glsl-06fdf962207b26d1e837c2f7c03c8417
#version 140
// LunarGOO output
#extension GL_ARB_explicit_attrib_location : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(binding=0) uniform sampler2D g_tTexture0;
layout(location=0) in vec4 PS_INPUT_gl_vTex;
layout(location=1) in vec4 PS_INPUT_gl_vColor;
layout(location=0) out vec4 PS_OUTPUT_gl_vColor;
void main()
{
vec4 vColor = texture(g_tTexture0, PS_INPUT_gl_vTex.xy);
vec4 H_c5se8l = PS_INPUT_gl_vColor * vColor;
PS_OUTPUT_gl_vColor = H_c5se8l;
}