multiblend_pcgl_40_vs-ZFRAME0000003a
Zframe belongs to /dota_game_pcgl_v64/multiblend_pcgl_40_vs.vcs
View byte detail //multiblend_pcgl_40_vs.vcs-ZFRAME0000003a-databytes
Configuration
-------------
The static configuration this zframe belongs to (zero or more static parameters)
S_TRANSFORM_CONSTANT_BUFFER 0
S_TOOLS_ENABLED 0
S_MODE_FORWARD 1
S_MODE_DEPTH 0
S_SHADER_QUALITY 1
S_NORMAL_MAP 1
S_SPECULAR 1
S_SCROLL_WAVES 0
S_WORLDSPACE_UVS 0
S_NO_VERTEX_COLOR 0
ZFrame Headers
--------------
VertexPaintUI4Layer 0x5adfe5c5 09 FF FF 1
VertexPaintUIPickColor 0x643bc8aa 09 FF FF 1
VertexPaintUILayerOrderBGRA 0xad12291a 09 FF FF 1
Parameter write sequences
-------------------------
This data (thought to be buffer write sequences) appear to be linked to the dynamic (D-param) configurations;
each configuration points to exactly one sequence. WRITESEQ[0] is always defined and considered 'default'.
WRITESEQ[0] (default) dest control
[ 31] g_tTransformTexture 0 (00) 0 (00)
[ 2] Filter 0 (00) 0 (00)
[ 1] DotaGlobalParams_t 1 (01) 0 (00)
[ 3] PerViewConstantBuffer_t 0 (00) 18 (12) // 4
[ 27] g_flTexCoordScale0 0 (00) 0 (00)
[ 28] g_flTexCoordScale1 1 (01) 0 (00)
[ 29] g_flTexCoordScale2 2 (02) 0 (00)
[ 23] g_flTexCoordRotate0 3 (03) 0 (00)
[ 24] g_flTexCoordRotate1 4 (04) 0 (00)
[ 25] g_flTexCoordRotate2 5 (05) 0 (00)
[ 36] g_vTexCoordScroll0 6 (06) 0 (00)
[ 37] g_vTexCoordScroll1 8 (08) 0 (00)
[ 38] g_vTexCoordScroll2 10 (0A) 0 (00)
[ 32] g_vTexCoordOffset0 12 (0C) 0 (00)
[ 33] g_vTexCoordOffset1 14 (0E) 0 (00)
[ 34] g_vTexCoordOffset2 16 (10) 0 (00)
[ 30] g_flTexCoordScale3 18 (12) 0 (00)
[ 26] g_flTexCoordRotate3 19 (13) 0 (00)
[ 39] g_vTexCoordScroll3 20 (14) 0 (00)
[ 35] g_vTexCoordOffset3 22 (16) 0 (00) // 20
Dynamic (D-Param) configurations (40 defined)
---------------------------------------------
Each dynamic parameters has 1 or more defined states. The disabled state (0) is shown as '_'
All permitted configurations are listed with their matching write sequence and GPU source (there is exactly
one of these for each configuration). To save space, the parameter names (original names starting with D_)
are shortened to 3-5 length strings (shown in parenthesis).
D_BLEND_WEIGHT_COUNT(bwc), D_COMPRESSED_NORMALS_AND_TANGENTS(cnat), D_SFM_LIGHTING(sfm_l), D_NORMAL_MAP(nor_m)
D_WORLDSPACE_TEXCOORDS(wor_t), D_ENABLE_USER_CLIP_PLANE(eucp), D_REDUCE_INTERPOLATORS(red_i)
bwc cnat sfm_l nor_m wor_t eucp red_i
[00] _ _ _ _ _ _ _ WRITESEQ[0] GLSL[0] //source/0
[01] 1 _ _ _ _ _ _ WRITESEQ[0] GLSL[1] //source/1
[02] 2 _ _ _ _ _ _ WRITESEQ[0] GLSL[2] //source/2
[03] 3 _ _ _ _ _ _ WRITESEQ[0] GLSL[3] //source/3
[04] 4 _ _ _ _ _ _ WRITESEQ[0] GLSL[4] //source/4
[05] _ 1 _ _ _ _ _ WRITESEQ[0] GLSL[5] //source/5
[06] 1 1 _ _ _ _ _ WRITESEQ[0] GLSL[6] //source/6
[07] 2 1 _ _ _ _ _ WRITESEQ[0] GLSL[7] //source/7
[08] 3 1 _ _ _ _ _ WRITESEQ[0] GLSL[8] //source/8
[09] 4 1 _ _ _ _ _ WRITESEQ[0] GLSL[9] //source/9
[0A] _ _ _ 1 _ _ _ WRITESEQ[0] GLSL[10] //source/10
[0B] 1 _ _ 1 _ _ _ WRITESEQ[0] GLSL[11] //source/11
[0C] 2 _ _ 1 _ _ _ WRITESEQ[0] GLSL[12] //source/12
[0D] 3 _ _ 1 _ _ _ WRITESEQ[0] GLSL[13] //source/13
[0E] 4 _ _ 1 _ _ _ WRITESEQ[0] GLSL[14] //source/14
[0F] _ 1 _ 1 _ _ _ WRITESEQ[0] GLSL[15] //source/15
[10] 1 1 _ 1 _ _ _ WRITESEQ[0] GLSL[16] //source/16
[11] 2 1 _ 1 _ _ _ WRITESEQ[0] GLSL[17] //source/17
[12] 3 1 _ 1 _ _ _ WRITESEQ[0] GLSL[18] //source/18
[13] 4 1 _ 1 _ _ _ WRITESEQ[0] GLSL[19] //source/19
[28] _ _ _ _ _ 1 _ WRITESEQ[0] GLSL[20] //source/20
[29] 1 _ _ _ _ 1 _ WRITESEQ[0] GLSL[21] //source/21
[2A] 2 _ _ _ _ 1 _ WRITESEQ[0] GLSL[22] //source/22
[2B] 3 _ _ _ _ 1 _ WRITESEQ[0] GLSL[23] //source/23
[2C] 4 _ _ _ _ 1 _ WRITESEQ[0] GLSL[24] //source/24
[2D] _ 1 _ _ _ 1 _ WRITESEQ[0] GLSL[25] //source/25
[2E] 1 1 _ _ _ 1 _ WRITESEQ[0] GLSL[26] //source/26
[2F] 2 1 _ _ _ 1 _ WRITESEQ[0] GLSL[27] //source/27
[30] 3 1 _ _ _ 1 _ WRITESEQ[0] GLSL[28] //source/28
[31] 4 1 _ _ _ 1 _ WRITESEQ[0] GLSL[29] //source/29
[32] _ _ _ 1 _ 1 _ WRITESEQ[0] GLSL[30] //source/30
[33] 1 _ _ 1 _ 1 _ WRITESEQ[0] GLSL[31] //source/31
[34] 2 _ _ 1 _ 1 _ WRITESEQ[0] GLSL[32] //source/32
[35] 3 _ _ 1 _ 1 _ WRITESEQ[0] GLSL[33] //source/33
[36] 4 _ _ 1 _ 1 _ WRITESEQ[0] GLSL[34] //source/34
[37] _ 1 _ 1 _ 1 _ WRITESEQ[0] GLSL[35] //source/35
[38] 1 1 _ 1 _ 1 _ WRITESEQ[0] GLSL[36] //source/36
[39] 2 1 _ 1 _ 1 _ WRITESEQ[0] GLSL[37] //source/37
[3A] 3 1 _ 1 _ 1 _ WRITESEQ[0] GLSL[38] //source/38
[3B] 4 1 _ 1 _ 1 _ WRITESEQ[0] GLSL[39] //source/39
// configuration states (160), leading summary
0 1 2 2 2 0 1 2 2 2 3 4 5 5 5 0
1 2 2 2 _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ 0 1 2 2 2 0 1 2
2 2 3 4 5 5 5 0 1 2 2 2 _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
// configuration states (160), trailing summary
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
source bytes/flags
------------------
60 // possible control byte (96) or flags (01100000)
00 // values seen (0,1,2)
00 // always 0
00 // always 0
1 // values seen 0,1
40 // nr of source files
1 // values seen 0,1
End blocks
----------
28 00 00 00 // end blocks (40)
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