glsl-c9bc377180f8070b565dd0fa35d8fc04
#version 140
// LunarGOO output
#extension GL_ARB_explicit_attrib_location : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout( binding = 0 ) uniform sampler2D g_tColor;
layout(location=0) in vec4 PS_INPUT_gl_vColor;
layout(location=1) in vec2 PS_INPUT_gl_vTexCoord;
layout(location=0) out vec4 PS_OUTPUT_gl_vColor;
void main()
{
vec4 vColor = texture(g_tColor, PS_INPUT_gl_vTexCoord);
vec4 H_c5se8l = PS_INPUT_gl_vColor * vColor;
PS_OUTPUT_gl_vColor = H_c5se8l;
}