2, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[141] g_vTexCoordTransform1V          4, 6, _, 2, 3, 2, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[142] g_vTexCoordTransform2U          4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[143] g_vTexCoordTransform2V          4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[144] g_vTexCoordTransform3U          4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[145] g_vTexCoordTransform3V          4, 6, _, 3, 3, 3, _   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                   true    
[146] g_tColor0                       3, 0,27,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (13,1,0,-1)  (-1,-1,0,-1)                           
[147] g_tColor1                       3, 0,28,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,2,1,2)   (-1,-1,0,-1)                           
[148] g_tColor2                       3, 0,29,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,2,3,4)   (-1,-1,0,-1)                           
[149] g_tColor3                       3, 0,30,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,2,5,6)   (-1,-1,0,-1)                           
[150] g_tNormal0                      3, 0,27,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,1,7,-1)  (-1,-1,0,-1)                           
[151] g_tNormal1                      3, 0,28,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,1,8,-1)  (-1,-1,0,-1)                           
[152] g_tNormal2                      3, 0,29,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,1,9,-1)  (-1,-1,0,-1)                           
[153] g_tNormal3                      3, 0,30,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,1,10,-1) (-1,-1,0,-1)                           
[154] g_tParallaxMask                 3, 0, _,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,4,31,32) (33,34,0,-1)                           
[155] g_tShadowDepthTexture           3, 1, _,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (-1,0,-1,-1) (-1,-1,0,-1)                           
[156] g_tSpecular0                    3, 0,27,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (13,3,11,12) (13,-1,0,-1)                           
[157] g_tSpecular1                    3, 0,28,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (13,3,14,15) (16,-1,0,-1)                           
[158] g_tSpecular2                    3, 0,29,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (13,3,17,18) (19,-1,0,-1)                           
[159] g_tSpecular3                    3, 0,30,14, 4, 1, 1   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (13,3,20,21) (22,-1,0,-1)                           
[160] g_tTint2Masks                   3, 0, _,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,4,27,28) (29,30,0,-1)                           
[161] g_tTintMasks                    3, 0, _,14, 4, 1, 0   (0,0,0,0)   (-,-,-,-)    (+,+,+,+)   (0,0,0,0)       (-,-,-,-)    (+,+,+,+)   (15,4,23,24) (25,26,0,-1)                           

MIPMAP BLOCKS(35)
index  name       arg0            arg1  arg2  arg3  arg4  arg5  
[ 0]   Nice       00 01 02 FF     63     _     _     _     1    
[ 1]   Nice       00 01 02 FF     64     _     _     _     1    
[ 2]   Nice       03 FF FF FF     79     _     _     _     0    
[ 3]   Nice       00 01 02 FF     65     _     _     _     1    
[ 4]   Nice       03 FF FF FF     80     _     _     _     0    
[ 5]   Nice       00 01 02 FF     66     _     _     _     1    
[ 6]   Nice       03 FF FF FF     81     _     _     _     0    
[ 7]   MipNormal  03 01 FF FF     67     _     _     _     0    
[ 8]   MipNormal  03 01 FF FF     68     _     _     _     0    
[ 9]   MipNormal  03 01 FF FF     69     _     _     _     0    
[10]   MipNormal  03 01 FF FF     70     _     _     _     0    
[11]   Box        00 FF FF FF     75     _     _     _     0    
[12]   Box        01 FF FF FF     82     _     _     _     0    
[13]   Box        02 FF FF FF     59     _     _     _     0    
[14]   Nice       00 FF FF FF     76     _     _     _     0    
[15]   Nice       01 FF FF FF     83     _     _     _     0    
[16]   Nice       02 FF FF FF     60     _     _     _     0    
[17]   Nice       00 FF FF FF     77     _     _     _     0    
[18]   Nice       01 FF FF FF     84     _     _     _     0    
[19]   Nice       02 FF FF FF     61     _     _     _     0    
[20]   Nice       00 FF FF FF     78     _     _     _     0    
[21]   Nice       01 FF FF FF     85     _     _     _     0    
[22]   Nice       02 FF FF FF     62     _     _     _     0    
[23]   Box        00 FF FF FF     90     _     _     _     0    
[24]   Box        01 FF FF FF     91     _     _     _     0    
[25]   Box        02 FF FF FF     92     _     _     _     0    
[26]   Box        03 FF FF FF     93     _     _     _     0    
[27]   Box        00 FF FF FF     86     _     _     _     0    
[28]   Box        01 FF FF FF     87     _     _     _     0    
[29]   Box        02 FF FF FF     88     _     _     _     0    
[30]   Box        03 FF FF FF     89     _     _     _     0    
[31]   Nice       00 FF FF FF     71     _     _     _     0    
[32]   Nice       01 FF FF FF     72     _     _     _     0    
[33]   Nice       02 FF FF FF     73     _     _     _     0    
[34]   Nice       03 FF FF FF     74     _     _     _     0    

BUFFER-BLOCKS(0)
[none defined]

VERTEX-BUFFER-SYMBOLS(0)
[none defined]

ZFRAMES(0)
[none defined] (Features files in general don't contain zframes)