vulkan[2] vulkan-8f9233c0236b3457e3a2dac331df7e39
// VULKAN[2] source bytes (6648) ref=8f9233c0236b3457e3a2dac331df7e39
// Spirv source (6476), reflection performed with SPIRV-Cross, KhronosGroup

#version 450

layout(binding = 0, std140) uniform _1407_4930
{
    layout(offset = 16) vec3 _m0;
    layout(offset = 32) vec3 _m1;
    layout(offset = 48) vec3 _m2;
    layout(offset = 64) vec3 _m3;
    layout(offset = 384) vec3 _m4;
    layout(offset = 400) vec3 _m5;
} _4930;

uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;

layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 5) in vec4 _4049;
layout(location = 6) in vec4 _4103;
layout(location = 7) in vec4 _5547;
layout(location = 8) in vec4 _3410;
layout(location = 9) in vec2 _4754;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _4256;
layout(location = 2) out vec4 _3188;
layout(location = 3) out vec4 _3598;

vec4 _10264;

void main()
{
    vec3 _23580 = _4171.xyz * vec3(0.0078125);
    float _11844 = _23580.y;
    float _24989 = -_23580.z;
    vec3 _16094 = vec3(_11844, _24989, 1.0);
    float _13770 = _23580.x;
    vec3 _22912 = vec3(_13770, _24989, 1.0);
    vec3 _14466 = vec3(_13770, -_11844, 1.0);
    vec4 _24547 = vec4(clamp(_5081.w * 2.0, 0.0, 1.0));
    vec4 _24548 = vec4(clamp(_3271.w * 2.0, 0.0, 1.0));
    vec4 _7071 = mix(mix(texture(_25263, _4103.xy), texture(_25263, _4103.zw), _24547), texture(_25263, _3410.zw), _24548);
    vec4 _22004 = mix(mix(texture(_25265, _5547.xy), texture(_25265, _5547.zw), _24547), texture(_25265, _4754), _24548);
    vec4 _20204 = mix(mix(texture(_25267, vec2(dot(_4930._m4, _16094), dot(_4930._m5, _16094))), texture(_25267, vec2(dot(_4930._m4, _22912), dot(_4930._m5, _22912))), _24547), texture(_25267, vec2(dot(_4930._m4, _14466), dot(_4930._m5, _14466))), _24548);
    vec3 _17558 = mix(mix(texture(_25261, _4049.xy), texture(_25261, _4049.zw), _24547), texture(_25261, _3410.xy), _24548).xyz * _4930._m0;
    vec4 _21753 = _10264;
    _21753.x = _17558.x;
    vec4 _16135 = _21753;
    _16135.y = _17558.y;
    vec4 _18504 = _16135;
    _18504.z = _17558.z;
    vec3 _17559 = _7071.xyz * _4930._m1;
    vec4 _21754 = _7071;
    _21754.x = _17559.x;
    vec4 _16136 = _21754;
    _16136.y = _17559.y;
    vec4 _18505 = _16136;
    _18505.z = _17559.z;
    vec3 _17560 = _22004.xyz * _4930._m2;
    vec4 _21755 = _22004;
    _21755.x = _17560.x;
    vec4 _16137 = _21755;
    _16137.y = _17560.y;
    vec4 _18506 = _16137;
    _18506.z = _17560.z;
    vec3 _17561 = _20204.xyz * _4930._m3;
    vec4 _21756 = _20204;
    _21756.x = _17561.x;
    vec4 _16138 = _21756;
    _16138.y = _17561.y;
    vec4 _16117 = _16138;
    _16117.z = _17561.z;
    float _20025 = _7071.w;
    float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
    float _16584 = 1.0 - _7380;
    float _21190 = _22004.w;
    float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
    float _15457 = _16584 - _20617;
    float _12534 = _20204.w;
    float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
    vec3 _24904 = _18504.xyz * (_15457 - _20579);
    vec4 _6712 = vec4(0.0);
    _6712.x = _24904.x;
    vec4 _16139 = _6712;
    _16139.y = _24904.y;
    vec4 _17621 = _16139;
    _17621.z = _24904.z;
    vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
    vec4 _24984 = _17621;
    _24984.x = _22630.x;
    vec4 _16140 = _24984;
    _16140.y = _22630.y;
    vec4 _17622 = _16140;
    _17622.z = _22630.z;
    vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
    vec4 _24985 = _17622;
    _24985.x = _22631.x;
    vec4 _16141 = _24985;
    _16141.y = _22631.y;
    vec4 _17623 = _16141;
    _17623.z = _22631.z;
    vec3 _22632 = _17623.xyz + (_16117.xyz * _20579);
    vec4 _24986 = _17623;
    _24986.x = _22632.x;
    vec4 _16142 = _24986;
    _16142.y = _22632.y;
    vec4 _16424 = _16142;
    _16424.z = _22632.z;
    vec3 _19161 = _16424.xyz * _3942.xyz;
    vec4 _21757 = _16424;
    _21757.x = _19161.x;
    vec4 _16143 = _21757;
    _16143.y = _19161.y;
    vec4 _17624 = _16143;
    _17624.z = _19161.z;
    vec4 _18253 = _17624;
    _18253.w = 0.0;
    vec4 _17180 = vec4(0.0);
    _17180.w = 0.0;
    _3182 = _18253;
    _4256 = _17180;
    _3188 = _4171.wwww;
    _3598 = vec4((normalize(_4439.xyz) * 0.5) + vec3(0.5), 0.0);
}

// Source metadata (unknown encoding) (172)
[6476]
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