multiblend_pcgl_40_vs-ZFRAME0000003a
Zframe belongs to /dota_game_pcgl_v64/multiblend_pcgl_40_vs.vcs
View byte detail //multiblend_pcgl_40_vs.vcs-ZFRAME0000003a-databytes

Configuration
-------------
The static configuration this zframe belongs to (zero or more static parameters)

S_TRANSFORM_CONSTANT_BUFFER    0
S_TOOLS_ENABLED                0
S_MODE_FORWARD                 1
S_MODE_DEPTH                   0
S_SHADER_QUALITY               1
S_NORMAL_MAP                   1
S_SPECULAR                     1
S_SCROLL_WAVES                 0
S_WORLDSPACE_UVS               0
S_NO_VERTEX_COLOR              0


ZFrame Headers
--------------
VertexPaintUI4Layer                      0x5adfe5c5     09 FF FF   1
VertexPaintUIPickColor                   0x643bc8aa     09 FF FF   1
VertexPaintUILayerOrderBGRA              0xad12291a     09 FF FF   1


Parameter write sequences
-------------------------
This data (thought to be buffer write sequences) appear to be linked to the dynamic (D-param) configurations;
each configuration points to exactly one sequence. WRITESEQ[0] is always defined and considered 'default'.


WRITESEQ[0] (default)               dest        control
[ 31] g_tTransformTexture              0 (00)         0 (00)
[  2] Filter                           0 (00)         0 (00)
[  1] DotaGlobalParams_t               1 (01)         0 (00)
[  3] PerViewConstantBuffer_t          0 (00)        18 (12)   // 4
[ 27] g_flTexCoordScale0               0 (00)         0 (00)
[ 28] g_flTexCoordScale1               1 (01)         0 (00)
[ 29] g_flTexCoordScale2               2 (02)         0 (00)
[ 23] g_flTexCoordRotate0              3 (03)         0 (00)
[ 24] g_flTexCoordRotate1              4 (04)         0 (00)
[ 25] g_flTexCoordRotate2              5 (05)         0 (00)
[ 36] g_vTexCoordScroll0               6 (06)         0 (00)
[ 37] g_vTexCoordScroll1               8 (08)         0 (00)
[ 38] g_vTexCoordScroll2              10 (0A)         0 (00)
[ 32] g_vTexCoordOffset0              12 (0C)         0 (00)
[ 33] g_vTexCoordOffset1              14 (0E)         0 (00)
[ 34] g_vTexCoordOffset2              16 (10)         0 (00)
[ 30] g_flTexCoordScale3              18 (12)         0 (00)
[ 26] g_flTexCoordRotate3             19 (13)         0 (00)
[ 39] g_vTexCoordScroll3              20 (14)         0 (00)
[ 35] g_vTexCoordOffset3              22 (16)         0 (00)   // 20


Dynamic (D-Param) configurations (40 defined)
---------------------------------------------
Each dynamic parameters has 1 or more defined states. The disabled state (0) is shown as '_'
All permitted configurations are listed with their matching write sequence and GPU source (there is exactly
one of these for each configuration). To save space, the parameter names (original names starting with D_)
are shortened to 3-5 length strings (shown in parenthesis).

D_BLEND_WEIGHT_COUNT(bwc), D_COMPRESSED_NORMALS_AND_TANGENTS(cnat), D_SFM_LIGHTING(sfm_l), D_NORMAL_MAP(nor_m)
D_WORLDSPACE_TEXCOORDS(wor_t), D_ENABLE_USER_CLIP_PLANE(eucp), D_REDUCE_INTERPOLATORS(red_i)

        bwc  cnat sfm_l nor_m wor_t  eucp red_i
[00]      _     _     _     _     _     _     _   WRITESEQ[0] GLSL[0] //source/0
[01]      1     _     _     _     _     _     _   WRITESEQ[0] GLSL[1] //source/1
[02]      2     _     _     _     _     _     _   WRITESEQ[0] GLSL[2] //source/2
[03]      3     _     _     _     _     _     _   WRITESEQ[0] GLSL[3] //source/3
[04]      4     _     _     _     _     _     _   WRITESEQ[0] GLSL[4] //source/4
[05]      _     1     _     _     _     _     _   WRITESEQ[0] GLSL[5] //source/5
[06]      1     1     _     _     _     _     _   WRITESEQ[0] GLSL[6] //source/6
[07]      2     1     _     _     _     _     _   WRITESEQ[0] GLSL[7] //source/7
[08]      3     1     _     _     _     _     _   WRITESEQ[0] GLSL[8] //source/8
[09]      4     1     _     _     _     _     _   WRITESEQ[0] GLSL[9] //source/9
[0A]      _     _     _     1     _     _     _   WRITESEQ[0] GLSL[10] //source/10
[0B]      1     _     _     1     _     _     _   WRITESEQ[0] GLSL[11] //source/11
[0C]      2     _     _     1     _     _     _   WRITESEQ[0] GLSL[12] //source/12
[0D]      3     _     _     1     _     _     _   WRITESEQ[0] GLSL[13] //source/13
[0E]      4     _     _     1     _     _     _   WRITESEQ[0] GLSL[14] //source/14
[0F]      _     1     _     1     _     _     _   WRITESEQ[0] GLSL[15] //source/15
[10]      1     1     _     1     _     _     _   WRITESEQ[0] GLSL[16] //source/16
[11]      2     1     _     1     _     _     _   WRITESEQ[0] GLSL[17] //source/17
[12]      3     1     _     1     _     _     _   WRITESEQ[0] GLSL[18] //source/18
[13]      4     1     _     1     _     _     _   WRITESEQ[0] GLSL[19] //source/19
[28]      _     _     _     _     _     1     _   WRITESEQ[0] GLSL[20] //source/20
[29]      1     _     _     _     _     1     _   WRITESEQ[0] GLSL[21] //source/21
[2A]      2     _     _     _     _     1     _   WRITESEQ[0] GLSL[22] //source/22
[2B]      3     _     _     _     _     1     _   WRITESEQ[0] GLSL[23] //source/23
[2C]      4     _     _     _     _     1     _   WRITESEQ[0] GLSL[24] //source/24
[2D]      _     1     _     _     _     1     _   WRITESEQ[0] GLSL[25] //source/25
[2E]      1     1     _     _     _     1     _   WRITESEQ[0] GLSL[26] //source/26
[2F]      2     1     _     _     _     1     _   WRITESEQ[0] GLSL[27] //source/27
[30]      3     1     _     _     _     1     _   WRITESEQ[0] GLSL[28] //source/28
[31]      4     1     _     _     _     1     _   WRITESEQ[0] GLSL[29] //source/29
[32]      _     _     _     1     _     1     _   WRITESEQ[0] GLSL[30] //source/30
[33]      1     _     _     1     _     1     _   WRITESEQ[0] GLSL[31] //source/31
[34]      2     _     _     1     _     1     _   WRITESEQ[0] GLSL[32] //source/32
[35]      3     _     _     1     _     1     _   WRITESEQ[0] GLSL[33] //source/33
[36]      4     _     _     1     _     1     _   WRITESEQ[0] GLSL[34] //source/34
[37]      _     1     _     1     _     1     _   WRITESEQ[0] GLSL[35] //source/35
[38]      1     1     _     1     _     1     _   WRITESEQ[0] GLSL[36] //source/36
[39]      2     1     _     1     _     1     _   WRITESEQ[0] GLSL[37] //source/37
[3A]      3     1     _     1     _     1     _   WRITESEQ[0] GLSL[38] //source/38
[3B]      4     1     _     1     _     1     _   WRITESEQ[0] GLSL[39] //source/39


// configuration states (160), leading summary

0       1       2       2       2       0       1       2       2       2       3       4       5       5       5       0       
1       2       2       2       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       0       1       2       2       2       0       1       2       
2       2       3       4       5       5       5       0       1       2       2       2       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _

// configuration states (160), trailing summary

2       2       2       2       2       2       2       2       2       2       2       2       2       2       2       2       
2       2       2       2       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       2       2       2       2       2       2       2       2       
2       2       2       2       2       2       2       2       2       2       2       2       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _


source bytes/flags
------------------
60      // possible control byte (96) or flags (01100000)
00      // values seen (0,1,2)
00      // always 0
00      // always 0
1       // values seen 0,1
40      // nr of source files
1       // values seen 0,1


End blocks
----------
28 00 00 00   // end blocks (40)

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02 00 00 00 00 00 00 00 02 00 00 00 89 5F 00 00

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0D 00 00 00 00 00 00 00 0D 00 00 00 CB F3 02 00

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