vulkan[29] vulkan-1209c604e35a1c476c426fa83c3e5d8a
// VULKAN[29] source bytes (10713) ref=1209c604e35a1c476c426fa83c3e5d8a
// Spirv source (10380), reflection performed with SPIRV-Cross, KhronosGroup

#version 450
#if defined(GL_EXT_control_flow_attributes)
#extension GL_EXT_control_flow_attributes : require
#define SPIRV_CROSS_FLATTEN [[flatten]]
#define SPIRV_CROSS_BRANCH [[dont_flatten]]
#define SPIRV_CROSS_UNROLL [[unroll]]
#define SPIRV_CROSS_LOOP [[dont_unroll]]
#else
#define SPIRV_CROSS_FLATTEN
#define SPIRV_CROSS_BRANCH
#define SPIRV_CROSS_UNROLL
#define SPIRV_CROSS_LOOP
#endif

out float gl_ClipDistance[1];

layout(binding = 1, std140) uniform _1713_22044
{
    layout(row_major, offset = 0) mat4 _m0;
    layout(offset = 272) vec4 _m1;
    layout(offset = 304) vec3 _m2;
    layout(offset = 320) vec3 _m3;
    layout(offset = 348) float _m4;
    layout(offset = 400) vec4 _m5;
    layout(offset = 704) vec4 _m6;
} _22044;

layout(binding = 0, std140) uniform _1007_12348
{
    vec3 _m0;
} _12348;

layout(binding = 0, std140) uniform _2311_4930
{
    float _m0;
    float _m1;
    float _m2;
    float _m3;
    float _m4;
    float _m5;
    vec2 _m6;
    vec2 _m7;
    vec2 _m8;
    vec2 _m9;
    vec2 _m10;
    vec2 _m11;
    float _m12;
    float _m13;
    vec2 _m14;
    vec2 _m15;
} _4930;

uniform sampler2D _25216;

layout(location = 0) in vec3 _5275;
layout(location = 1) in vec4 _3208;
layout(location = 2) in vec2 _5800;
layout(location = 3) in vec3 _4489;
layout(location = 4) in vec3 _4543;
layout(location = 5) in vec3 _4772;
layout(location = 6) in uvec4 _5227;
layout(location = 7) in vec4 _5600;
layout(location = 8) in vec2 _4571;
layout(location = 0) out vec4 _4492;
layout(location = 1) out vec4 _3849;
layout(location = 2) out vec4 _5503;
layout(location = 3) out vec4 _3142;
layout(location = 4) out vec4 _4343;
layout(location = 5) out vec4 _5702;
layout(location = 6) out vec4 _3047;

vec3 _24620;
vec4 _16316;
vec2 _6886;

mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }

void main()
{
    vec2 _17029 = _4571 + vec2((((float(_5227.x) + 2.0) * 4.0) + 0.5) * _22044._m5.z, 0.0);
    float _9175 = _17029.x;
    float _19686 = floor(_9175);
    vec2 _9444 = _17029;
    _9444.x = _9175 - _19686;
    vec2 _14923 = _9444;
    _14923.y = _17029.y + (_19686 * _22044._m5.w);
    vec4 _11175;
    vec4 _13861;
    vec4 _14344;
    _11175 = textureLodOffset(_25216, _14923, 0.0, ivec2(2, 0)) * _5600.x;
    _14344 = textureLodOffset(_25216, _14923, 0.0, ivec2(1, 0)) * _5600.x;
    _13861 = textureLod(_25216, _14923, 0.0) * _5600.x;
    SPIRV_CROSS_UNROLL
    for (int _7865 = 1; _7865 < 4; )
    {
        vec2 _17030 = _4571 + vec2((((float(_5227[_7865]) + 2.0) * 4.0) + 0.5) * _22044._m5.z, 0.0);
        float _9176 = _17030.x;
        float _19687 = floor(_9176);
        vec2 _17131 = _17030;
        _17131.x = _9176 - _19687;
        vec2 _12630 = _17131;
        _12630.y = _17030.y + (_19687 * _22044._m5.w);
        float _7736 = _5600[_7865];
        _11175 += (textureLodOffset(_25216, _12630, 0.0, ivec2(2, 0)) * _7736);
        _14344 += (textureLodOffset(_25216, _12630, 0.0, ivec2(1, 0)) * _7736);
        _13861 += (textureLod(_25216, _12630, 0.0) * _7736);
        _7865++;
        continue;
    }
    mat3x4 _8275 = mat3x4(_13861, _14344, _11175);
    vec4 _8651 = (_3208 * 255.0) - vec4(128.0);
    vec4 _10240 = vec4(lessThan(_8651, vec4(0.0)));
    vec4 _20162 = (abs(_8651) - _10240) - vec4(64.0);
    vec4 _10241 = vec4(lessThan(_20162, vec4(0.0)));
    vec4 _19942 = (abs(_20162) - _10241) * vec4(0.01587301678955554962158203125);
    float _20450 = _19942.x;
    vec3 _21753 = _24620;
    _21753.x = _20450;
    float _21011 = _19942.y;
    vec3 _6513 = _21753;
    _6513.y = _21011;
    vec3 _10581 = _6513;
    _10581.z = (1.0 - _20450) - _21011;
    vec3 _6246 = normalize(_10581);
    vec3 _8929 = normalize(vec4(_6246.xy * (vec4(1.0) - (_10241 * 2.0)).xy, _6246.z * (vec4(1.0) - (_10240 * 2.0)).x, 0.0) * _8275);
    vec4 _21382 = _16316;
    _21382.x = _8929.x;
    vec4 _16135 = _21382;
    _16135.y = _8929.y;
    vec4 _7120 = _16135;
    _7120.z = _8929.z;
    vec3 _19300 = vec4(_5275 * textureLod(_25216, _4571, 0.0).zzz, 1.0) * _8275;
    float _11793 = _19300.x;
    vec4 _8325 = _16316;
    _8325.x = _11793;
    vec4 _16136 = _8325;
    _16136.y = _19300.y;
    vec4 _18504 = _16136;
    _18504.z = _19300.z;
    vec3 _11290 = _19300 - _22044._m2;
    vec4 _8264 = _18504;
    _8264.w = dot(_22044._m3, _11290);
    vec4 _23600 = vec4(_11793, _19300.yz, 1.0);
    vec4 _19767 = _7120;
    _19767.w = clamp(pow(clamp(dot(-normalize(_11290), reflect(_12348._m0, _8929)), 0.0, 1.0), 16.0), 0.0, 1.0);
    vec4 _14096 = (_23600 + (_22044._m6 * 1.0)) * spvWorkaroundRowMajor(_22044._m0);
    float _8864 = _4930._m3 * 0.01745329238474369049072265625;
    vec2 _16310 = _5800 - vec2(0.5);
    float _21977 = cos(_8864);
    float _21439 = sin(_8864);
    float _9481 = _16310.x;
    float _24684 = _16310.y;
    vec2 _13488 = _6886;
    _13488.x = (_9481 * _21977) + (_24684 * (-_21439));
    vec2 _11855 = _13488;
    _11855.y = (_9481 * _21439) + (_24684 * _21977);
    vec2 _20196 = (((_11855 * _4930._m0) + vec2(0.5)) + (_4930._m6 * _22044._m4)) + _4930._m9;
    vec4 _24984 = _16316;
    _24984.x = _20196.x;
    vec4 _18505 = _24984;
    _18505.y = _20196.y;
    float _8865 = _4930._m4 * 0.01745329238474369049072265625;
    float _6979 = cos(_8865);
    float _20144 = sin(_8865);
    vec2 _13489 = _6886;
    _13489.x = (_9481 * _6979) + (_24684 * (-_20144));
    vec2 _11856 = _13489;
    _11856.y = (_9481 * _20144) + (_24684 * _6979);
    vec2 _20197 = (((_11856 * _4930._m1) + vec2(0.5)) + (_4930._m7 * _22044._m4)) + _4930._m10;
    vec4 _24985 = _18505;
    _24985.z = _20197.x;
    vec4 _18506 = _24985;
    _18506.w = _20197.y;
    float _8866 = _4930._m5 * 0.01745329238474369049072265625;
    float _6980 = cos(_8866);
    float _20145 = sin(_8866);
    vec2 _13490 = _6886;
    _13490.x = (_9481 * _6980) + (_24684 * (-_20145));
    vec2 _11857 = _13490;
    _11857.y = (_9481 * _20145) + (_24684 * _6980);
    vec2 _20198 = (((_11857 * _4930._m2) + vec2(0.5)) + (_4930._m8 * _22044._m4)) + _4930._m11;
    vec4 _24986 = _16316;
    _24986.x = _20198.x;
    vec4 _18507 = _24986;
    _18507.y = _20198.y;
    float _8867 = _4930._m13 * 0.01745329238474369049072265625;
    float _6981 = cos(_8867);
    float _20146 = sin(_8867);
    vec2 _13491 = _6886;
    _13491.x = (_9481 * _6981) + (_24684 * (-_20146));
    vec2 _11858 = _13491;
    _11858.y = (_9481 * _20146) + (_24684 * _6981);
    vec2 _20199 = (((_11858 * _4930._m12) + vec2(0.5)) + (_4930._m14 * _22044._m4)) + _4930._m15;
    vec4 _24987 = _18507;
    _24987.z = _20199.x;
    vec4 _15384 = _24987;
    _15384.w = _20199.y;
    vec4 _16488 = textureLodOffset(_25216, _4571, 0.0, ivec2(3, 0));
    vec4 _14517 = _16316;
    _14517.x = _4489.x;
    vec4 _16137 = _14517;
    _16137.y = _4489.y;
    vec4 _23363 = _16137;
    _23363.z = _4489.z;
    vec3 _23300 = max(_4543 * 0.5, vec3(9.9999997473787516355514526367188e-05));
    vec4 _7225 = _16316;
    _7225.x = _23300.x;
    vec4 _16138 = _7225;
    _16138.y = _23300.y;
    vec4 _8108 = _16138;
    _8108.z = _23300.z;
    vec3 _24538 = _4772 * vec3(0.077399380505084991455078125);
    vec3 _24786 = pow((_4772 * vec3(0.947867333889007568359375)) + vec3(0.0521326996386051177978515625), vec3(2.400000095367431640625));
    vec3 _16739 = _16488.xyz * vec3((_4772.x <= 0.040449999272823333740234375) ? _24538.x : _24786.x, (_4772.y <= 0.040449999272823333740234375) ? _24538.y : _24786.y, (_4772.z <= 0.040449999272823333740234375) ? _24538.z : _24786.z);
    vec4 _21754 = _16488;
    _21754.x = _16739.x;
    vec4 _16139 = _21754;
    _16139.y = _16739.y;
    vec4 _15962 = _16139;
    _15962.z = _16739.z;
    vec4 _11298 = _23363;
    _11298.w = 0.0;
    vec4 _18793 = _8108;
    _18793.w = 0.0;
    _4492 = _8264;
    _3849 = _19767;
    _5503 = _15962;
    _3142 = _11298;
    _4343 = _18793;
    _5702 = _18506;
    _3047 = _15384;
    vec4 _21781 = _14096;
    _21781.y = -_14096.y;
    gl_Position = _21781;
    gl_ClipDistance[0] = dot(_23600, _22044._m1);
}

// Source metadata (unknown encoding) (333)
[10380]
09 00 00 00 00 30 50 51 52 53 20 10 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 02 00 01 00 00 00 01 00 00 00 00 00 03 00 00 00 00 00 00 00 03 
00 00 00 00 00 00 00 00 00 F1 06 A0 D8