multiblend_pcgl_40_ps-ZFRAME00000089
Zframe belongs to /dota_game_pcgl_v64/multiblend_pcgl_40_ps.vcs
View byte detail //multiblend_pcgl_40_ps.vcs-ZFRAME00000089-databytes

Configuration
-------------
The static configuration this zframe belongs to (zero or more static parameters)

S_TOOLS_ENABLED                0
S_MODE_FORWARD                 1
S_MODE_DEPTH                   0
S_MODE_TOOLS_WIREFRAME         0
S_SHADER_QUALITY               1
S_NORMAL_MAP                   0
S_RENDER_BACKFACES             0
S_SPECULAR                     0
S_WORLDSPACE_UVS               1
S_SHOW_WORLDSPACE_BLEND        0
S_TINT_MASK                    0
S_TINT_MASK_2                  0
S_LAYER_BORDER_TINT            0
S_PARALLAX_MAP_ON_0            0
S_PARALLAX_MAP_ON_1            0
S_PARALLAX_MAP_ON_2            0
S_PARALLAX_MAP_ON_3            0
S_GLOBAL_TINT                  0


ZFrame Headers
--------------
RepresentativeTexture                    0x5d700411     0E 52 00   
SupportsMappingDimensions                0x89460e6d     09 FF FF   1
DoNotReflect                             0x52010974     09 FF FF   COND[15] || 0
DoNotCastShadows                         0xe0be7b6e     09 FF FF   COND[16] || 0
ShadowsOnly                              0x83f9427f     09 FF FF   COND[17] || 0
DepthPassBatchID                         0x2c5b5105     05 FF FF   1


Parameter write sequences
-------------------------
This data (thought to be buffer write sequences) appear to be linked to the dynamic (D-param) configurations;
each configuration points to exactly one sequence. WRITESEQ[0] is always defined and considered 'default'.


WRITESEQ[0] (default)               dest        control
[ 76] g_flTexCoordRotate3              _ (FF)         _ (FF)
[ 77] g_flTexCoordScale0               _ (FF)         _ (FF)
[ 78] g_flTexCoordScale1               _ (FF)         _ (FF)
[ 79] g_flTexCoordScale2               _ (FF)         _ (FF)
[ 80] g_flTexCoordScale3               _ (FF)         _ (FF)
[126] g_vTexCoordOffset3               _ (FF)         _ (FF)
[128] g_vTexCoordScroll3               _ (FF)         _ (FF)   // 7
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            4 (04)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  0] AddressU                         4 (04)         0 (00)
[  1] AddressV                         4 (04)         0 (00)
[  3] BorderColor                      4 (04)         0 (00)
[  4] ComparisonFunc                   4 (04)         0 (00)
[ 12] Filter                           4 (04)         0 (00)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)
[ 15] PerViewConstantBuffer_t          2 (02)        18 (12)   // 26
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[135] g_vTexCoordTransform3U          96 (60)         0 (00)
[136] g_vTexCoordTransform3V         100 (64)         0 (00)   // 32

WRITESEQ[1]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)   // 15
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 19

WRITESEQ[2]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)   // 15
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[135] g_vTexCoordTransform3U          96 (60)         0 (00)
[136] g_vTexCoordTransform3V         100 (64)         0 (00)   // 21

WRITESEQ[3]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)
[ 15] PerViewConstantBuffer_t          2 (02)        18 (12)   // 16
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 20

WRITESEQ[4]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)
[ 15] PerViewConstantBuffer_t          2 (02)        18 (12)   // 16
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[135] g_vTexCoordTransform3U          96 (60)         0 (00)
[136] g_vTexCoordTransform3V         100 (64)         0 (00)   // 22

WRITESEQ[5]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            4 (04)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[ 12] Filter                           4 (04)         0 (00)
[  0] AddressU                         4 (04)         0 (00)
[  1] AddressV                         4 (04)         0 (00)
[  3] BorderColor                      4 (04)         0 (00)
[  4] ComparisonFunc                   4 (04)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)   // 21
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 25

WRITESEQ[6]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            4 (04)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[ 12] Filter                           4 (04)         0 (00)
[  0] AddressU                         4 (04)         0 (00)
[  1] AddressV                         4 (04)         0 (00)
[  3] BorderColor                      4 (04)         0 (00)
[  4] ComparisonFunc                   4 (04)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)   // 21
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[135] g_vTexCoordTransform3U          96 (60)         0 (00)
[136] g_vTexCoordTransform3V         100 (64)         0 (00)   // 27

WRITESEQ[7]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            4 (04)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[ 12] Filter                           4 (04)         0 (00)
[  0] AddressU                         4 (04)         0 (00)
[  1] AddressV                         4 (04)         0 (00)
[  3] BorderColor                      4 (04)         0 (00)
[  4] ComparisonFunc                   4 (04)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)
[ 15] PerViewConstantBuffer_t          2 (02)        18 (12)   // 22
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)   // 26

WRITESEQ[8]                         dest        control
[ 81] g_tColor0                        0 (00)         0 (00)
[ 82] g_tColor1                        1 (01)         0 (00)
[ 83] g_tColor2                        2 (02)         0 (00)
[ 84] g_tColor3                        3 (03)         0 (00)
[ 90] g_tShadowDepthTexture            4 (04)         0 (00)
[  6] DefaultSamplerState              0 (00)         0 (00)
[  6] DefaultSamplerState              1 (01)         0 (00)
[  6] DefaultSamplerState              2 (02)         0 (00)
[  6] DefaultSamplerState              3 (03)         0 (00)
[ 12] Filter                           4 (04)         0 (00)
[  0] AddressU                         4 (04)         0 (00)
[  1] AddressV                         4 (04)         0 (00)
[  3] BorderColor                      4 (04)         0 (00)
[  4] ComparisonFunc                   4 (04)         0 (00)
[  5] CullMode                         _ (FF)         _ (FF)
[ 18] StencilEnable                    _ (FF)         _ (FF)
[ 21] StencilRef                       _ (FF)         _ (FF)
[ 20] StencilReadMask                  _ (FF)         _ (FF)
[ 19] StencilFunc                      _ (FF)         _ (FF)
[  2] BackStencilFunc                  _ (FF)         _ (FF)
[ 10] DotaGlobalParams_t               1 (01)         0 (00)
[ 15] PerViewConstantBuffer_t          2 (02)        18 (12)   // 22
[100] g_vColorTint0                    4 (04)         0 (00)
[101] g_vColorTint1                    8 (08)         0 (00)
[102] g_vColorTint2                   12 (0C)         0 (00)
[103] g_vColorTint3                   16 (10)         0 (00)
[135] g_vTexCoordTransform3U          96 (60)         0 (00)
[136] g_vTexCoordTransform3V         100 (64)         0 (00)   // 28


Dynamic (D-Param) configurations (32 defined)
---------------------------------------------
Each dynamic parameters has 1 or more defined states. The disabled state (0) is shown as '_'
All permitted configurations are listed with their matching write sequence and GPU source (there is exactly
one of these for each configuration). To save space, the parameter names (original names starting with D_)
are shortened to 3-5 length strings (shown in parenthesis).

D_SFM_LIGHTING(sfm_l), D_NORMAL_MAP(nor_m), D_ALLOW_PARALLAX(all_p), D_WORLDSPACE_TEXCOORDS(wor_t)
D_SPECULAR_GBUFFER_DISABLED(sgd), D_WRITE_WATER_FOG_TO_DEST_ALPHA(wwftd), D_FORCE_FOG_IN_FORWARD(ffif)
D_GLOBAL_LIGHT_SHADOWS(gls)

      sfm_l nor_m all_p wor_t   sgd wwftd  ffif   gls
[00]      _     _     _     _     _     _     _     _   WRITESEQ[1] GLSL[0] //source/0
[04]      _     _     _     1     _     _     _     _   WRITESEQ[2] GLSL[1] //source/1
[08]      _     _     _     _     1     _     _     _   WRITESEQ[1] GLSL[2] //source/2
[0C]      _     _     _     1     1     _     _     _   WRITESEQ[2] GLSL[3] //source/3
[10]      _     _     _     _     _     1     _     _   WRITESEQ[3] GLSL[4] //source/4
[14]      _     _     _     1     _     1     _     _   WRITESEQ[4] GLSL[5] //source/5
[18]      _     _     _     _     1     1     _     _   WRITESEQ[3] GLSL[6] //source/6
[1C]      _     _     _     1     1     1     _     _   WRITESEQ[4] GLSL[7] //source/7
[20]      _     _     _     _     _     _     1     _   WRITESEQ[3] GLSL[8] //source/8
[24]      _     _     _     1     _     _     1     _   WRITESEQ[4] GLSL[9] //source/9
[28]      _     _     _     _     1     _     1     _   WRITESEQ[3] GLSL[10] //source/10
[2C]      _     _     _     1     1     _     1     _   WRITESEQ[4] GLSL[11] //source/11
[30]      _     _     _     _     _     1     1     _   WRITESEQ[3] GLSL[12] //source/12
[34]      _     _     _     1     _     1     1     _   WRITESEQ[4] GLSL[13] //source/13
[38]      _     _     _     _     1     1     1     _   WRITESEQ[3] GLSL[14] //source/14
[3C]      _     _     _     1     1     1     1     _   WRITESEQ[4] GLSL[15] //source/15
[40]      _     _     _     _     _     _     _     1   WRITESEQ[5] GLSL[16] //source/16
[44]      _     _     _     1     _     _     _     1   WRITESEQ[6] GLSL[17] //source/17
[48]      _     _     _     _     1     _     _     1   WRITESEQ[5] GLSL[18] //source/18
[4C]      _     _     _     1     1     _     _     1   WRITESEQ[6] GLSL[19] //source/19
[50]      _     _     _     _     _     1     _     1   WRITESEQ[7] GLSL[20] //source/20
[54]      _     _     _     1     _     1     _     1   WRITESEQ[8] GLSL[21] //source/21
[58]      _     _     _     _     1     1     _     1   WRITESEQ[7] GLSL[22] //source/22
[5C]      _     _     _     1     1     1     _     1   WRITESEQ[8] GLSL[23] //source/23
[60]      _     _     _     _     _     _     1     1   WRITESEQ[7] GLSL[24] //source/24
[64]      _     _     _     1     _     _     1     1   WRITESEQ[8] GLSL[25] //source/25
[68]      _     _     _     _     1     _     1     1   WRITESEQ[7] GLSL[26] //source/26
[6C]      _     _     _     1     1     _     1     1   WRITESEQ[8] GLSL[27] //source/27
[70]      _     _     _     _     _     1     1     1   WRITESEQ[7] GLSL[28] //source/28
[74]      _     _     _     1     _     1     1     1   WRITESEQ[8] GLSL[29] //source/29
[78]      _     _     _     _     1     1     1     1   WRITESEQ[7] GLSL[30] //source/30
[7C]      _     _     _     1     1     1     1     1   WRITESEQ[8] GLSL[31] //source/31


// configuration states (128), trailing summary

0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _       
0       _       _       _       0       _       _       _       0       _       _       _       0       _       _       _


source bytes/flags
------------------
1C      // possible control byte (28) or flags (00011100)
02      // values seen (0,1,2)
00      // always 0
00      // always 0
1       // values seen 0,1
32      // nr of source files
1       // values seen 0,1


End blocks
----------
20 00 00 00   // end blocks (32)

block-ref         0
arg0              0
source-ref        0
source-pointer    5
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         4
arg0              0
source-ref        1
source-pointer    10409
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         8
arg0              0
source-ref        2
source-pointer    23384
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         12
arg0              0
source-ref        3
source-pointer    32874
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         16
arg0              0
source-ref        4
source-pointer    44927
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         20
arg0              0
source-ref        5
source-pointer    55615
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         24
arg0              0
source-ref        6
source-pointer    68803
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         28
arg0              0
source-ref        7
source-pointer    78575
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         32
arg0              0
source-ref        8
source-pointer    90839
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         36
arg0              0
source-ref        9
source-pointer    101682
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         40
arg0              0
source-ref        10
source-pointer    115075
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         44
arg0              0
source-ref        11
source-pointer    125004
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         48
arg0              0
source-ref        12
source-pointer    137475
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         52
arg0              0
source-ref        13
source-pointer    148584
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         56
arg0              0
source-ref        14
source-pointer    162170
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         60
arg0              0
source-ref        15
source-pointer    172367
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         64
arg0              0
source-ref        16
source-pointer    185031
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         68
arg0              0
source-ref        17
source-pointer    200111
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         72
arg0              0
source-ref        18
source-pointer    217476
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         76
arg0              0
source-ref        19
source-pointer    231555
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         80
arg0              0
source-ref        20
source-pointer    247921
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         84
arg0              0
source-ref        21
source-pointer    263285
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         88
arg0              0
source-ref        22
source-pointer    280861
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         92
arg0              0
source-ref        23
source-pointer    295224
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         96
arg0              0
source-ref        24
source-pointer    311801
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         100
arg0              0
source-ref        25
source-pointer    327322
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         104
arg0              0
source-ref        26
source-pointer    345105
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         108
arg0              0
source-ref        27
source-pointer    359625
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         112
arg0              0
source-ref        28
source-pointer    376409
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         116
arg0              0
source-ref        29
source-pointer    392196
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         120
arg0              0
source-ref        30
source-pointer    410174
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00

block-ref         124
arg0              0
source-ref        31
source-pointer    424960
has data (False,False,True)
// data-section 2
00 00 00
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 04 04 04 04 04 04 04 04 05 05 05 05 05 05 05 05
00 00 00 00 00 00 00 00 0F 0F 0F 0F 0F 0F 0F 0F 00 00 00 00 00 00 00 00