glsl-16315c68c235e8b3596355c256806b8f
#version 140
// LunarGOO output
#extension GL_ARB_explicit_attrib_location : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location=0) in vec4 PS_INPUT_gl_vColor;
layout(location=1) in vec2 PS_INPUT_gl_vTexCoord;
layout(location=0) out vec4 PS_OUTPUT_gl_vColor;
const vec4 C_k7ig2b = vec4(0.0, 1.0, 0.0, 1.0);
void main()
{
vec4 H_dxjd3a1 = PS_INPUT_gl_vColor * C_k7ig2b;
PS_OUTPUT_gl_vColor = H_dxjd3a1;
}