vulkan[6] vulkan-bd8c63acac2c3837911547225dd43730
// VULKAN[6] source bytes (7380) ref=bd8c63acac2c3837911547225dd43730
// Spirv source (7056), reflection performed with SPIRV-Cross, KhronosGroup
#version 450
layout(binding = 0, std140) uniform _1547_22044
{
layout(offset = 0) vec3 _m0;
layout(offset = 16) vec3 _m1;
layout(offset = 64) vec3 _m2;
layout(offset = 76) float _m3;
layout(offset = 80) vec3 _m4;
layout(offset = 92) float _m5;
layout(offset = 96) vec3 _m6;
layout(offset = 272) vec3 _m7;
} _22044;
layout(binding = 1, std140) uniform _1259_18812
{
layout(offset = 272) vec4 _m0;
layout(offset = 304) vec3 _m1;
layout(offset = 448) vec3 _m2;
layout(offset = 460) float _m3;
layout(offset = 464) float _m4;
layout(offset = 468) float _m5;
layout(offset = 472) float _m6;
} _18812;
layout(binding = 0, std140) uniform _1199_4930
{
layout(offset = 16) vec3 _m0;
layout(offset = 32) vec3 _m1;
layout(offset = 48) vec3 _m2;
layout(offset = 64) vec3 _m3;
} _4930;
uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;
layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 5) in vec4 _5145;
layout(location = 6) in vec4 _3880;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _3188;
vec4 _10264;
vec4 _11812;
void main()
{
vec3 _20923 = normalize(_4439.xyz);
vec4 _20573 = texture(_25263, _5145.zw);
vec4 _20574 = texture(_25265, _3880.xy);
vec4 _19405 = texture(_25267, _3880.zw);
vec3 _17558 = texture(_25261, _5145.xy).xyz * _4930._m0;
vec4 _21753 = _10264;
_21753.x = _17558.x;
vec4 _16135 = _21753;
_16135.y = _17558.y;
vec4 _18504 = _16135;
_18504.z = _17558.z;
vec3 _17559 = _20573.xyz * _4930._m1;
vec4 _21754 = _20573;
_21754.x = _17559.x;
vec4 _16136 = _21754;
_16136.y = _17559.y;
vec4 _18505 = _16136;
_18505.z = _17559.z;
vec3 _17560 = _20574.xyz * _4930._m2;
vec4 _21755 = _20574;
_21755.x = _17560.x;
vec4 _16137 = _21755;
_16137.y = _17560.y;
vec4 _18506 = _16137;
_18506.z = _17560.z;
vec3 _17561 = _19405.xyz * _4930._m3;
vec4 _21756 = _19405;
_21756.x = _17561.x;
vec4 _16138 = _21756;
_16138.y = _17561.y;
vec4 _16116 = _16138;
_16116.z = _17561.z;
float _20025 = _20573.w;
float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
float _16584 = 1.0 - _7380;
float _21190 = _20574.w;
float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
float _15457 = _16584 - _20617;
float _12534 = _19405.w;
float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
vec3 _24904 = _18504.xyz * (_15457 - _20579);
vec4 _6712 = _10264;
_6712.x = _24904.x;
vec4 _16139 = _6712;
_16139.y = _24904.y;
vec4 _17621 = _16139;
_17621.z = _24904.z;
vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
vec4 _24984 = _10264;
_24984.x = _22630.x;
vec4 _16140 = _24984;
_16140.y = _22630.y;
vec4 _17622 = _16140;
_17622.z = _22630.z;
vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
vec4 _24985 = _10264;
_24985.x = _22631.x;
vec4 _16141 = _24985;
_16141.y = _22631.y;
vec4 _17623 = _16141;
_17623.z = _22631.z;
vec3 _22632 = _17623.xyz + (_16116.xyz * _20579);
vec4 _24986 = _10264;
_24986.x = _22632.x;
vec4 _16142 = _24986;
_16142.y = _22632.y;
vec4 _16424 = _16142;
_16424.z = _22632.z;
vec3 _19161 = _16424.xyz * _3942.xyz;
vec4 _21757 = _10264;
_21757.x = _19161.x;
vec4 _16143 = _21757;
_16143.y = _19161.y;
vec4 _16158 = _16143;
_16158.z = _19161.z;
float _19274 = clamp(dot(-_22044._m0, _20923), 0.0, 1.0);
vec3 _19162 = _16158.xyz * vec4(((_22044._m1 * _19274) + ((_22044._m4 * 1.0) * (clamp(dot(_22044._m2, _20923), 0.0, 1.0) * _22044._m3))) + ((mix(_22044._m7, _22044._m6, vec3((_20923.z * 0.5) + 0.5)) * _22044._m5) * (1.0 - _19274)), _19274).xyz;
vec4 _21758 = _11812;
_21758.x = _19162.x;
vec4 _16144 = _21758;
_16144.y = _19162.y;
vec4 _18507 = _16144;
_18507.z = _19162.z;
vec4 _24466 = _18507;
_24466.w = clamp(dot(_18812._m0, vec4(_4171.xyz, 1.0)) * _18812._m4, 0.0, 1.0);
vec3 _17839 = mix(_24466.xyz, _18812._m2, vec3(clamp(min(_18812._m5, pow(clamp((distance(_4171.xyz, _18812._m1) * _18812._m4) + _18812._m3, 0.0, 1.0), _18812._m6)), 0.0, 1.0)));
vec4 _15881 = _24466;
_15881.x = _17839.x;
vec4 _16145 = _15881;
_16145.y = _17839.y;
vec4 _19042 = _16145;
_19042.z = _17839.z;
_3182 = _19042;
_3188 = _4171.wwww;
}
// Source metadata (unknown encoding) (324)
[7056]
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