multiblend_pcgl_40_vs-ZFRAME0000001a
Zframe belongs to /dota_game_pcgl_v64/multiblend_pcgl_40_vs.vcs
View byte detail //multiblend_pcgl_40_vs.vcs-ZFRAME0000001a-databytes

Configuration
-------------
The static configuration this zframe belongs to (zero or more static parameters)

S_TRANSFORM_CONSTANT_BUFFER    0
S_TOOLS_ENABLED                0
S_MODE_FORWARD                 1
S_MODE_DEPTH                   0
S_SHADER_QUALITY               1
S_NORMAL_MAP                   1
S_SPECULAR                     0
S_SCROLL_WAVES                 0
S_WORLDSPACE_UVS               0
S_NO_VERTEX_COLOR              0


ZFrame Headers
--------------
VertexPaintUI4Layer                      0x5adfe5c5     09 FF FF   1
VertexPaintUIPickColor                   0x643bc8aa     09 FF FF   1
VertexPaintUILayerOrderBGRA              0xad12291a     09 FF FF   1


Parameter write sequences
-------------------------
This data (thought to be buffer write sequences) appear to be linked to the dynamic (D-param) configurations;
each configuration points to exactly one sequence. WRITESEQ[0] is always defined and considered 'default'.


WRITESEQ[0] (default)               dest        control
[ 31] g_tTransformTexture              0 (00)         0 (00)
[  2] Filter                           0 (00)         0 (00)
[  3] PerViewConstantBuffer_t          0 (00)        18 (12)   // 3
[ 27] g_flTexCoordScale0               0 (00)         0 (00)
[ 28] g_flTexCoordScale1               1 (01)         0 (00)
[ 29] g_flTexCoordScale2               2 (02)         0 (00)
[ 23] g_flTexCoordRotate0              3 (03)         0 (00)
[ 24] g_flTexCoordRotate1              4 (04)         0 (00)
[ 25] g_flTexCoordRotate2              5 (05)         0 (00)
[ 36] g_vTexCoordScroll0               6 (06)         0 (00)
[ 37] g_vTexCoordScroll1               8 (08)         0 (00)
[ 38] g_vTexCoordScroll2              10 (0A)         0 (00)
[ 32] g_vTexCoordOffset0              12 (0C)         0 (00)
[ 33] g_vTexCoordOffset1              14 (0E)         0 (00)
[ 34] g_vTexCoordOffset2              16 (10)         0 (00)
[ 30] g_flTexCoordScale3              18 (12)         0 (00)
[ 26] g_flTexCoordRotate3             19 (13)         0 (00)
[ 39] g_vTexCoordScroll3              20 (14)         0 (00)
[ 35] g_vTexCoordOffset3              22 (16)         0 (00)   // 19


Dynamic (D-Param) configurations (40 defined)
---------------------------------------------
Each dynamic parameters has 1 or more defined states. The disabled state (0) is shown as '_'
All permitted configurations are listed with their matching write sequence and GPU source (there is exactly
one of these for each configuration). To save space, the parameter names (original names starting with D_)
are shortened to 3-5 length strings (shown in parenthesis).

D_BLEND_WEIGHT_COUNT(bwc), D_COMPRESSED_NORMALS_AND_TANGENTS(cnat), D_SFM_LIGHTING(sfm_l), D_NORMAL_MAP(nor_m)
D_WORLDSPACE_TEXCOORDS(wor_t), D_ENABLE_USER_CLIP_PLANE(eucp), D_REDUCE_INTERPOLATORS(red_i)

        bwc  cnat sfm_l nor_m wor_t  eucp red_i
[00]      _     _     _     _     _     _     _   WRITESEQ[0] GLSL[0] //source/0
[01]      1     _     _     _     _     _     _   WRITESEQ[0] GLSL[1] //source/1
[02]      2     _     _     _     _     _     _   WRITESEQ[0] GLSL[2] //source/2
[03]      3     _     _     _     _     _     _   WRITESEQ[0] GLSL[3] //source/3
[04]      4     _     _     _     _     _     _   WRITESEQ[0] GLSL[4] //source/4
[05]      _     1     _     _     _     _     _   WRITESEQ[0] GLSL[5] //source/5
[06]      1     1     _     _     _     _     _   WRITESEQ[0] GLSL[6] //source/6
[07]      2     1     _     _     _     _     _   WRITESEQ[0] GLSL[7] //source/7
[08]      3     1     _     _     _     _     _   WRITESEQ[0] GLSL[8] //source/8
[09]      4     1     _     _     _     _     _   WRITESEQ[0] GLSL[9] //source/9
[0A]      _     _     _     1     _     _     _   WRITESEQ[0] GLSL[10] //source/10
[0B]      1     _     _     1     _     _     _   WRITESEQ[0] GLSL[11] //source/11
[0C]      2     _     _     1     _     _     _   WRITESEQ[0] GLSL[12] //source/12
[0D]      3     _     _     1     _     _     _   WRITESEQ[0] GLSL[13] //source/13
[0E]      4     _     _     1     _     _     _   WRITESEQ[0] GLSL[14] //source/14
[0F]      _     1     _     1     _     _     _   WRITESEQ[0] GLSL[15] //source/15
[10]      1     1     _     1     _     _     _   WRITESEQ[0] GLSL[16] //source/16
[11]      2     1     _     1     _     _     _   WRITESEQ[0] GLSL[17] //source/17
[12]      3     1     _     1     _     _     _   WRITESEQ[0] GLSL[18] //source/18
[13]      4     1     _     1     _     _     _   WRITESEQ[0] GLSL[19] //source/19
[28]      _     _     _     _     _     1     _   WRITESEQ[0] GLSL[20] //source/20
[29]      1     _     _     _     _     1     _   WRITESEQ[0] GLSL[21] //source/21
[2A]      2     _     _     _     _     1     _   WRITESEQ[0] GLSL[22] //source/22
[2B]      3     _     _     _     _     1     _   WRITESEQ[0] GLSL[23] //source/23
[2C]      4     _     _     _     _     1     _   WRITESEQ[0] GLSL[24] //source/24
[2D]      _     1     _     _     _     1     _   WRITESEQ[0] GLSL[25] //source/25
[2E]      1     1     _     _     _     1     _   WRITESEQ[0] GLSL[26] //source/26
[2F]      2     1     _     _     _     1     _   WRITESEQ[0] GLSL[27] //source/27
[30]      3     1     _     _     _     1     _   WRITESEQ[0] GLSL[28] //source/28
[31]      4     1     _     _     _     1     _   WRITESEQ[0] GLSL[29] //source/29
[32]      _     _     _     1     _     1     _   WRITESEQ[0] GLSL[30] //source/30
[33]      1     _     _     1     _     1     _   WRITESEQ[0] GLSL[31] //source/31
[34]      2     _     _     1     _     1     _   WRITESEQ[0] GLSL[32] //source/32
[35]      3     _     _     1     _     1     _   WRITESEQ[0] GLSL[33] //source/33
[36]      4     _     _     1     _     1     _   WRITESEQ[0] GLSL[34] //source/34
[37]      _     1     _     1     _     1     _   WRITESEQ[0] GLSL[35] //source/35
[38]      1     1     _     1     _     1     _   WRITESEQ[0] GLSL[36] //source/36
[39]      2     1     _     1     _     1     _   WRITESEQ[0] GLSL[37] //source/37
[3A]      3     1     _     1     _     1     _   WRITESEQ[0] GLSL[38] //source/38
[3B]      4     1     _     1     _     1     _   WRITESEQ[0] GLSL[39] //source/39


// configuration states (160), leading summary

0       1       2       2       2       0       1       2       2       2       3       4       5       5       5       0       
1       2       2       2       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       0       1       2       2       2       0       1       2       
2       2       3       4       5       5       5       0       1       2       2       2       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _

// configuration states (160), trailing summary

1       1       1       1       1       1       1       1       1       1       1       1       1       1       1       1       
1       1       1       1       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       1       1       1       1       1       1       1       1       
1       1       1       1       1       1       1       1       1       1       1       1       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _       
_       _       _       _       _       _       _       _       _       _       _       _       _       _       _       _


source bytes/flags
------------------
60      // possible control byte (96) or flags (01100000)
00      // values seen (0,1,2)
00      // always 0
00      // always 0
1       // values seen 0,1
40      // nr of source files
1       // values seen 0,1


End blocks
----------
28 00 00 00   // end blocks (40)

block-ref         0
arg0              0
source-ref        0
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00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00

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source-ref        1
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01 00 00 00 00 00 00 00 01 00 00 00 B0 2C 00 00

block-ref         2
arg0              0
source-ref        2
source-pointer    23633
02 00 00 00 00 00 00 00 02 00 00 00 51 5C 00 00

block-ref         3
arg0              0
source-ref        3
source-pointer    37696
03 00 00 00 00 00 00 00 03 00 00 00 40 93 00 00

block-ref         4
arg0              0
source-ref        4
source-pointer    52934
04 00 00 00 00 00 00 00 04 00 00 00 C6 CE 00 00

block-ref         5
arg0              0
source-ref        5
source-pointer    69347
05 00 00 00 00 00 00 00 05 00 00 00 E3 0E 01 00

block-ref         6
arg0              0
source-ref        6
source-pointer    81931
06 00 00 00 00 00 00 00 06 00 00 00 0B 40 01 00

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arg0              0
source-ref        7
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07 00 00 00 00 00 00 00 07 00 00 00 29 74 01 00

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arg0              0
source-ref        8
source-pointer    110502
08 00 00 00 00 00 00 00 08 00 00 00 A6 AF 01 00

block-ref         9
arg0              0
source-ref        9
source-pointer    126906
09 00 00 00 00 00 00 00 09 00 00 00 BA EF 01 00

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arg0              0
source-ref        10
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0A 00 00 00 00 00 00 00 0A 00 00 00 65 34 02 00

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source-ref        11
source-pointer    157785
0B 00 00 00 00 00 00 00 0B 00 00 00 59 68 02 00

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source-ref        12
source-pointer    172194
0C 00 00 00 00 00 00 00 0C 00 00 00 A2 A0 02 00

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arg0              0
source-ref        13
source-pointer    188100
0D 00 00 00 00 00 00 00 0D 00 00 00 C4 DE 02 00

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arg0              0
source-ref        14
source-pointer    205179
0E 00 00 00 00 00 00 00 0E 00 00 00 7B 21 03 00

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arg0              0
source-ref        15
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0F 00 00 00 00 00 00 00 0F 00 00 00 C5 68 03 00

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10 00 00 00 00 00 00 00 10 00 00 00 E8 A1 03 00

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11 00 00 00 00 00 00 00 11 00 00 00 FF DD 03 00

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2B 00 00 00 00 00 00 00 17 00 00 00 47 56 05 00

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2C 00 00 00 00 00 00 00 18 00 00 00 FB 95 05 00

block-ref         45
arg0              0
source-ref        25
source-pointer    383558
2D 00 00 00 00 00 00 00 19 00 00 00 46 DA 05 00

block-ref         46
arg0              0
source-ref        26
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2E 00 00 00 00 00 00 00 1A 00 00 00 AC 0F 06 00

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31 00 00 00 00 00 00 00 1D 00 00 00 F5 CB 06 00

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source-ref        31
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arg0              0
source-ref        32
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34 00 00 00 00 00 00 00 20 00 00 00 07 82 07 00

block-ref         53
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source-ref        33
source-pointer    508065
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block-ref         54
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source-ref        34
source-pointer    525264
36 00 00 00 00 00 00 00 22 00 00 00 D0 03 08 00

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source-ref        36
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38 00 00 00 00 00 00 00 24 00 00 00 2D 85 08 00

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39 00 00 00 00 00 00 00 25 00 00 00 BC C1 08 00

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3B 00 00 00 00 00 00 00 27 00 00 00 5F 4E 09 00