vulkan[20] vulkan-ed089f3f09a3b9fb1208c121cc81ac9d
// VULKAN[20] source bytes (7871) ref=ed089f3f09a3b9fb1208c121cc81ac9d
// Spirv source (7540), reflection performed with SPIRV-Cross, KhronosGroup

#version 450

out float gl_ClipDistance[1];

layout(binding = 1, std140) uniform _1545_22044
{
    layout(row_major, offset = 0) mat4 _m0;
    layout(offset = 272) vec4 _m1;
    layout(offset = 304) vec3 _m2;
    layout(offset = 320) vec3 _m3;
    layout(offset = 348) float _m4;
    layout(offset = 704) vec4 _m5;
} _22044;

layout(binding = 0, std140) uniform _2311_4930
{
    float _m0;
    float _m1;
    float _m2;
    float _m3;
    float _m4;
    float _m5;
    vec2 _m6;
    vec2 _m7;
    vec2 _m8;
    vec2 _m9;
    vec2 _m10;
    vec2 _m11;
    float _m12;
    float _m13;
    vec2 _m14;
    vec2 _m15;
} _4930;

uniform sampler2D _25103;

layout(location = 0) in vec3 _5275;
layout(location = 1) in vec4 _3208;
layout(location = 2) in vec2 _5800;
layout(location = 3) in vec3 _4489;
layout(location = 4) in vec3 _4543;
layout(location = 5) in vec3 _4772;
layout(location = 6) in vec2 _4571;
layout(location = 0) out vec4 _4492;
layout(location = 1) out vec4 _3849;
layout(location = 2) out vec4 _5503;
layout(location = 3) out vec4 _3142;
layout(location = 4) out vec4 _4343;
layout(location = 5) out vec4 _5702;
layout(location = 6) out vec4 _3047;

vec4 _10264;
vec2 _19905;

mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }

void main()
{
    mat3x4 _21071 = mat3x4(textureLod(_25103, _4571, 0.0), textureLodOffset(_25103, _4571, 0.0, ivec2(1, 0)), textureLodOffset(_25103, _4571, 0.0, ivec2(2, 0)));
    vec3 _8929 = normalize(vec4(_3208.xyz, 0.0) * _21071);
    vec4 _21382 = _10264;
    _21382.x = _8929.x;
    vec4 _16135 = _21382;
    _16135.y = _8929.y;
    vec4 _16116 = _16135;
    _16116.z = _8929.z;
    vec3 _19300 = vec4(_5275, 1.0) * _21071;
    float _11793 = _19300.x;
    vec4 _8325 = _10264;
    _8325.x = _11793;
    vec4 _16136 = _8325;
    _16136.y = _19300.y;
    vec4 _18504 = _16136;
    _18504.z = _19300.z;
    vec4 _8264 = _18504;
    _8264.w = dot(_22044._m3, _19300 - _22044._m2);
    vec4 _23600 = vec4(_11793, _19300.yz, 1.0);
    vec4 _18598 = _16116;
    _18598.w = 0.0;
    vec4 _14096 = (_23600 + (_22044._m5 * 1.0)) * spvWorkaroundRowMajor(_22044._m0);
    float _8864 = _4930._m3 * 0.01745329238474369049072265625;
    vec2 _16310 = _5800 - vec2(0.5);
    float _21977 = cos(_8864);
    float _21439 = sin(_8864);
    float _9481 = _16310.x;
    float _24684 = _16310.y;
    vec2 _13488 = _19905;
    _13488.x = (_9481 * _21977) + (_24684 * (-_21439));
    vec2 _11855 = _13488;
    _11855.y = (_9481 * _21439) + (_24684 * _21977);
    vec2 _20196 = (((_11855 * _4930._m0) + vec2(0.5)) + (_4930._m6 * _22044._m4)) + _4930._m9;
    vec4 _24984 = _10264;
    _24984.x = _20196.x;
    vec4 _18505 = _24984;
    _18505.y = _20196.y;
    float _8865 = _4930._m4 * 0.01745329238474369049072265625;
    float _6979 = cos(_8865);
    float _20144 = sin(_8865);
    vec2 _13489 = _19905;
    _13489.x = (_9481 * _6979) + (_24684 * (-_20144));
    vec2 _11856 = _13489;
    _11856.y = (_9481 * _20144) + (_24684 * _6979);
    vec2 _20197 = (((_11856 * _4930._m1) + vec2(0.5)) + (_4930._m7 * _22044._m4)) + _4930._m10;
    vec4 _24985 = _18505;
    _24985.z = _20197.x;
    vec4 _18506 = _24985;
    _18506.w = _20197.y;
    float _8866 = _4930._m5 * 0.01745329238474369049072265625;
    float _6980 = cos(_8866);
    float _20145 = sin(_8866);
    vec2 _13490 = _19905;
    _13490.x = (_9481 * _6980) + (_24684 * (-_20145));
    vec2 _11857 = _13490;
    _11857.y = (_9481 * _20145) + (_24684 * _6980);
    vec2 _20198 = (((_11857 * _4930._m2) + vec2(0.5)) + (_4930._m8 * _22044._m4)) + _4930._m11;
    vec4 _24986 = _10264;
    _24986.x = _20198.x;
    vec4 _18507 = _24986;
    _18507.y = _20198.y;
    float _8867 = _4930._m13 * 0.01745329238474369049072265625;
    float _6981 = cos(_8867);
    float _20146 = sin(_8867);
    vec2 _13491 = _19905;
    _13491.x = (_9481 * _6981) + (_24684 * (-_20146));
    vec2 _11858 = _13491;
    _11858.y = (_9481 * _20146) + (_24684 * _6981);
    vec2 _20199 = (((_11858 * _4930._m12) + vec2(0.5)) + (_4930._m14 * _22044._m4)) + _4930._m15;
    vec4 _24987 = _18507;
    _24987.z = _20199.x;
    vec4 _15384 = _24987;
    _15384.w = _20199.y;
    vec4 _16488 = textureLodOffset(_25103, _4571, 0.0, ivec2(3, 0));
    vec4 _14517 = _10264;
    _14517.x = _4489.x;
    vec4 _16137 = _14517;
    _16137.y = _4489.y;
    vec4 _23363 = _16137;
    _23363.z = _4489.z;
    vec3 _23300 = max(_4543 * 0.5, vec3(9.9999997473787516355514526367188e-05));
    vec4 _7225 = _10264;
    _7225.x = _23300.x;
    vec4 _16138 = _7225;
    _16138.y = _23300.y;
    vec4 _8108 = _16138;
    _8108.z = _23300.z;
    vec3 _24538 = _4772 * vec3(0.077399380505084991455078125);
    vec3 _24786 = pow((_4772 * vec3(0.947867333889007568359375)) + vec3(0.0521326996386051177978515625), vec3(2.400000095367431640625));
    vec3 _16739 = _16488.xyz * vec3((_4772.x <= 0.040449999272823333740234375) ? _24538.x : _24786.x, (_4772.y <= 0.040449999272823333740234375) ? _24538.y : _24786.y, (_4772.z <= 0.040449999272823333740234375) ? _24538.z : _24786.z);
    vec4 _21753 = _16488;
    _21753.x = _16739.x;
    vec4 _16139 = _21753;
    _16139.y = _16739.y;
    vec4 _15962 = _16139;
    _15962.z = _16739.z;
    vec4 _11298 = _23363;
    _11298.w = 0.0;
    vec4 _18793 = _8108;
    _18793.w = 0.0;
    _4492 = _8264;
    _3849 = _18598;
    _5503 = _15962;
    _3142 = _11298;
    _4343 = _18793;
    _5702 = _18506;
    _3047 = _15384;
    vec4 _21781 = _14096;
    _21781.y = -_14096.y;
    gl_Position = _21781;
    gl_ClipDistance[0] = dot(_23600, _22044._m1);
}

// Source metadata (unknown encoding) (331)
[7540]
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