vulkan[17] vulkan-eb9dc331a928ab5a7bedee65f039423a
// VULKAN[17] source bytes (11008) ref=eb9dc331a928ab5a7bedee65f039423a
// Spirv source (10684), reflection performed with SPIRV-Cross, KhronosGroup

#version 450

layout(binding = 0, std140) uniform _922_22044
{
    layout(offset = 0) vec3 _m0;
    layout(offset = 16) vec3 _m1;
    layout(offset = 28) float _m2;
    layout(offset = 32) vec3 _m3;
    layout(offset = 44) float _m4;
    layout(offset = 48) vec3 _m5;
    layout(offset = 60) float _m6;
    layout(offset = 64) vec3 _m7;
    layout(offset = 76) float _m8;
    layout(offset = 80) vec3 _m9;
    layout(offset = 92) float _m10;
    layout(offset = 96) vec3 _m11;
    layout(row_major, offset = 192) mat4 _m12;
    layout(offset = 256) vec4 _m13;
    layout(offset = 272) vec3 _m14;
    layout(offset = 284) float _m15;
} _22044;

layout(binding = 0, std140) uniform _1407_4930
{
    layout(offset = 16) vec3 _m0;
    layout(offset = 32) vec3 _m1;
    layout(offset = 48) vec3 _m2;
    layout(offset = 64) vec3 _m3;
    layout(offset = 384) vec3 _m4;
    layout(offset = 400) vec3 _m5;
} _4930;

uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;
uniform sampler2DShadow _25269;

layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 5) in vec4 _4049;
layout(location = 6) in vec4 _4103;
layout(location = 7) in vec4 _5547;
layout(location = 8) in vec4 _3410;
layout(location = 9) in vec2 _4754;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _3188;

vec4 _10264;
float _11945;
vec4 _20116;

mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }

void main()
{
    vec3 _22291 = normalize(_4439.xyz);
    vec3 _23580 = _4171.xyz * vec3(0.0078125);
    float _11844 = _23580.y;
    float _24989 = -_23580.z;
    vec3 _16094 = vec3(_11844, _24989, 1.0);
    float _13770 = _23580.x;
    vec3 _22912 = vec3(_13770, _24989, 1.0);
    vec3 _14466 = vec3(_13770, -_11844, 1.0);
    vec4 _24547 = vec4(clamp(_5081.w * 2.0, 0.0, 1.0));
    vec4 _24548 = vec4(clamp(_3271.w * 2.0, 0.0, 1.0));
    vec4 _7071 = mix(mix(texture(_25263, _4103.xy), texture(_25263, _4103.zw), _24547), texture(_25263, _3410.zw), _24548);
    vec4 _22004 = mix(mix(texture(_25265, _5547.xy), texture(_25265, _5547.zw), _24547), texture(_25265, _4754), _24548);
    vec4 _20204 = mix(mix(texture(_25267, vec2(dot(_4930._m4, _16094), dot(_4930._m5, _16094))), texture(_25267, vec2(dot(_4930._m4, _22912), dot(_4930._m5, _22912))), _24547), texture(_25267, vec2(dot(_4930._m4, _14466), dot(_4930._m5, _14466))), _24548);
    vec3 _17558 = mix(mix(texture(_25261, _4049.xy), texture(_25261, _4049.zw), _24547), texture(_25261, _3410.xy), _24548).xyz * _4930._m0;
    vec4 _21753 = _10264;
    _21753.x = _17558.x;
    vec4 _16135 = _21753;
    _16135.y = _17558.y;
    vec4 _18504 = _16135;
    _18504.z = _17558.z;
    vec3 _17559 = _7071.xyz * _4930._m1;
    vec4 _21754 = _7071;
    _21754.x = _17559.x;
    vec4 _16136 = _21754;
    _16136.y = _17559.y;
    vec4 _18505 = _16136;
    _18505.z = _17559.z;
    vec3 _17560 = _22004.xyz * _4930._m2;
    vec4 _21755 = _22004;
    _21755.x = _17560.x;
    vec4 _16137 = _21755;
    _16137.y = _17560.y;
    vec4 _18506 = _16137;
    _18506.z = _17560.z;
    vec3 _17561 = _20204.xyz * _4930._m3;
    vec4 _21756 = _20204;
    _21756.x = _17561.x;
    vec4 _16138 = _21756;
    _16138.y = _17561.y;
    vec4 _16117 = _16138;
    _16117.z = _17561.z;
    float _20025 = _7071.w;
    float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
    float _16584 = 1.0 - _7380;
    float _21190 = _22004.w;
    float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
    float _15457 = _16584 - _20617;
    float _12534 = _20204.w;
    float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
    vec3 _24904 = _18504.xyz * (_15457 - _20579);
    vec4 _6712 = _10264;
    _6712.x = _24904.x;
    vec4 _16139 = _6712;
    _16139.y = _24904.y;
    vec4 _17621 = _16139;
    _17621.z = _24904.z;
    vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
    vec4 _24984 = _10264;
    _24984.x = _22630.x;
    vec4 _16140 = _24984;
    _16140.y = _22630.y;
    vec4 _17622 = _16140;
    _17622.z = _22630.z;
    vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
    vec4 _24985 = _10264;
    _24985.x = _22631.x;
    vec4 _16141 = _24985;
    _16141.y = _22631.y;
    vec4 _17623 = _16141;
    _17623.z = _22631.z;
    vec3 _22632 = _17623.xyz + (_16117.xyz * _20579);
    vec4 _24986 = _10264;
    _24986.x = _22632.x;
    vec4 _16142 = _24986;
    _16142.y = _22632.y;
    vec4 _16424 = _16142;
    _16424.z = _22632.z;
    vec3 _19142 = _16424.xyz * _3942.xyz;
    vec4 _18882 = _20116;
    _18882.w = 1.0;
    vec4 _16522 = _10264;
    _16522.x = _19142.x;
    vec4 _15390 = _16522;
    _15390.y = _19142.y;
    vec4 _18255 = _15390;
    _18255.z = _19142.z;
    vec4 _11050 = spvWorkaroundRowMajor(_22044._m12) * vec4(_4171.xyz, 1.0);
    vec3 _13404 = _11050.xyz / vec3(_11050.w);
    float _7628 = _13404.x;
    vec4 _8330 = _10264;
    _8330.x = _7628;
    vec4 _16143 = _8330;
    _16143.y = _13404.y;
    float _19818 = _13404.z;
    vec4 _17336 = _16143;
    _17336.z = _19818;
    float _14468 = clamp(-_19818, 0.0, 1.0);
    float _19862 = -_22044._m13.x;
    vec4 _9263 = vec4(0.1235955059528350830078125, 0.20599250495433807373046875, _19862, 0.0);
    vec4 _20709 = vec4(_11945, _11945, 0.0, _22044._m13.x);
    vec4 _21604 = vec4(_22044._m13.x, _19862, _11945, _11945);
    vec4 _17516 = _20116;
    _17516.x = textureLod(_25269, vec3(vec3(_17336.xy + _21604.xx, _14468).xy, _14468), 0.0);
    vec4 _17517 = _17516;
    _17517.y = textureLod(_25269, vec3(vec3(_17336.xy + _21604.yx, _14468).xy, _14468), 0.0);
    vec4 _17518 = _17517;
    _17518.z = textureLod(_25269, vec3(vec3(_17336.xy + _21604.xy, _14468).xy, _14468), 0.0);
    vec4 _6923 = _17518;
    _6923.w = textureLod(_25269, vec3(vec3(_17336.xy + _21604.yy, _14468).xy, _14468), 0.0);
    vec4 _17519 = _20116;
    _17519.x = textureLod(_25269, vec3(vec3(_17336.xy + _20709.wz, _14468).xy, _14468), 0.0);
    vec4 _17520 = _17519;
    _17520.y = textureLod(_25269, vec3(vec3(_17336.xy + _9263.zw, _14468).xy, _14468), 0.0);
    vec4 _17521 = _17520;
    _17521.z = textureLod(_25269, vec3(vec3(_17336.xy + _9263.wz, _14468).xy, _14468), 0.0);
    vec4 _20038 = _17521;
    _20038.w = textureLod(_25269, vec3(vec3(_17336.xy + _20709.zw, _14468).xy, _14468), 0.0);
    float _19771 = (dot(_6923, vec4(0.07490636408329010009765625)) + dot(_20038, _9263.xxxx)) + (textureLod(_25269, vec3(vec3(_7628, _13404.y, _14468).xy, _14468), 0.0) * 0.20599250495433807373046875);
    float _15023 = clamp(dot(-_22044._m0, _22291), 0.0, 1.0) * _19771;
    vec3 _15418 = ((_22044._m1 * _15023) + ((_22044._m9 * _22044._m8) * (mix(1.0, _19771, _22044._m15) * clamp(dot(_22044._m7, _22291), 0.0, 1.0)))) + ((mix(_22044._m14, _22044._m11, vec3((_22291.z * 0.5) + 0.5)) * _22044._m10) * (1.0 - _15023));
    vec3 _19161 = _18255.xyz * vec4(_15418, _19771).xyz;
    float _10801 = _19161.x;
    vec4 _21757 = _18882;
    _21757.x = _10801;
    float _19863 = _19161.y;
    vec4 _16144 = _21757;
    _16144.y = _19863;
    float _19871 = _19161.z;
    vec4 _15962 = _16144;
    _15962.z = _19871;
    vec4 _11678 = _15962;
    _11678.x = _10801;
    vec4 _15333 = _11678;
    _15333.y = _19863;
    vec4 _18793 = _15333;
    _18793.z = _19871;
    _3182 = _18793;
    _3188 = _4171.wwww;
}

// Source metadata (unknown encoding) (324)
[10684]
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