vulkan[3] vulkan-db9bede0bdf0a7e3fcceb7eb26b30764
// VULKAN[3] source bytes (12964) ref=db9bede0bdf0a7e3fcceb7eb26b30764
// Spirv source (12792), reflection performed with SPIRV-Cross, KhronosGroup
#version 450
layout(binding = 0, std140) uniform _662_4930
{
layout(offset = 0) float _m0;
layout(offset = 16) vec3 _m1;
layout(offset = 32) vec3 _m2;
layout(offset = 48) vec3 _m3;
layout(offset = 64) vec3 _m4;
layout(offset = 320) vec3 _m5;
layout(offset = 336) vec3 _m6;
layout(offset = 384) vec3 _m7;
layout(offset = 400) vec3 _m8;
layout(offset = 416) vec3 _m9;
layout(offset = 432) vec3 _m10;
layout(offset = 448) vec3 _m11;
layout(offset = 464) vec3 _m12;
layout(offset = 480) vec3 _m13;
layout(offset = 496) vec3 _m14;
layout(offset = 512) vec3 _m15;
layout(offset = 528) vec3 _m16;
} _4930;
uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;
uniform sampler2D _25269;
uniform sampler2D _25271;
uniform sampler2D _25273;
uniform sampler2D _25275;
layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 6) in vec4 _4049;
layout(location = 7) in vec4 _4103;
layout(location = 8) in vec4 _5547;
layout(location = 9) in vec4 _3410;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _4256;
layout(location = 2) out vec4 _3188;
layout(location = 3) out vec4 _3598;
vec4 _10264;
vec3 _11812;
void main()
{
vec3 _22291 = normalize(_4439.xyz);
vec3 _23580 = _4171.xyz * vec3(0.0078125);
float _11844 = _23580.y;
float _24989 = -_23580.z;
vec3 _16094 = vec3(_11844, _24989, 1.0);
float _13770 = _23580.x;
vec3 _22912 = vec3(_13770, _24989, 1.0);
vec3 _14466 = vec3(_13770, -_11844, 1.0);
vec2 _22278 = vec2(dot(_4930._m7, _16094), dot(_4930._m8, _16094));
vec2 _18488 = vec2(dot(_4930._m7, _22912), dot(_4930._m8, _22912));
vec2 _12123 = vec2(dot(_4930._m7, _14466), dot(_4930._m8, _14466));
vec2 _14513 = vec2(dot(_4930._m5, _14466), dot(_4930._m6, _14466));
float _17095 = clamp(_5081.w * 2.0, 0.0, 1.0);
float _19187 = clamp(_3271.w * 2.0, 0.0, 1.0);
vec4 _24547 = vec4(_17095);
vec4 _24548 = vec4(_19187);
vec4 _7071 = mix(mix(texture(_25263, _4103.xy), texture(_25263, _4103.zw), _24547), texture(_25263, _3410.zw), _24548);
vec4 _22004 = mix(mix(texture(_25265, _5547.xy), texture(_25265, _5547.zw), _24547), texture(_25265, _14513), _24548);
vec4 _20204 = mix(mix(texture(_25267, _22278), texture(_25267, _18488), _24547), texture(_25267, _12123), _24548);
vec3 _17558 = mix(mix(texture(_25261, _4049.xy), texture(_25261, _4049.zw), _24547), texture(_25261, _3410.xy), _24548).xyz * _4930._m1;
vec4 _21753 = _10264;
_21753.x = _17558.x;
vec4 _16135 = _21753;
_16135.y = _17558.y;
vec4 _18504 = _16135;
_18504.z = _17558.z;
vec3 _17559 = _7071.xyz * _4930._m2;
vec4 _21754 = _7071;
_21754.x = _17559.x;
vec4 _16136 = _21754;
_16136.y = _17559.y;
vec4 _18505 = _16136;
_18505.z = _17559.z;
vec3 _17560 = _22004.xyz * _4930._m3;
vec4 _21755 = _22004;
_21755.x = _17560.x;
vec4 _16137 = _21755;
_16137.y = _17560.y;
vec4 _18506 = _16137;
_18506.z = _17560.z;
vec3 _17561 = _20204.xyz * _4930._m4;
vec4 _21756 = _20204;
_21756.x = _17561.x;
vec4 _16138 = _21756;
_16138.y = _17561.y;
vec4 _16117 = _16138;
_16117.z = _17561.z;
float _20025 = _7071.w;
float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
float _16584 = 1.0 - _7380;
float _21190 = _22004.w;
float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
float _15457 = _16584 - _20617;
float _12534 = _20204.w;
float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
float _16962 = _15457 - _20579;
vec3 _24904 = _18504.xyz * _16962;
vec4 _6712 = vec4(0.0);
_6712.x = _24904.x;
vec4 _16139 = _6712;
_16139.y = _24904.y;
vec4 _17621 = _16139;
_17621.z = _24904.z;
vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
vec4 _24984 = _17621;
_24984.x = _22630.x;
vec4 _16140 = _24984;
_16140.y = _22630.y;
vec4 _17622 = _16140;
_17622.z = _22630.z;
vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
vec4 _24985 = _17622;
_24985.x = _22631.x;
vec4 _16141 = _24985;
_16141.y = _22631.y;
vec4 _17623 = _16141;
_17623.z = _22631.z;
vec3 _22632 = _17623.xyz + (_16117.xyz * _20579);
vec4 _24986 = _17623;
_24986.x = _22632.x;
vec4 _16142 = _24986;
_16142.y = _22632.y;
vec4 _16424 = _16142;
_16424.z = _22632.z;
vec3 _19161 = _16424.xyz * _3942.xyz;
vec4 _21757 = _16424;
_21757.x = _19161.x;
vec4 _16143 = _21757;
_16143.y = _19161.y;
vec4 _19671 = _16143;
_19671.z = _19161.z;
vec3 _23029 = vec3(texture(_25269, _4049.xy).wy, 1.0);
vec3 _23030 = vec3(texture(_25271, _4103.xy).wy, 1.0);
vec3 _23031 = vec3(texture(_25273, _5547.xy).wy, 1.0);
vec3 _23032 = vec3(texture(_25275, _22278).wy, 1.0);
vec2 _13787 = (((((vec2(dot(_4930._m9, _23029), dot(_4930._m10, _23029)) * _16962) + (vec2(dot(_4930._m11, _23030), dot(_4930._m12, _23030)) * _7380)) + (vec2(dot(_4930._m13, _23031), dot(_4930._m14, _23031)) * _20617)) + (vec2(dot(_4930._m15, _23032), dot(_4930._m16, _23032)) * _20579)) * 2.0) - vec2(1.0);
vec3 _7526 = _11812;
_7526.x = _13787.x;
float _19818 = _13787.y;
vec3 _17735 = _7526;
_17735.y = _19818;
vec3 _7849 = _17735;
_7849.z = sqrt(clamp(1.0 - dot(_17735.xy, _17735.xy), 0.0, 1.0));
vec3 _18764 = _7849;
_18764.y = -_19818;
vec2 _20105 = _18764.xy * _4930._m0;
vec3 _6713 = _18764;
_6713.x = _20105.x;
vec3 _7350 = _6713;
_7350.y = _20105.y;
vec3 _24585 = normalize(_7350);
vec3 _24648 = vec3(0.0, 1.0, 0.0) - (_22291 * _22291.y);
vec3 _11185 = vec3(0.0, 0.0, -1.0) - (_22291 * dot(_22291, vec3(0.0, 0.0, -1.0)));
vec3 _21596 = mix(_11185, vec3(0.0, 0.0, -1.0), bvec3(length(_11185) < 9.9999997473787516355514526367188e-06));
vec3 _24606 = vec3(texture(_25269, _4049.zw).wy, 1.0);
vec3 _24608 = vec3(texture(_25271, _4103.zw).wy, 1.0);
vec3 _24609 = vec3(texture(_25273, _5547.zw).wy, 1.0);
vec3 _24610 = vec3(texture(_25275, _18488).wy, 1.0);
vec2 _13788 = (((((vec2(dot(_4930._m9, _24606), dot(_4930._m10, _24606)) * _16962) + (vec2(dot(_4930._m11, _24608), dot(_4930._m12, _24608)) * _7380)) + (vec2(dot(_4930._m13, _24609), dot(_4930._m14, _24609)) * _20617)) + (vec2(dot(_4930._m15, _24610), dot(_4930._m16, _24610)) * _20579)) * 2.0) - vec2(1.0);
vec3 _7527 = _11812;
_7527.x = _13788.x;
float _19819 = _13788.y;
vec3 _17736 = _7527;
_17736.y = _19819;
vec3 _7850 = _17736;
_7850.z = sqrt(clamp(1.0 - dot(_17736.xy, _17736.xy), 0.0, 1.0));
vec3 _17881 = _7850;
_17881.y = -_19819;
vec2 _20899 = _17881.xy * _4930._m0;
vec3 _6714 = _17881;
_6714.x = _20899.x;
vec3 _7351 = _6714;
_7351.y = _20899.y;
vec3 _24586 = normalize(_7351);
vec3 _24649 = vec3(1.0, 0.0, 0.0) - (_22291 * _22291.x);
vec3 _21597 = mix(_24649, vec3(1.0, 0.0, 0.0), bvec3(length(_24649) < 9.9999997473787516355514526367188e-06));
vec3 _24611 = vec3(texture(_25269, _3410.xy).wy, 1.0);
vec3 _24612 = vec3(texture(_25271, _3410.zw).wy, 1.0);
vec3 _24613 = vec3(texture(_25273, _14513).wy, 1.0);
vec3 _24614 = vec3(texture(_25275, _12123).wy, 1.0);
vec2 _13789 = (((((vec2(dot(_4930._m9, _24611), dot(_4930._m10, _24611)) * _16962) + (vec2(dot(_4930._m11, _24612), dot(_4930._m12, _24612)) * _7380)) + (vec2(dot(_4930._m13, _24613), dot(_4930._m14, _24613)) * _20617)) + (vec2(dot(_4930._m15, _24614), dot(_4930._m16, _24614)) * _20579)) * 2.0) - vec2(1.0);
vec3 _7528 = _11812;
_7528.x = _13789.x;
float _19820 = _13789.y;
vec3 _17737 = _7528;
_17737.y = _19820;
vec3 _7851 = _17737;
_7851.z = sqrt(clamp(1.0 - dot(_17737.xy, _17737.xy), 0.0, 1.0));
vec3 _17882 = _7851;
_17882.y = -_19820;
vec2 _20900 = _17882.xy * _4930._m0;
vec3 _6715 = _17882;
_6715.x = _20900.x;
vec3 _8623 = _6715;
_8623.y = _20900.y;
vec3 _12994 = normalize(_8623);
vec3 _11186 = vec3(0.0, -1.0, 0.0) - (_22291 * dot(_22291, vec3(0.0, -1.0, 0.0)));
vec4 _18253 = _19671;
_18253.w = 0.0;
vec4 _17180 = vec4(0.0);
_17180.w = 0.0;
_3182 = _18253;
_4256 = _17180;
_3188 = _4171.wwww;
_3598 = vec4((mix(mix(((mix(_24648, vec3(0.0, 1.0, 0.0), bvec3(length(_24648) < 9.9999997473787516355514526367188e-06)) * _24585.x) + (_21596 * _24585.y)) + (_22291 * _24585.z), ((_21597 * _24586.x) + (_21596 * _24586.y)) + (_22291 * _24586.z), vec3(_17095)), ((_21597 * _12994.x) + (mix(_11186, vec3(0.0, -1.0, 0.0), bvec3(length(_11186) < 9.9999997473787516355514526367188e-06)) * _12994.y)) + (_22291 * _12994.z), vec3(_19187)) * 0.5) + vec3(0.5), 0.0);
}
// Source metadata (unknown encoding) (172)
[12792]
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