multiblend_vulkan_40_ps-ZFRAME00000059
Zframe belongs to /dota_game_vulkan_v65/multiblend_vulkan_40_ps.vcs
View byte detail //multiblend_vulkan_40_ps.vcs-ZFRAME00000059-databytes

Configuration
-------------
The static configuration this zframe belongs to (zero or more static parameters)

S_TOOLS_ENABLED                0
S_MODE_FORWARD                 1
S_MODE_DEPTH                   0
S_MODE_TOOLS_WIREFRAME         0
S_SHADER_QUALITY               1
S_NORMAL_MAP                   1
S_RENDER_BACKFACES             0
S_SPECULAR                     1
S_WORLDSPACE_UVS               0
S_SHOW_WORLDSPACE_BLEND        0
S_TINT_MASK                    0
S_TINT_MASK_2                  0
S_LAYER_BORDER_TINT            0
S_PARALLAX_MAP_ON_0            0
S_PARALLAX_MAP_ON_1            0
S_PARALLAX_MAP_ON_2            0
S_PARALLAX_MAP_ON_3            0
S_GLOBAL_TINT                  0


ZFrame Headers
--------------
RepresentativeTexture                    0x5d700411     0E 52 00   
SupportsMappingDimensions                0x89460e6d     09 FF FF   1
DoNotReflect                             0x52010974     09 FF FF   COND[15] || 0
DoNotCastShadows                         0xe0be7b6e     09 FF FF   COND[16] || 0
ShadowsOnly                              0x83f9427f     09 FF FF   COND[17] || 0
DepthPassBatchID                         0x2c5b5105     05 FF FF   1


Parameter write sequences
-------------------------
This data (thought to be buffer write sequences) appear to be linked to the dynamic (D-param) configurations;
each configuration points to exactly one sequence. WRITESEQ[0] is always defined and considered 'default'.


WRITESEQ[0] (default)               dest        control
[ 73] g_flTexCoordRotate0              _ (FF)         _ (FF)
[ 74] g_flTexCoordRotate1              _ (FF)         _ (FF)
[ 75] g_flTexCoordRotate2              _ (FF)         _ (FF)
[ 76] g_flTexCoordRotate3              _ (FF)         _ (FF)
[ 77] g_flTexCoordScale0               _ (FF)         _ (FF)
[ 78] g_flTexCoordScale1               _ (FF)         _ (FF)
[ 79] g_flTexCoordScale2               _ (FF)         _ (FF)
[ 80] g_flTexCoordScale3               _ (FF)         _ (FF)   // 8
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[ 91] g_tSpecular0                    11 (0B)         0 (00)
[ 92] g_tSpecular1                    12 (0C)         0 (00)
[ 93] g_tSpecular2                    13 (0D)         0 (00)
[ 94] g_tSpecular3                    14 (0E)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 36
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[ 72] g_flSpecularIntensity           60 (3C)         0 (00)
[ 71] g_flSpecularBloom               61 (3D)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 51

WRITESEQ[1]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 91] g_tSpecular0                    11 (0B)         0 (00)
[ 92] g_tSpecular1                    12 (0C)         0 (00)
[ 93] g_tSpecular2                    13 (0D)         0 (00)
[ 94] g_tSpecular3                    14 (0E)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 18
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[ 72] g_flSpecularIntensity           60 (3C)         0 (00)
[ 71] g_flSpecularBloom               61 (3D)         0 (00)   // 24

WRITESEQ[2]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[ 91] g_tSpecular0                    11 (0B)         0 (00)
[ 92] g_tSpecular1                    12 (0C)         0 (00)
[ 93] g_tSpecular2                    13 (0D)         0 (00)
[ 94] g_tSpecular3                    14 (0E)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 22
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[ 72] g_flSpecularIntensity           60 (3C)         0 (00)
[ 71] g_flSpecularBloom               61 (3D)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 37

WRITESEQ[3]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 13
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 17

WRITESEQ[4]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 17
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 30

WRITESEQ[5]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 14
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 18

WRITESEQ[6]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 18
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 31

WRITESEQ[7]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 91] g_tSpecular0                    11 (0B)         0 (00)
[ 92] g_tSpecular1                    12 (0C)         0 (00)
[ 93] g_tSpecular2                    13 (0D)         0 (00)
[ 94] g_tSpecular3                    14 (0E)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 24
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[ 72] g_flSpecularIntensity           60 (3C)         0 (00)
[ 71] g_flSpecularBloom               61 (3D)         0 (00)   // 30

WRITESEQ[8]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[ 91] g_tSpecular0                    11 (0B)         0 (00)
[ 92] g_tSpecular1                    12 (0C)         0 (00)
[ 93] g_tSpecular2                    13 (0D)         0 (00)
[ 94] g_tSpecular3                    14 (0E)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 28
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[ 72] g_flSpecularIntensity           60 (3C)         0 (00)
[ 71] g_flSpecularBloom               61 (3D)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 43

WRITESEQ[9]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 19
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 23

WRITESEQ[10]                        dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 23
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 36

WRITESEQ[11]                        dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 20
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 24

WRITESEQ[12]                        dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 85] g_tNormal0                       6 (06)         0 (00)
[ 86] g_tNormal1                       7 (07)         0 (00)
[ 87] g_tNormal2                       8 (08)         0 (00)
[ 88] g_tNormal3                       9 (09)         0 (00)
[ 90] g_tShadowDepthTexture            2 (02)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[ 12] Filter                           3 (03)         0 (00)
[  0] AddressU                         3 (03)         0 (00)
[  1] AddressV                         3 (03)         0 (00)
[  3] BorderColor                      3 (03)         0 (00)
[  4] ComparisonFunc                   3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 17] StencilEnable                    _ (FF)         _ (FF)
[ 20] StencilRef                       _ (FF)         _ (FF)
[ 19] StencilReadMask                  _ (FF)         _ (FF)
[ 18] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               0 (00)         0 (00)
[ 14] PerViewConstantBuffer_t          1 (01)        18 (12)
[ 56] g_dotaGlobalDescSet              3 (03)         0 (00)   // 24
[ 66] g_flBumpStrength                 0 (00)         0 (00)
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[117] g_vNormalTransform0U           104 (68)         0 (00)
[118] g_vNormalTransform0V           108 (6C)         0 (00)
[119] g_vNormalTransform1U           112 (70)         0 (00)
[120] g_vNormalTransform1V           116 (74)         0 (00)
[121] g_vNormalTransform2U           120 (78)         0 (00)
[122] g_vNormalTransform2V           124 (7C)         0 (00)
[123] g_vNormalTransform3U           128 (80)         0 (00)
[124] g_vNormalTransform3V           132 (84)         0 (00)   // 37


Dynamic (D-Param) configurations (32 defined)
---------------------------------------------
Each dynamic parameters has 1 or more defined states. The disabled state (0) is shown as '_'
All permitted configurations are listed with their matching write sequence and GPU source (there is exactly
one of these for each configuration). To save space, the parameter names (original names starting with D_)
are shortened to 3-5 length strings (shown in parenthesis).

D_SFM_LIGHTING(sfm_l), D_NORMAL_MAP(nor_m), D_ALLOW_PARALLAX(all_p), D_WORLDSPACE_TEXCOORDS(wor_t)
D_SPECULAR_GBUFFER_DISABLED(sgd), D_WRITE_WATER_FOG_TO_DEST_ALPHA(wwftd), D_FORCE_FOG_IN_FORWARD(ffif)
D_GLOBAL_LIGHT_SHADOWS(gls)

      sfm_l nor_m all_p wor_t   sgd wwftd  ffif   gls
[00]      _     _     _     _     _     _     _     _   WRITESEQ[1] VULKAN[0] //source/0
[01]      _     1     _     _     _     _     _     _   WRITESEQ[2] VULKAN[1] //source/1
[08]      _     _     _     _     1     _     _     _   WRITESEQ[3] VULKAN[2] //source/2
[09]      _     1     _     _     1     _     _     _   WRITESEQ[4] VULKAN[3] //source/3
[10]      _     _     _     _     _     1     _     _   WRITESEQ[1] VULKAN[4] //source/4
[11]      _     1     _     _     _     1     _     _   WRITESEQ[2] VULKAN[5] //source/5
[18]      _     _     _     _     1     1     _     _   WRITESEQ[5] VULKAN[6] //source/6
[19]      _     1     _     _     1     1     _     _   WRITESEQ[6] VULKAN[7] //source/7
[20]      _     _     _     _     _     _     1     _   WRITESEQ[1] VULKAN[8] //source/8
[21]      _     1     _     _     _     _     1     _   WRITESEQ[2] VULKAN[9] //source/9
[28]      _     _     _     _     1     _     1     _   WRITESEQ[5] VULKAN[10] //source/10
[29]      _     1     _     _     1     _     1     _   WRITESEQ[6] VULKAN[11] //source/11
[30]      _     _     _     _     _     1     1     _   WRITESEQ[1] VULKAN[12] //source/12
[31]      _     1     _     _     _     1     1     _   WRITESEQ[2] VULKAN[13] //source/13
[38]      _     _     _     _     1     1     1     _   WRITESEQ[5] VULKAN[14] //source/14
[39]      _     1     _     _     1     1     1     _   WRITESEQ[6] VULKAN[15] //source/15
[40]      _     _     _     _     _     _     _     1   WRITESEQ[7] VULKAN[16] //source/16
[41]      _     1     _     _     _     _     _     1   WRITESEQ[8] VULKAN[17] //source/17
[48]      _     _     _     _     1     _     _     1   WRITESEQ[9] VULKAN[18] //source/18
[49]      _     1     _     _     1     _     _     1   WRITESEQ[10]VULKAN[19] //source/19
[50]      _     _     _     _     _     1     _     1   WRITESEQ[7] VULKAN[20] //source/20
[51]      _     1     _     _     _     1     _     1   WRITESEQ[8] VULKAN[21] //source/21
[58]      _     _     _     _     1     1     _     1   WRITESEQ[11]VULKAN[22] //source/22
[59]      _     1     _     _     1     1     _     1   WRITESEQ[12]VULKAN[23] //source/23
[60]      _     _     _     _     _     _     1     1   WRITESEQ[7] VULKAN[24] //source/24
[61]      _     1     _     _     _     _     1     1   WRITESEQ[8] VULKAN[25] //source/25
[68]      _     _     _     _     1     _     1     1   WRITESEQ[11]VULKAN[26] //source/26
[69]      _     1     _     _     1     _     1     1   WRITESEQ[12]VULKAN[27] //source/27
[70]      _     _     _     _     _     1     1     1   WRITESEQ[7] VULKAN[28] //source/28
[71]      _     1     _     _     _     1     1     1   WRITESEQ[8] VULKAN[29] //source/29
[78]      _     _     _     _     1     1     1     1   WRITESEQ[11]VULKAN[30] //source/30
[79]      _     1     _     _     1     1     1     1   WRITESEQ[12]VULKAN[31] //source/31


// configuration states (128), trailing summary

256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _       
256     256     _       _       _       _       _       _       256     256     _       _       _       _       _       _


source bytes/flags
------------------
20      // possible control byte (32) or flags (00100000)
02      // values seen (0,1,2)
00      // always 0
00      // always 0
1       // values seen 0,1
32      // nr of source files
0       // values seen 0,1


End blocks
----------
20 00 00 00   // end blocks (32)

block-ref         0
arg0              0
source-ref        0
source-pointer    5
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         1
arg0              0
source-ref        1
source-pointer    8733
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         8
arg0              0
source-ref        2
source-pointer    20165
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         9
arg0              0
source-ref        3
source-pointer    26433
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         16
arg0              0
source-ref        4
source-pointer    35437
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         17
arg0              0
source-ref        5
source-pointer    44461
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         24
arg0              0
source-ref        6
source-pointer    56221
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         25
arg0              0
source-ref        7
source-pointer    62869
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         32
arg0              0
source-ref        8
source-pointer    72285
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         33
arg0              0
source-ref        9
source-pointer    81721
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         40
arg0              0
source-ref        10
source-pointer    93925
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         41
arg0              0
source-ref        11
source-pointer    101077
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         48
arg0              0
source-ref        12
source-pointer    110997
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         49
arg0              0
source-ref        13
source-pointer    120685
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         56
arg0              0
source-ref        14
source-pointer    133125
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         57
arg0              0
source-ref        15
source-pointer    140513
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         64
arg0              0
source-ref        16
source-pointer    150669
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         65
arg0              0
source-ref        17
source-pointer    162277
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         72
arg0              0
source-ref        18
source-pointer    176557
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         73
arg0              0
source-ref        19
source-pointer    185705
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         80
arg0              0
source-ref        20
source-pointer    197557
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         81
arg0              0
source-ref        21
source-pointer    209373
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         88
arg0              0
source-ref        22
source-pointer    223893
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         89
arg0              0
source-ref        23
source-pointer    233333
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         96
arg0              0
source-ref        24
source-pointer    245493
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         97
arg0              0
source-ref        25
source-pointer    257809
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         104
arg0              0
source-ref        26
source-pointer    272861
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         105
arg0              0
source-ref        27
source-pointer    282893
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         112
arg0              0
source-ref        28
source-pointer    295645
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         113
arg0              0
source-ref        29
source-pointer    308125
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         120
arg0              0
source-ref        30
source-pointer    323325
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         121
arg0              0
source-ref        31
source-pointer    333505
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00