vulkan[2] vulkan-6f80feca3710ccb542e48335f57d7bad
// VULKAN[2] source bytes (5224) ref=6f80feca3710ccb542e48335f57d7bad
// Spirv source (5052), reflection performed with SPIRV-Cross, KhronosGroup
#version 450
layout(binding = 0, std140) uniform _1199_4930
{
layout(offset = 16) vec3 _m0;
layout(offset = 32) vec3 _m1;
layout(offset = 48) vec3 _m2;
layout(offset = 64) vec3 _m3;
} _4930;
uniform sampler2D _25261;
uniform sampler2D _25263;
uniform sampler2D _25265;
uniform sampler2D _25267;
layout(location = 0) in vec4 _4171;
layout(location = 1) in vec4 _4439;
layout(location = 2) in vec4 _3942;
layout(location = 3) in vec4 _5081;
layout(location = 4) in vec4 _3271;
layout(location = 5) in vec4 _5145;
layout(location = 6) in vec4 _3880;
layout(location = 0) out vec4 _3182;
layout(location = 1) out vec4 _3188;
layout(location = 2) out vec4 _3598;
vec4 _10264;
void main()
{
vec3 _17109 = _4439.xyz * (gl_FrontFacing ? 1.0 : (-1.0));
vec4 _6712 = _10264;
_6712.x = _17109.x;
vec4 _16135 = _6712;
_16135.y = _17109.y;
vec4 _15220 = _16135;
_15220.z = _17109.z;
vec4 _20573 = texture(_25263, _5145.zw);
vec4 _20574 = texture(_25265, _3880.xy);
vec4 _19405 = texture(_25267, _3880.zw);
vec3 _17558 = texture(_25261, _5145.xy).xyz * _4930._m0;
vec4 _21753 = _10264;
_21753.x = _17558.x;
vec4 _16136 = _21753;
_16136.y = _17558.y;
vec4 _18504 = _16136;
_18504.z = _17558.z;
vec3 _17559 = _20573.xyz * _4930._m1;
vec4 _21754 = _20573;
_21754.x = _17559.x;
vec4 _16137 = _21754;
_16137.y = _17559.y;
vec4 _18505 = _16137;
_18505.z = _17559.z;
vec3 _17560 = _20574.xyz * _4930._m2;
vec4 _21755 = _20574;
_21755.x = _17560.x;
vec4 _16138 = _21755;
_16138.y = _17560.y;
vec4 _18506 = _16138;
_18506.z = _17560.z;
vec3 _17561 = _19405.xyz * _4930._m3;
vec4 _21756 = _19405;
_21756.x = _17561.x;
vec4 _16139 = _21756;
_16139.y = _17561.y;
vec4 _16116 = _16139;
_16116.z = _17561.z;
float _20025 = _20573.w;
float _7380 = smoothstep(max(0.0, _20025 - _3271.x), min(1.0, _20025 + _3271.x), _5081.x);
float _16584 = 1.0 - _7380;
float _21190 = _20574.w;
float _20617 = clamp(smoothstep(max(0.0, _21190 - _3271.y), min(1.0, _21190 + _3271.y), _5081.y), 0.0, _16584);
float _15457 = _16584 - _20617;
float _12534 = _19405.w;
float _20579 = clamp(smoothstep(max(0.0, _12534 - _3271.z), min(1.0, _12534 + _3271.z), _5081.z), 0.0, _15457);
vec3 _24904 = _18504.xyz * (_15457 - _20579);
vec4 _6713 = vec4(0.0);
_6713.x = _24904.x;
vec4 _16140 = _6713;
_16140.y = _24904.y;
vec4 _17621 = _16140;
_17621.z = _24904.z;
vec3 _22630 = _17621.xyz + (_18505.xyz * _7380);
vec4 _24984 = _17621;
_24984.x = _22630.x;
vec4 _16141 = _24984;
_16141.y = _22630.y;
vec4 _17622 = _16141;
_17622.z = _22630.z;
vec3 _22631 = _17622.xyz + (_18506.xyz * _20617);
vec4 _24985 = _17622;
_24985.x = _22631.x;
vec4 _16142 = _24985;
_16142.y = _22631.y;
vec4 _17623 = _16142;
_17623.z = _22631.z;
vec3 _22632 = _17623.xyz + (_16116.xyz * _20579);
vec4 _24986 = _17623;
_24986.x = _22632.x;
vec4 _16143 = _24986;
_16143.y = _22632.y;
vec4 _16424 = _16143;
_16424.z = _22632.z;
vec3 _19161 = _16424.xyz * _3942.xyz;
vec4 _21757 = _16424;
_21757.x = _19161.x;
vec4 _16144 = _21757;
_16144.y = _19161.y;
vec4 _17624 = _16144;
_17624.z = _19161.z;
vec4 _21713 = _17624;
_21713.w = 0.0;
_3182 = _21713;
_3188 = _4171.wwww;
_3598 = vec4((normalize(_15220.xyz) * 0.5) + vec3(0.5), 0.0);
}
// Source metadata (unknown encoding) (172)
[5052]
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