vulkan[5] vulkan-c8d87bd2b259bddb2a80bdc44e941f53
// VULKAN[5] source bytes (12044) ref=c8d87bd2b259bddb2a80bdc44e941f53
// Spirv source (11720), reflection performed with SPIRV-Cross, KhronosGroup
#version 450
layout(binding = 1, std140) uniform _1085_22044
{
layout(offset = 272) vec4 _m0;
layout(offset = 304) vec3 _m1;
layout(offset = 464) float _m2;
} _22044;
layout(binding = 0, std140) uniform _2199_18812
{
layout(offset = 0) vec3 _m0;
layout(offset = 16) vec3 _m1;
layout(offset = 28) float _m2;
layout(offset = 32) vec3 _m3;
layout(offset = 44) float _m4;
layout(offset = 48) vec3 _m5;
layout(offset = 60) float _m6;
layout(offset = 64) vec3 _m7;
layout(offset = 76) float _m8;
layout(offset = 80) vec3 _m9;
layout(offset = 92) float _m10;
layout(offset = 96) vec3 _m11;
layout(offset = 272) vec3 _m12;
} _18812;
layout(binding = 0, std140) uniform _2948_4930
{
layout(offset = 0) float _m0;
layout(offset = 16) vec3 _m1;
layout(offset = 32) vec3 _m2;
layout(offset = 48) vec3 _m3;
layout(offset = 64) vec3 _m4;
layout(offset = 240) float _m5;
layout(offset = 244) float _m6;
layout(offset = 416) vec3 _m7;
layout(offset = 432) vec3 _m8;
layout(offset = 448) vec3 _m9;
layout(offset = 464) vec3 _m10;
layout(offset = 480) vec3 _m11;
layout(offset = 496) vec3 _m12;
layout(offset = 512) vec3 _m13;
layout(offset = 528) vec3 _m14;
} _4930;
uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;
uniform sampler2D _25269;
uniform sampler2D _25271;
uniform sampler2D _25273;
uniform sampler2D _25275;
uniform sampler2D _25277;
uniform sampler2D _25279;
uniform sampler2D _25281;
uniform sampler2D _25283;
layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 5) in vec4 _4482;
layout(location = 6) in vec4 _5145;
layout(location = 7) in vec4 _3880;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _3188;
vec4 _10264;
vec3 _13149;
vec4 _7308;
void main()
{
vec3 _17109 = _4439.xyz * (gl_FrontFacing ? 1.0 : (-1.0));
vec4 _6712 = _10264;
_6712.x = _17109.x;
vec4 _16135 = _6712;
_16135.y = _17109.y;
vec4 _15220 = _16135;
_15220.z = _17109.z;
vec3 _9445 = normalize(_15220.xyz);
vec4 _20573 = texture(_25263, _5145.zw);
vec4 _20574 = texture(_25265, _3880.xy);
vec4 _19405 = texture(_25267, _3880.zw);
vec3 _17558 = texture(_25261, _5145.xy).xyz * _4930._m1;
vec4 _21753 = _10264;
_21753.x = _17558.x;
vec4 _16136 = _21753;
_16136.y = _17558.y;
vec4 _18504 = _16136;
_18504.z = _17558.z;
vec3 _17559 = _20573.xyz * _4930._m2;
vec4 _21754 = _20573;
_21754.x = _17559.x;
vec4 _16137 = _21754;
_16137.y = _17559.y;
vec4 _18505 = _16137;
_18505.z = _17559.z;
vec3 _17560 = _20574.xyz * _4930._m3;
vec4 _21755 = _20574;
_21755.x = _17560.x;
vec4 _16138 = _21755;
_16138.y = _17560.y;
vec4 _18506 = _16138;
_18506.z = _17560.z;
vec3 _17561 = _19405.xyz * _4930._m4;
vec4 _21756 = _19405;
_21756.x = _17561.x;
vec4 _16139 = _21756;
_16139.y = _17561.y;
vec4 _16116 = _16139;
_16116.z = _17561.z;
float _20025 = _20573.w;
float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
float _16584 = 1.0 - _7380;
float _21190 = _20574.w;
float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
float _15457 = _16584 - _20617;
float _12534 = _19405.w;
float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
float _16962 = _15457 - _20579;
vec3 _24904 = _18504.xyz * _16962;
vec4 _6713 = _10264;
_6713.x = _24904.x;
vec4 _16140 = _6713;
_16140.y = _24904.y;
vec4 _17621 = _16140;
_17621.z = _24904.z;
vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
vec4 _24984 = _10264;
_24984.x = _22630.x;
vec4 _16141 = _24984;
_16141.y = _22630.y;
vec4 _17622 = _16141;
_17622.z = _22630.z;
vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
vec4 _24985 = _10264;
_24985.x = _22631.x;
vec4 _16142 = _24985;
_16142.y = _22631.y;
vec4 _17623 = _16142;
_17623.z = _22631.z;
vec3 _22632 = _17623.xyz + (_16116.xyz * _20579);
vec4 _24986 = _10264;
_24986.x = _22632.x;
vec4 _16143 = _24986;
_16143.y = _22632.y;
vec4 _16424 = _16143;
_16424.z = _22632.z;
vec3 _19161 = _16424.xyz * _3942.xyz;
vec4 _21757 = _10264;
_21757.x = _19161.x;
vec4 _16144 = _21757;
_16144.y = _19161.y;
vec4 _19671 = _16144;
_19671.z = _19161.z;
vec3 _22113 = (((texture(_25269, _5145.xy).xyz * _16962) + (texture(_25271, _5145.zw).xyz * _7380)) + (texture(_25273, _3880.xy).xyz * _20617)) + (texture(_25275, _3880.zw).xyz * _20579);
vec3 _23029 = vec3(texture(_25277, _5145.xy).wy, 1.0);
vec4 _15733 = _10264;
_15733.w = dot(_4930._m7, _23029);
vec4 _7214 = _15733;
_7214.y = dot(_4930._m8, _23029);
vec3 _23030 = vec3(texture(_25279, _5145.zw).wy, 1.0);
vec4 _15734 = _10264;
_15734.w = dot(_4930._m9, _23030);
vec4 _7215 = _15734;
_7215.y = dot(_4930._m10, _23030);
vec3 _23031 = vec3(texture(_25281, _3880.xy).wy, 1.0);
vec4 _15735 = _10264;
_15735.w = dot(_4930._m11, _23031);
vec4 _7216 = _15735;
_7216.y = dot(_4930._m12, _23031);
vec3 _23032 = vec3(texture(_25283, _3880.zw).wy, 1.0);
vec4 _17196 = _10264;
_17196.w = dot(_4930._m13, _23032);
vec4 _14503 = _17196;
_14503.y = dot(_4930._m14, _23032);
vec2 _24817 = (((((_7214 * _16962) + (_7215 * _7380)) + (_7216 * _20617)) + (_14503 * _20579)).wy * 2.0) - vec2(1.0);
vec3 _7526 = _13149;
_7526.x = _24817.x;
float _19819 = _24817.y;
vec3 _17735 = _7526;
_17735.y = _19819;
vec3 _7849 = _17735;
_7849.z = sqrt(clamp(1.0 - dot(_17735.xy, _17735.xy), 0.0, 1.0));
vec3 _18764 = _7849;
_18764.y = -_19819;
vec2 _20105 = _18764.xy * _4930._m0;
vec3 _6714 = _18764;
_6714.x = _20105.x;
vec3 _7350 = _6714;
_7350.y = _20105.y;
vec3 _24585 = normalize(_7350);
vec3 _24248 = normalize(((normalize(_4482.xyz) * _24585.x) + ((normalize(cross(_9445, _4482.xyz)) * _4482.w) * _24585.y)) + (_9445 * _24585.z));
vec3 _11411 = _18812._m5 * (pow(clamp(dot(_18812._m3, reflect(-normalize(_4171.xyz - _22044._m1), _24248)), 0.0, 1.0), _18812._m4) * (_22113.x * _4930._m5));
float _8983 = clamp(_18812._m6, 0.0, 1.0);
vec3 _22633 = _19671.xyz + (_11411 * (1.0 - _8983));
vec4 _24987 = _10264;
_24987.x = _22633.x;
vec4 _16145 = _24987;
_16145.y = _22633.y;
vec4 _18507 = _16145;
_18507.z = _22633.z;
float _19274 = clamp(dot(-_18812._m0, _24248), 0.0, 1.0);
vec3 _11412 = _18812._m9 * _18812._m8;
vec3 _17776 = mix(_18812._m12, _18812._m11, vec3((_24248.z * 0.5) + 0.5)) * _18812._m10;
vec3 _13569 = vec3(_22113.z * _4930._m6);
vec3 _19162 = _18507.xyz * vec4(((_18812._m1 * _19274) + (mix(_11412, vec3(dot(_11412, vec3(0.2125000059604644775390625, 0.7153999805450439453125, 0.07209999859333038330078125))), _13569) * clamp(dot(_18812._m7, _24248), 0.0, 1.0))) + (mix(_17776, vec3(dot(_17776, vec3(0.2125000059604644775390625, 0.7153999805450439453125, 0.07209999859333038330078125))), _13569) * (1.0 - _19274)), 1.0).xyz;
vec4 _21758 = _7308;
_21758.x = _19162.x;
vec4 _16146 = _21758;
_16146.y = _19162.y;
vec4 _18508 = _16146;
_18508.z = _19162.z;
vec3 _22634 = _18508.xyz + (((_11411 * _18812._m2) * _8983) * 1.0);
vec4 _24988 = _18508;
_24988.x = _22634.x;
vec4 _16147 = _24988;
_16147.y = _22634.y;
vec4 _18509 = _16147;
_18509.z = _22634.z;
vec4 _8279 = _18509;
_8279.w = clamp(dot(_22044._m0, vec4(_4171.xyz, 1.0)) * _22044._m2, 0.0, 1.0);
_3182 = _8279;
_3188 = _4171.wwww;
}
// Source metadata (unknown encoding) (324)
[11720]
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