/dota_game_pcgl_v64/multiblend_pcgl_40_vs.vcs (byte detail)
[0] vcs file
76 63 73 32 // "vcs2"
40 00 00 00 // version 64
[8] ps/vs header
00 00 00 00 // has_psrs_file = False
[12] Editor/Shader stack for generating the file
39 E9 D2 69 CC 07 37 AD 72 9C 38 61 CC 13 FB D4 // Editor ref. ID0 (produces this file)
60 70 2D 92 FF 4D B1 95 CF BF 54 11 E9 94 EC 67 // Editor ref. ID1 - common editor reference shared by multiple files
[44]
11 00 00 00 // (17) possible editor description
// value appears to be linked to the last Editor reference (Editor ref. ID1)
[48]
0A 00 00 00 // 10 SF blocks (usually 152 bytes each)
[52]
// S_TRANSFORM_CONSTANT_BUFFER
53 5F 54 52 41 4E 53 46 4F 52 4D 5F 43 4F 4E 53 54 41 4E 54 5F 42 55 46 46 45 52 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
07 00 00 00 // (1,0,1,7)
FF FF FF FF // (-1) known values [-1,28]
00 00 00 00 // 0 additional string params
[204]
// S_TOOLS_ENABLED
53 5F 54 4F 4F 4C 53 5F 45 4E 41 42 4C 45 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
00 00 00 00
01 00 00 00 // (1,0,0,1)
FF FF FF FF // (-1) known values [-1,28]
00 00 00 00 // 0 additional string params
[356]
// S_MODE_FORWARD
53 5F 4D 4F 44 45 5F 46 4F 52 57 41 52 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
FF FF FF FF // (-1) known values [-1,28]
00 00 00 00 // 0 additional string params
[508]
// S_MODE_DEPTH
53 5F 4D 4F 44 45 5F 44 45 50 54 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
FF FF FF FF // (-1) known values [-1,28]
00 00 00 00 // 0 additional string params
[660]
// S_SHADER_QUALITY
53 5F 53 48 41 44 45 52 5F 51 55 41 4C 49 54 59 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
02 00 00 00 // (1,0,1,2)
FF FF FF FF // (-1) known values [-1,28]
00 00 00 00 // 0 additional string params
[812]
// S_NORMAL_MAP
53 5F 4E 4F 52 4D 41 4C 5F 4D 41 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
00 00 00 00 // (0) known values [-1,28]
00 00 00 00 // 0 additional string params
[964]
// S_SPECULAR
53 5F 53 50 45 43 55 4C 41 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
02 00 00 00 // (2) known values [-1,28]
00 00 00 00 // 0 additional string params
[1116]
// S_SCROLL_WAVES
53 5F 53 43 52 4F 4C 4C 5F 57 41 56 45 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
03 00 00 00 // (3) known values [-1,28]
00 00 00 00 // 0 additional string params
[1268]
// S_WORLDSPACE_UVS
53 5F 57 4F 52 4C 44 53 50 41 43 45 5F 55 56 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
0D 00 00 00 // (13) known values [-1,28]
00 00 00 00 // 0 additional string params
[1420]
// S_NO_VERTEX_COLOR
53 5F 4E 4F 5F 56 45 52 54 45 58 5F 43 4F 4C 4F 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 // (1,0,1,0)
07 00 00 00 // (7) known values [-1,28]
00 00 00 00 // 0 additional string params
[1572]
06 00 00 00 // 6 S-configuration constraint blocks (472 bytes each)
[1576] SF-CONTRAINTS-BLOCK[0]
03 00 00 00 02 00 00 00 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[1792]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[2048] SF-CONTRAINTS-BLOCK[1]
03 00 00 00 02 00 00 00 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[2264]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[2520] SF-CONTRAINTS-BLOCK[2]
03 00 00 00 02 00 00 00 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 05 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[2736]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[2992] SF-CONTRAINTS-BLOCK[3]
02 00 00 00 02 00 00 00 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[3208]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[3464] SF-CONTRAINTS-BLOCK[4]
03 00 00 00 02 00 00 00 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[3680]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[3936] SF-CONTRAINTS-BLOCK[5]
03 00 00 00 02 00 00 00 02 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 08 00 00 00
07 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
[4152]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[4408]
07 00 00 00 // 7 D-blocks (152 bytes each)
[4412] D-BLOCK[0]
// D_BLEND_WEIGHT_COUNT
44 5F 42 4C 45 4E 44 5F 57 45 49 47 48 54 5F 43 4F 55 4E 54 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
04 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[4564] D-BLOCK[1]
// D_COMPRESSED_NORMALS_AND_TANGENTS
44 5F 43 4F 4D 50 52 45 53 53 45 44 5F 4E 4F 52 4D 41 4C 53 5F 41 4E 44 5F 54 41 4E 47 45 4E 54
53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[4716] D-BLOCK[2]
// D_SFM_LIGHTING
44 5F 53 46 4D 5F 4C 49 47 48 54 49 4E 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[4868] D-BLOCK[3]
// D_NORMAL_MAP
44 5F 4E 4F 52 4D 41 4C 5F 4D 41 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[5020] D-BLOCK[4]
// D_WORLDSPACE_TEXCOORDS
44 5F 57 4F 52 4C 44 53 50 41 43 45 5F 54 45 58 43 4F 4F 52 44 53 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[5172] D-BLOCK[5]
// D_ENABLE_USER_CLIP_PLANE
44 5F 45 4E 41 42 4C 45 5F 55 53 45 52 5F 43 4C 49 50 5F 50 4C 41 4E 45 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[5324] D-BLOCK[6]
// D_REDUCE_INTERPOLATORS
44 5F 52 45 44 55 43 45 5F 49 4E 54 45 52 50 4F 4C 41 54 4F 52 53 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00 FF FF FF FF 00 00 00 00
[5476]
07 00 00 00 // 7 D-configuration constraint blocks (472 bytes each)
[5480] D-CONSTRAINTS-BLOCK[0]
02 00 00 00 03 00 00 00 03 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[5952] D-CONSTRAINTS-BLOCK[1]
02 00 00 00 03 00 00 00 03 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 05 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[6424] D-CONSTRAINTS-BLOCK[2]
02 00 00 00 03 00 00 00 03 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 08 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[6896] D-CONSTRAINTS-BLOCK[3]
03 00 00 00 03 00 00 00 02 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[7368] D-CONSTRAINTS-BLOCK[4]
02 00 00 00 03 00 00 00 03 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 03 00 00 00
02 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[7840] D-CONSTRAINTS-BLOCK[5]
03 00 00 00 03 00 00 00 02 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[8312] D-CONSTRAINTS-BLOCK[6]
02 00 00 00 03 00 00 00 03 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 01 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[8784]
28 00 00 00 // 40 Param-Blocks
[8788] PARAM-BLOCK[0]
// DotaGlobalParams_t
44 6F 74 61 47 6C 6F 62 61 6C 50 61 72 61 6D 73 5F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// DotaGlobalParams_t
44 6F 74 61 47 6C 6F 62 61 6C 50 61 72 61 6D 73 5F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[9272] PARAM-BLOCK[1]
// DotaGlobalParams_t
44 6F 74 61 47 6C 6F 62 61 6C 50 61 72 61 6D 73 5F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// DotaGlobalParams_t
44 6F 74 61 47 6C 6F 62 61 6C 50 61 72 61 6D 73 5F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
02 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[9756] PARAM-BLOCK[2]
// Filter
46 69 6C 74 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
05 00 00 00
FF FF FF FF
05 00 00 00
06 00 00 00
00 10 00 00
00 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[10240] PARAM-BLOCK[3]
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[10724] PARAM-BLOCK[4]
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
01 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[11208] PARAM-BLOCK[5]
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
02 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[11692] PARAM-BLOCK[6]
// TransformConstantBuffer_t
54 72 61 6E 73 66 6F 72 6D 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
// TransformConstantBuffer_t
54 72 61 6E 73 66 6F 72 6D 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
15 00 00 00
08 00 00 00
00 20 00 00
00 00 00 00
01 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[12176] PARAM-BLOCK[7]
// g_flScrollWaveCycleSkip0
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 43 79 63 6C 65 53 6B 69 70 30 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/34
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 34 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[12660] PARAM-BLOCK[8]
// g_flScrollWaveCycleSkip1
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 43 79 63 6C 65 53 6B 69 70 31 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/34
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 34 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[13144] PARAM-BLOCK[9]
// g_flScrollWaveCycleSkip2
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 43 79 63 6C 65 53 6B 69 70 32 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/34
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 34 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[13628] PARAM-BLOCK[10]
// g_flScrollWaveCycleSkip3
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 43 79 63 6C 65 53 6B 69 70 33 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/34
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 34 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[14112] PARAM-BLOCK[11]
// g_flScrollWaveHeight0
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 48 65 69 67 68 74 30 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/31
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 31 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
02 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (2,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 40 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (2,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[14596] PARAM-BLOCK[12]
// g_flScrollWaveHeight1
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 48 65 69 67 68 74 31 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/31
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 31 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
02 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (2,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 40 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (2,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[15080] PARAM-BLOCK[13]
// g_flScrollWaveHeight2
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 48 65 69 67 68 74 32 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/31
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 31 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
02 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (2,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 40 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (2,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[15564] PARAM-BLOCK[14]
// g_flScrollWaveHeight3
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 48 65 69 67 68 74 33 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/31
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 31 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
02 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (2,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 40 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (2,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[16048] PARAM-BLOCK[15]
// g_flScrollWaveOffsetSeconds0
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 4F 66 66 73 65 74 53 65 63 6F 6E 64 73 30 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/33
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 33 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[16532] PARAM-BLOCK[16]
// g_flScrollWaveOffsetSeconds1
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 4F 66 66 73 65 74 53 65 63 6F 6E 64 73 31 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/33
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 33 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[17016] PARAM-BLOCK[17]
// g_flScrollWaveOffsetSeconds2
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 4F 66 66 73 65 74 53 65 63 6F 6E 64 73 32 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/33
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 33 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[17500] PARAM-BLOCK[18]
// g_flScrollWaveOffsetSeconds3
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 4F 66 66 73 65 74 53 65 63 6F 6E 64 73 33 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/33
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 33 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
0A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (10,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 20 41 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (10,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[17984] PARAM-BLOCK[19]
// g_flScrollWaveSecondsPerCycle0
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 53 65 63 6F 6E 64 73 50 65 72 43 79 63 6C 65 30 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/32
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (6,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
32 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (50,1,1,1)
00 00 C0 40 00 00 00 00 00 00 00 00 00 00 00 00 // floats (6,0,0,0)
CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0.1,0,0,0)
00 00 48 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (50,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[18468] PARAM-BLOCK[20]
// g_flScrollWaveSecondsPerCycle1
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 53 65 63 6F 6E 64 73 50 65 72 43 79 63 6C 65 31 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/32
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (6,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
32 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (50,1,1,1)
00 00 C0 40 00 00 00 00 00 00 00 00 00 00 00 00 // floats (6,0,0,0)
CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0.1,0,0,0)
00 00 48 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (50,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[18952] PARAM-BLOCK[21]
// g_flScrollWaveSecondsPerCycle2
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 53 65 63 6F 6E 64 73 50 65 72 43 79 63 6C 65 32 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/32
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (6,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
32 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (50,1,1,1)
00 00 C0 40 00 00 00 00 00 00 00 00 00 00 00 00 // floats (6,0,0,0)
CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0.1,0,0,0)
00 00 48 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (50,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[19436] PARAM-BLOCK[22]
// g_flScrollWaveSecondsPerCycle3
67 5F 66 6C 53 63 72 6F 6C 6C 57 61 76 65 53 65 63 6F 6E 64 73 50 65 72 43 79 63 6C 65 33 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/32
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (6,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
32 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (50,1,1,1)
00 00 C0 40 00 00 00 00 00 00 00 00 00 00 00 00 // floats (6,0,0,0)
CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0.1,0,0,0)
00 00 48 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (50,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[19920] PARAM-BLOCK[23]
// g_flTexCoordRotate0
67 5F 66 6C 54 65 78 43 6F 6F 72 64 52 6F 74 61 74 65 30 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/20
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 32 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
98 FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00 // ints (-360,0,0,0)
68 01 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (360,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 B4 C3 00 00 00 00 00 00 00 00 00 00 00 00 // floats (-360,0,0,0)
00 00 B4 43 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (360,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[20404] PARAM-BLOCK[24]
// g_flTexCoordRotate1
67 5F 66 6C 54 65 78 43 6F 6F 72 64 52 6F 74 61 74 65 31 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/20
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 32 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
98 FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00 // ints (-360,0,0,0)
68 01 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (360,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 B4 C3 00 00 00 00 00 00 00 00 00 00 00 00 // floats (-360,0,0,0)
00 00 B4 43 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (360,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[20888] PARAM-BLOCK[25]
// g_flTexCoordRotate2
67 5F 66 6C 54 65 78 43 6F 6F 72 64 52 6F 74 61 74 65 32 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/20
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 32 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
98 FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00 // ints (-360,0,0,0)
68 01 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (360,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 B4 C3 00 00 00 00 00 00 00 00 00 00 00 00 // floats (-360,0,0,0)
00 00 B4 43 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (360,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[21372] PARAM-BLOCK[26]
// g_flTexCoordRotate3
67 5F 66 6C 54 65 78 43 6F 6F 72 64 52 6F 74 61 74 65 33 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/20
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 32 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
98 FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00 // ints (-360,0,0,0)
68 01 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (360,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 B4 C3 00 00 00 00 00 00 00 00 00 00 00 00 // floats (-360,0,0,0)
00 00 B4 43 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (360,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[21856] PARAM-BLOCK[27]
// g_flTexCoordScale0
67 5F 66 6C 54 65 78 43 6F 6F 72 64 53 63 61 6C 65 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/10
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 31 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
07 00 00 00
0C 00 00 00 // dyn-exp len
// dynamic expression
07 00 00 80 3F 1D B5 93 91 FA 16 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
40 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (64,1,1,1)
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 // floats (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (64,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[22356] PARAM-BLOCK[28]
// g_flTexCoordScale1
67 5F 66 6C 54 65 78 43 6F 6F 72 64 53 63 61 6C 65 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/10
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 31 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
07 00 00 00
0C 00 00 00 // dyn-exp len
// dynamic expression
07 00 00 80 3F 1D 36 67 3B 67 16 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
40 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (64,1,1,1)
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 // floats (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (64,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[22856] PARAM-BLOCK[29]
// g_flTexCoordScale2
67 5F 66 6C 54 65 78 43 6F 6F 72 64 53 63 61 6C 65 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/10
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 31 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
07 00 00 00
0C 00 00 00 // dyn-exp len
// dynamic expression
07 00 00 80 3F 1D 23 35 0A 36 16 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
40 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (64,1,1,1)
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 // floats (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (64,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[23356] PARAM-BLOCK[30]
// g_flTexCoordScale3
67 5F 66 6C 54 65 78 43 6F 6F 72 64 53 63 61 6C 65 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/10
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 31 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
07 00 00 00
0C 00 00 00 // dyn-exp len
// dynamic expression
07 00 00 80 3F 1D D2 F6 9A C7 16 00
FF FF FF FF
01 00 00 00
03 00 00 00
00 20 00 00
01 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
40 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (64,1,1,1)
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 // floats (1,0,0,0)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 42 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (64,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[23856] PARAM-BLOCK[31]
// g_tTransformTexture
67 5F 74 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
03 00 00 00 00 00 00 00
// TransformTexture
54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
01 00 00 00
FF FF FF FF
0E 00 00 00
04 00 00 00
00 18 00 00
01 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
01 36 65 C4 01 36 65 C4 01 36 65 C4 01 36 65 C4 // ints (-inf,-inf,-inf,-inf)
FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B FF C9 9A 3B // ints (inf,inf,inf,inf)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
28 6B 6E CE 28 6B 6E CE 28 6B 6E CE 28 6B 6E CE // floats (-inf,-inf,-inf,-inf)
28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E 28 6B 6E 4E // floats (inf,inf,inf,inf)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[24340] PARAM-BLOCK[32]
// g_vTexCoordOffset0
67 5F 76 54 65 78 43 6F 6F 72 64 4F 66 66 73 65 74 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/40
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 34 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[24824] PARAM-BLOCK[33]
// g_vTexCoordOffset1
67 5F 76 54 65 78 43 6F 6F 72 64 4F 66 66 73 65 74 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/40
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 34 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[25308] PARAM-BLOCK[34]
// g_vTexCoordOffset2
67 5F 76 54 65 78 43 6F 6F 72 64 4F 66 66 73 65 74 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/40
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 34 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[25792] PARAM-BLOCK[35]
// g_vTexCoordOffset3
67 5F 76 54 65 78 43 6F 6F 72 64 4F 66 66 73 65 74 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/40
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 34 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[26276] PARAM-BLOCK[36]
// g_vTexCoordScroll0
67 5F 76 54 65 78 43 6F 6F 72 64 53 63 72 6F 6C 6C 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 0/Texture Coords/30
4C 61 79 65 72 20 30 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[26760] PARAM-BLOCK[37]
// g_vTexCoordScroll1
67 5F 76 54 65 78 43 6F 6F 72 64 53 63 72 6F 6C 6C 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 1/Texture Coords/30
4C 61 79 65 72 20 31 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[27244] PARAM-BLOCK[38]
// g_vTexCoordScroll2
67 5F 76 54 65 78 43 6F 6F 72 64 53 63 72 6F 6C 6C 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 2/Texture Coords/30
4C 61 79 65 72 20 32 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[27728] PARAM-BLOCK[39]
// g_vTexCoordScroll3
67 5F 76 54 65 78 43 6F 6F 72 64 53 63 72 6F 6C 6C 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// Layer 3/Texture Coords/30
4C 61 79 65 72 20 33 2F 54 65 78 74 75 72 65 20 43 6F 6F 72 64 73 2F 33 30 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// param-type, 6 or 7 lead dynamic-exp. Known values: 0,1,5,6,7,8,10,11,13
00 00 00 00
FF FF FF FF
02 00 00 00
03 00 00 00
00 20 00 00
02 00 00 00
FF FF FF FF
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // ints (0,0,0,0)
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 // ints (-1,-1,0,0)
01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 // ints (1,1,1,1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // floats (0,0,0,0)
00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 00 // floats (-1,-1,0,0)
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F // floats (1,1,1,1)
FF FF FF FF 00 00 00 00 FF FF FF FF FF FF FF FF // ints (-1,0,-1,-1)
FF FF FF FF FF FF FF FF 00 00 00 00 FF FF FF FF // ints (-1,-1,0,-1)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[28212]
00 00 00 00 // 0 Mipmap blocks (280 bytes each)
[28216]
03 00 00 00 // 3 Buffer blocks (variable length)
[28220] BUFFER-BLOCK[0] PerViewConstantBuffer_t
50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
30 03 00 00 // 816 buffer-size
00 00 00 00
33 00 00 00 // 51 param-count
// g_matWorldToProjection
67 5F 6D 61 74 57 6F 72 6C 64 54 6F 50 72 6F 6A 65 63 74 69 6F 6E 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 // 0 buffer-offset
04 00 00 00 04 00 00 00 01 00 00 00 // (4,4,1) (vertex-size, attribute-count, length)
// g_matProjectionToWorld
67 5F 6D 61 74 50 72 6F 6A 65 63 74 69 6F 6E 54 6F 57 6F 72 6C 64 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
10 00 00 00 // 16 buffer-offset
04 00 00 00 04 00 00 00 01 00 00 00 // (4,4,1) (vertex-size, attribute-count, length)
// g_matWorldToView
67 5F 6D 61 74 57 6F 72 6C 64 54 6F 56 69 65 77 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
20 00 00 00 // 32 buffer-offset
04 00 00 00 04 00 00 00 01 00 00 00 // (4,4,1) (vertex-size, attribute-count, length)
// g_matViewToProjection
67 5F 6D 61 74 56 69 65 77 54 6F 50 72 6F 6A 65 63 74 69 6F 6E 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
30 00 00 00 // 48 buffer-offset
04 00 00 00 04 00 00 00 01 00 00 00 // (4,4,1) (vertex-size, attribute-count, length)
// g_vInvProjRow3
67 5F 76 49 6E 76 50 72 6F 6A 52 6F 77 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
40 00 00 00 // 64 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vClipPlane0
67 5F 76 43 6C 69 70 50 6C 61 6E 65 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
44 00 00 00 // 68 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_flToneMapScalarLinear
67 5F 66 6C 54 6F 6E 65 4D 61 70 53 63 61 6C 61 72 4C 69 6E 65 61 72 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
48 00 00 00 // 72 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flLightMapScalar
67 5F 66 6C 4C 69 67 68 74 4D 61 70 53 63 61 6C 61 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
49 00 00 00 // 73 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flEnvMapScalar
67 5F 66 6C 45 6E 76 4D 61 70 53 63 61 6C 61 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
4A 00 00 00 // 74 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flToneMapScalarGamma
67 5F 66 6C 54 6F 6E 65 4D 61 70 53 63 61 6C 61 72 47 61 6D 6D 61 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
4B 00 00 00 // 75 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vCameraPositionWs
67 5F 76 43 61 6D 65 72 61 50 6F 73 69 74 69 6F 6E 57 73 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
4C 00 00 00 // 76 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flViewportMinZ
67 5F 66 6C 56 69 65 77 70 6F 72 74 4D 69 6E 5A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
4F 00 00 00 // 79 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vCameraDirWs
67 5F 76 43 61 6D 65 72 61 44 69 72 57 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
50 00 00 00 // 80 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flViewportMaxZ
67 5F 66 6C 56 69 65 77 70 6F 72 74 4D 61 78 5A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
53 00 00 00 // 83 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vCameraUpDirWs
67 5F 76 43 61 6D 65 72 61 55 70 44 69 72 57 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
54 00 00 00 // 84 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flTime
67 5F 66 6C 54 69 6D 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
57 00 00 00 // 87 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vDepthPsToVsConversion
67 5F 76 44 65 70 74 68 50 73 54 6F 56 73 43 6F 6E 76 65 72 73 69 6F 6E 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
58 00 00 00 // 88 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flNearPlane
67 5F 66 6C 4E 65 61 72 50 6C 61 6E 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
5B 00 00 00 // 91 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFarPlane
67 5F 66 6C 46 61 72 50 6C 61 6E 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
5C 00 00 00 // 92 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flLightBinnerFarPlane
67 5F 66 6C 4C 69 67 68 74 42 69 6E 6E 65 72 46 61 72 50 6C 61 6E 65 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
5D 00 00 00 // 93 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vInvViewportSize
67 5F 76 49 6E 76 56 69 65 77 70 6F 72 74 53 69 7A 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
5E 00 00 00 // 94 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vViewportToGBufferRatio
67 5F 76 56 69 65 77 70 6F 72 74 54 6F 47 42 75 66 66 65 72 52 61 74 69 6F 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
60 00 00 00 // 96 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vMorphTextureAtlasSize
67 5F 76 4D 6F 72 70 68 54 65 78 74 75 72 65 41 74 6C 61 73 53 69 7A 65 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
62 00 00 00 // 98 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vInvGBufferSize
67 5F 76 49 6E 76 47 42 75 66 66 65 72 53 69 7A 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
64 00 00 00 // 100 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vViewportOffset
67 5F 76 56 69 65 77 70 6F 72 74 4F 66 66 73 65 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
68 00 00 00 // 104 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vViewportSize
67 5F 76 56 69 65 77 70 6F 72 74 53 69 7A 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
6A 00 00 00 // 106 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vRenderTargetSize
67 5F 76 52 65 6E 64 65 72 54 61 72 67 65 74 53 69 7A 65 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
6C 00 00 00 // 108 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_flFogBlendToBackground
67 5F 66 6C 46 6F 67 42 6C 65 6E 64 54 6F 42 61 63 6B 67 72 6F 75 6E 64 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
6E 00 00 00 // 110 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flHenyeyGreensteinCoeff
67 5F 66 6C 48 65 6E 79 65 79 47 72 65 65 6E 73 74 65 69 6E 43 6F 65 66 66 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
6F 00 00 00 // 111 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vFogColor
67 5F 76 46 6F 67 43 6F 6C 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
70 00 00 00 // 112 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flNegFogStartOverFogRange
67 5F 66 6C 4E 65 67 46 6F 67 53 74 61 72 74 4F 76 65 72 46 6F 67 52 61 6E 67 65 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
73 00 00 00 // 115 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flInvFogRange
67 5F 66 6C 49 6E 76 46 6F 67 52 61 6E 67 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
74 00 00 00 // 116 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFogMaxDensity
67 5F 66 6C 46 6F 67 4D 61 78 44 65 6E 73 69 74 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
75 00 00 00 // 117 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFogExponent
67 5F 66 6C 46 6F 67 45 78 70 6F 6E 65 6E 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
76 00 00 00 // 118 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flMod2xIdentity
67 5F 66 6C 4D 6F 64 32 78 49 64 65 6E 74 69 74 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
77 00 00 00 // 119 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_bStereoEnabled
67 5F 62 53 74 65 72 65 6F 45 6E 61 62 6C 65 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
78 00 00 00 // 120 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flStereoCameraIndex
67 5F 66 6C 53 74 65 72 65 6F 43 61 6D 65 72 61 49 6E 64 65 78 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
79 00 00 00 // 121 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_fInvViewportZRange
67 5F 66 49 6E 76 56 69 65 77 70 6F 72 74 5A 52 61 6E 67 65 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
7A 00 00 00 // 122 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_fMinViewportZScaled
67 5F 66 4D 69 6E 56 69 65 77 70 6F 72 74 5A 53 63 61 6C 65 64 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
7B 00 00 00 // 123 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vMiddleEyePositionWs
67 5F 76 4D 69 64 64 6C 65 45 79 65 50 6F 73 69 74 69 6F 6E 57 73 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
7C 00 00 00 // 124 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flPad2
67 5F 66 6C 50 61 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
7F 00 00 00 // 127 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_matWorldToProjectionMultiview
67 5F 6D 61 74 57 6F 72 6C 64 54 6F 50 72 6F 6A 65 63 74 69 6F 6E 4D 75 6C 74 69 76 69 65 77 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
80 00 00 00 // 128 buffer-offset
04 00 00 00 04 00 00 00 02 00 00 00 // (4,4,2) (vertex-size, attribute-count, length)
// g_vCameraPositionWsMultiview
67 5F 76 43 61 6D 65 72 61 50 6F 73 69 74 69 6F 6E 57 73 4D 75 6C 74 69 76 69 65 77 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
A0 00 00 00 // 160 buffer-offset
04 00 00 00 01 00 00 00 02 00 00 00 // (4,1,2) (vertex-size, attribute-count, length)
// g_vFrameBufferCopyInvSizeAndUvScale
67 5F 76 46 72 61 6D 65 42 75 66 66 65 72 43 6F 70 79 49 6E 76 53 69 7A 65 41 6E 64 55 76 53 63
61 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
A8 00 00 00 // 168 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vCameraAngles
67 5F 76 43 61 6D 65 72 61 41 6E 67 6C 65 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
AC 00 00 00 // 172 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vWorldToCameraOffset
67 5F 76 57 6F 72 6C 64 54 6F 43 61 6D 65 72 61 4F 66 66 73 65 74 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0 00 00 00 // 176 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vWorldToCameraOffsetMultiview
67 5F 76 57 6F 72 6C 64 54 6F 43 61 6D 65 72 61 4F 66 66 73 65 74 4D 75 6C 74 69 76 69 65 77 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B4 00 00 00 // 180 buffer-offset
04 00 00 00 01 00 00 00 02 00 00 00 // (4,1,2) (vertex-size, attribute-count, length)
// g_vPerViewConstantExtraData0
67 5F 76 50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 45 78 74 72 61 44 61 74 61 30 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
BC 00 00 00 // 188 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vPerViewConstantExtraData1
67 5F 76 50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 45 78 74 72 61 44 61 74 61 31 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
C0 00 00 00 // 192 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vPerViewConstantExtraData2
67 5F 76 50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 45 78 74 72 61 44 61 74 61 32 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
C4 00 00 00 // 196 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vPerViewConstantExtraData3
67 5F 76 50 65 72 56 69 65 77 43 6F 6E 73 74 61 6E 74 45 78 74 72 61 44 61 74 61 33 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
C8 00 00 00 // 200 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
32 35 70 88 // bufferID (some kind of crc/check)
[32380] BUFFER-BLOCK[1] TransformConstantBuffer_t
54 72 61 6E 73 66 6F 72 6D 43 6F 6E 73 74 61 6E 74 42 75 66 66 65 72 5F 74 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 40 00 00 // 16384 buffer-size
00 00 00 00
01 00 00 00 // 1 param-count
// g_flTransformData
67 5F 66 6C 54 72 61 6E 73 66 6F 72 6D 44 61 74 61 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 // 0 buffer-offset
04 00 00 00 01 00 00 00 00 04 00 00 // (4,1,1024) (vertex-size, attribute-count, length)
7E 38 5A 29 // bufferID (some kind of crc/check)
[32540] BUFFER-BLOCK[2] DotaGlobalParams_t
44 6F 74 61 47 6C 6F 62 61 6C 50 61 72 61 6D 73 5F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
20 01 00 00 // 288 buffer-size
00 00 00 00
1B 00 00 00 // 27 param-count
// g_vGlobalLightDir
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 44 69 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 // 0 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightColor
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 43 6F 6C 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 // 4 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightSpecularScale
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 53 70 65 63 75 6C 61 72 53 63 61 6C 65 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
07 00 00 00 // 7 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightSpecularDir
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 53 70 65 63 75 6C 61 72 44 69 72 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 00 00 // 8 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightSpecularExp
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 53 70 65 63 75 6C 61 72 45 78 70 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0B 00 00 00 // 11 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightSpecularColor
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 53 70 65 63 75 6C 61 72 43 6F 6C 6F 72 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0C 00 00 00 // 12 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightSpecularIndependence
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 53 70 65 63 75 6C 61 72 49 6E 64 65 70 65 6E 64 65
6E 63 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0F 00 00 00 // 15 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightAmbientDir
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 44 69 72 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
10 00 00 00 // 16 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightAmbientScale1
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 53 63 61 6C 65 31 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
13 00 00 00 // 19 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightAmbientColor1
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 43 6F 6C 6F 72 31 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
14 00 00 00 // 20 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightAmbientScale2
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 53 63 61 6C 65 32 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
17 00 00 00 // 23 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightAmbientColor2
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 43 6F 6C 6F 72 32 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
18 00 00 00 // 24 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightAmbientScale2Hero
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 53 63 61 6C 65 32 48 65 72 6F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
1B 00 00 00 // 27 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vGlobalCloud1Offset
67 5F 76 47 6C 6F 62 61 6C 43 6C 6F 75 64 31 4F 66 66 73 65 74 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
1C 00 00 00 // 28 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vGlobalCloud2Offset
67 5F 76 47 6C 6F 62 61 6C 43 6C 6F 75 64 32 4F 66 66 73 65 74 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
1E 00 00 00 // 30 buffer-offset
02 00 00 00 01 00 00 00 01 00 00 00 // (2,1,1) (vertex-size, attribute-count, length)
// g_vFowColor
67 5F 76 46 6F 77 43 6F 6C 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
20 00 00 00 // 32 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalCloudScale
67 5F 66 6C 47 6C 6F 62 61 6C 43 6C 6F 75 64 53 63 61 6C 65 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
23 00 00 00 // 35 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFowDarkness
67 5F 66 6C 46 6F 77 44 61 72 6B 6E 65 73 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
24 00 00 00 // 36 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFowGrayFactor
67 5F 66 6C 46 6F 77 47 72 61 79 46 61 63 74 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
25 00 00 00 // 37 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFowColorFactor
67 5F 66 6C 46 6F 77 43 6F 6C 6F 72 46 61 63 74 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
26 00 00 00 // 38 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_flFowGrayHilights
67 5F 66 6C 46 6F 77 47 72 61 79 48 69 6C 69 67 68 74 73 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
27 00 00 00 // 39 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
// g_vFowWorldSize
67 5F 76 46 6F 77 57 6F 72 6C 64 53 69 7A 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
28 00 00 00 // 40 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vFowTexOffsets
67 5F 76 46 6F 77 54 65 78 4F 66 66 73 65 74 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
2C 00 00 00 // 44 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_matShadowWorldToTexture
67 5F 6D 61 74 53 68 61 64 6F 77 57 6F 72 6C 64 54 6F 54 65 78 74 75 72 65 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
30 00 00 00 // 48 buffer-offset
04 00 00 00 04 00 00 00 01 00 00 00 // (4,4,1) (vertex-size, attribute-count, length)
// g_vInvShadowDepthTextureSize
67 5F 76 49 6E 76 53 68 61 64 6F 77 44 65 70 74 68 54 65 78 74 75 72 65 53 69 7A 65 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
40 00 00 00 // 64 buffer-offset
04 00 00 00 01 00 00 00 01 00 00 00 // (4,1,1) (vertex-size, attribute-count, length)
// g_vGlobalLightAmbientColor3
67 5F 76 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 43 6F 6C 6F 72 33 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
44 00 00 00 // 68 buffer-offset
03 00 00 00 01 00 00 00 01 00 00 00 // (3,1,1) (vertex-size, attribute-count, length)
// g_flGlobalLightAmbientShadowAmount
67 5F 66 6C 47 6C 6F 62 61 6C 4C 69 67 68 74 41 6D 62 69 65 6E 74 53 68 61 64 6F 77 41 6D 6F 75
6E 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
47 00 00 00 // 71 buffer-offset
01 00 00 00 01 00 00 00 01 00 00 00 // (1,1,1) (vertex-size, attribute-count, length)
14 3D E3 61 // bufferID (some kind of crc/check)
[34780]
06 00 00 00 // 6 symbol/names blocks
[34784] SYMBOL-NAMES-BLOCK[0]
07 00 00 00 // 7 string groups in this block
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[35124] SYMBOL-NAMES-BLOCK[1]
08 00 00 00 // 8 string groups in this block
// vBlendIndices
76 42 6C 65 6E 64 49 6E 64 69 63 65 73 00
// BLENDINDICES
42 4C 45 4E 44 49 4E 44 49 43 45 53 00
// BlendIndices
42 6C 65 6E 64 49 6E 64 69 63 65 73 00
00 00 00 00
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[35508] SYMBOL-NAMES-BLOCK[2]
09 00 00 00 // 9 string groups in this block
// vBlendIndices
76 42 6C 65 6E 64 49 6E 64 69 63 65 73 00
// BLENDINDICES
42 4C 45 4E 44 49 4E 44 49 43 45 53 00
// BlendIndices
42 6C 65 6E 64 49 6E 64 69 63 65 73 00
00 00 00 00
// vBlendWeight
76 42 6C 65 6E 64 57 65 69 67 68 74 00
// BLENDWEIGHT
42 4C 45 4E 44 57 45 49 47 48 54 00
// BlendWeight
42 6C 65 6E 64 57 65 69 67 68 74 00
00 00 00 00
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[35933] SYMBOL-NAMES-BLOCK[3]
08 00 00 00 // 8 string groups in this block
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTangentUOs_flTangentVSign
76 54 61 6E 67 65 6E 74 55 4F 73 5F 66 6C 54 61 6E 67 65 6E 74 56 53 69 67 6E 00
// TANGENT
54 41 4E 47 45 4E 54 00
// TangentU_SignV
54 61 6E 67 65 6E 74 55 5F 53 69 67 6E 56 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[36327] SYMBOL-NAMES-BLOCK[4]
09 00 00 00 // 9 string groups in this block
// vBlendIndices
76 42 6C 65 6E 64 49 6E 64 69 63 65 73 00
// BLENDINDICES
42 4C 45 4E 44 49 4E 44 49 43 45 53 00
// BlendIndices
42 6C 65 6E 64 49 6E 64 69 63 65 73 00
00 00 00 00
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTangentUOs_flTangentVSign
76 54 61 6E 67 65 6E 74 55 4F 73 5F 66 6C 54 61 6E 67 65 6E 74 56 53 69 67 6E 00
// TANGENT
54 41 4E 47 45 4E 54 00
// TangentU_SignV
54 61 6E 67 65 6E 74 55 5F 53 69 67 6E 56 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[36765] SYMBOL-NAMES-BLOCK[5]
0A 00 00 00 // 10 string groups in this block
// vBlendIndices
76 42 6C 65 6E 64 49 6E 64 69 63 65 73 00
// BLENDINDICES
42 4C 45 4E 44 49 4E 44 49 43 45 53 00
// BlendIndices
42 6C 65 6E 64 49 6E 64 69 63 65 73 00
00 00 00 00
// vBlendWeight
76 42 6C 65 6E 64 57 65 69 67 68 74 00
// BLENDWEIGHT
42 4C 45 4E 44 57 45 49 47 48 54 00
// BlendWeight
42 6C 65 6E 64 57 65 69 67 68 74 00
00 00 00 00
// vNormalOs
76 4E 6F 72 6D 61 6C 4F 73 00
// NORMAL
4E 4F 52 4D 41 4C 00
// OptionallyCompressedTangentFrame
4F 70 74 69 6F 6E 61 6C 6C 79 43 6F 6D 70 72 65 73 73 65 64 54 61 6E 67 65 6E 74 46 72 61 6D 65
00
00 00 00 00
// vPositionOs
76 50 6F 73 69 74 69 6F 6E 4F 73 00
// POSITION
50 4F 53 49 54 49 4F 4E 00
// PosXyz
50 6F 73 58 79 7A 00
00 00 00 00
// vTangentUOs_flTangentVSign
76 54 61 6E 67 65 6E 74 55 4F 73 5F 66 6C 54 61 6E 67 65 6E 74 56 53 69 67 6E 00
// TANGENT
54 41 4E 47 45 4E 54 00
// TangentU_SignV
54 61 6E 67 65 6E 74 55 5F 53 69 67 6E 56 00
00 00 00 00
// vTexCoord
76 54 65 78 43 6F 6F 72 64 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// LowPrecisionUv
4C 6F 77 50 72 65 63 69 73 69 6F 6E 55 76 00
00 00 00 00
// vColorBlendValues
76 43 6F 6C 6F 72 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 00
01 00 00 00
// vAlphaBlendValues
76 41 6C 70 68 61 42 6C 65 6E 64 56 61 6C 75 65 73 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintBlendParams1
56 65 72 74 65 78 50 61 69 6E 74 42 6C 65 6E 64 50 61 72 61 6D 73 31 00
02 00 00 00
// vBlendColorTint
76 42 6C 65 6E 64 43 6F 6C 6F 72 54 69 6E 74 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// VertexPaintTintColor
56 65 72 74 65 78 50 61 69 6E 74 54 69 6E 74 43 6F 6C 6F 72 00
03 00 00 00
// vTransformTextureUV
76 54 72 61 6E 73 66 6F 72 6D 54 65 78 74 75 72 65 55 56 00
// TEXCOORD
54 45 58 43 4F 4F 52 44 00
// InstanceTransformUv
49 6E 73 74 61 6E 63 65 54 72 61 6E 73 66 6F 72 6D 55 76 00
0D 00 00 00
[37244]
98 00 00 00 // 152 zframes
[37248] zFrame IDs
00 00 00 00 00 00 00 00 // zframe[0x00000000] 00000000000000000000 (bin.)
01 00 00 00 00 00 00 00 // zframe[0x00000001] 00000000000000000001 (bin.)
02 00 00 00 00 00 00 00 // zframe[0x00000002] 00000000000000000010 (bin.)
03 00 00 00 00 00 00 00 // zframe[0x00000003] 00000000000000000011 (bin.)
04 00 00 00 00 00 00 00 // zframe[0x00000004] 00000000000000000100 (bin.)
05 00 00 00 00 00 00 00 // zframe[0x00000005] 00000000000000000101 (bin.)
08 00 00 00 00 00 00 00 // zframe[0x00000008] 00000000000000001000 (bin.)
09 00 00 00 00 00 00 00 // zframe[0x00000009] 00000000000000001001 (bin.)
0A 00 00 00 00 00 00 00 // zframe[0x0000000a] 00000000000000001010 (bin.)
0B 00 00 00 00 00 00 00 // zframe[0x0000000b] 00000000000000001011 (bin.)
18 00 00 00 00 00 00 00 // zframe[0x00000018] 00000000000000011000 (bin.)
19 00 00 00 00 00 00 00 // zframe[0x00000019] 00000000000000011001 (bin.)
1A 00 00 00 00 00 00 00 // zframe[0x0000001a] 00000000000000011010 (bin.)
1B 00 00 00 00 00 00 00 // zframe[0x0000001b] 00000000000000011011 (bin.)
20 00 00 00 00 00 00 00 // zframe[0x00000020] 00000000000000100000 (bin.)
21 00 00 00 00 00 00 00 // zframe[0x00000021] 00000000000000100001 (bin.)
22 00 00 00 00 00 00 00 // zframe[0x00000022] 00000000000000100010 (bin.)
23 00 00 00 00 00 00 00 // zframe[0x00000023] 00000000000000100011 (bin.)
24 00 00 00 00 00 00 00 // zframe[0x00000024] 00000000000000100100 (bin.)
25 00 00 00 00 00 00 00 // zframe[0x00000025] 00000000000000100101 (bin.)
28 00 00 00 00 00 00 00 // zframe[0x00000028] 00000000000000101000 (bin.)
29 00 00 00 00 00 00 00 // zframe[0x00000029] 00000000000000101001 (bin.)
2A 00 00 00 00 00 00 00 // zframe[0x0000002a] 00000000000000101010 (bin.)
2B 00 00 00 00 00 00 00 // zframe[0x0000002b] 00000000000000101011 (bin.)
38 00 00 00 00 00 00 00 // zframe[0x00000038] 00000000000000111000 (bin.)
39 00 00 00 00 00 00 00 // zframe[0x00000039] 00000000000000111001 (bin.)
3A 00 00 00 00 00 00 00 // zframe[0x0000003a] 00000000000000111010 (bin.)
3B 00 00 00 00 00 00 00 // zframe[0x0000003b] 00000000000000111011 (bin.)
40 00 00 00 00 00 00 00 // zframe[0x00000040] 00000000000001000000 (bin.)
41 00 00 00 00 00 00 00 // zframe[0x00000041] 00000000000001000001 (bin.)
42 00 00 00 00 00 00 00 // zframe[0x00000042] 00000000000001000010 (bin.)
43 00 00 00 00 00 00 00 // zframe[0x00000043] 00000000000001000011 (bin.)
48 00 00 00 00 00 00 00 // zframe[0x00000048] 00000000000001001000 (bin.)
49 00 00 00 00 00 00 00 // zframe[0x00000049] 00000000000001001001 (bin.)
4A 00 00 00 00 00 00 00 // zframe[0x0000004a] 00000000000001001010 (bin.)
4B 00 00 00 00 00 00 00 // zframe[0x0000004b] 00000000000001001011 (bin.)
58 00 00 00 00 00 00 00 // zframe[0x00000058] 00000000000001011000 (bin.)
59 00 00 00 00 00 00 00 // zframe[0x00000059] 00000000000001011001 (bin.)
5A 00 00 00 00 00 00 00 // zframe[0x0000005a] 00000000000001011010 (bin.)
5B 00 00 00 00 00 00 00 // zframe[0x0000005b] 00000000000001011011 (bin.)
60 00 00 00 00 00 00 00 // zframe[0x00000060] 00000000000001100000 (bin.)
61 00 00 00 00 00 00 00 // zframe[0x00000061] 00000000000001100001 (bin.)
62 00 00 00 00 00 00 00 // zframe[0x00000062] 00000000000001100010 (bin.)
63 00 00 00 00 00 00 00 // zframe[0x00000063] 00000000000001100011 (bin.)
68 00 00 00 00 00 00 00 // zframe[0x00000068] 00000000000001101000 (bin.)
69 00 00 00 00 00 00 00 // zframe[0x00000069] 00000000000001101001 (bin.)
6A 00 00 00 00 00 00 00 // zframe[0x0000006a] 00000000000001101010 (bin.)
6B 00 00 00 00 00 00 00 // zframe[0x0000006b] 00000000000001101011 (bin.)
78 00 00 00 00 00 00 00 // zframe[0x00000078] 00000000000001111000 (bin.)
79 00 00 00 00 00 00 00 // zframe[0x00000079] 00000000000001111001 (bin.)
7A 00 00 00 00 00 00 00 // zframe[0x0000007a] 00000000000001111010 (bin.)
7B 00 00 00 00 00 00 00 // zframe[0x0000007b] 00000000000001111011 (bin.)
80 00 00 00 00 00 00 00 // zframe[0x00000080] 00000000000010000000 (bin.)
81 00 00 00 00 00 00 00 // zframe[0x00000081] 00000000000010000001 (bin.)
82 00 00 00 00 00 00 00 // zframe[0x00000082] 00000000000010000010 (bin.)
83 00 00 00 00 00 00 00 // zframe[0x00000083] 00000000000010000011 (bin.)
88 00 00 00 00 00 00 00 // zframe[0x00000088] 00000000000010001000 (bin.)
89 00 00 00 00 00 00 00 // zframe[0x00000089] 00000000000010001001 (bin.)
8A 00 00 00 00 00 00 00 // zframe[0x0000008a] 00000000000010001010 (bin.)
8B 00 00 00 00 00 00 00 // zframe[0x0000008b] 00000000000010001011 (bin.)
98 00 00 00 00 00 00 00 // zframe[0x00000098] 00000000000010011000 (bin.)
99 00 00 00 00 00 00 00 // zframe[0x00000099] 00000000000010011001 (bin.)
9A 00 00 00 00 00 00 00 // zframe[0x0000009a] 00000000000010011010 (bin.)
9B 00 00 00 00 00 00 00 // zframe[0x0000009b] 00000000000010011011 (bin.)
A0 00 00 00 00 00 00 00 // zframe[0x000000a0] 00000000000010100000 (bin.)
A1 00 00 00 00 00 00 00 // zframe[0x000000a1] 00000000000010100001 (bin.)
A2 00 00 00 00 00 00 00 // zframe[0x000000a2] 00000000000010100010 (bin.)
A3 00 00 00 00 00 00 00 // zframe[0x000000a3] 00000000000010100011 (bin.)
A8 00 00 00 00 00 00 00 // zframe[0x000000a8] 00000000000010101000 (bin.)
A9 00 00 00 00 00 00 00 // zframe[0x000000a9] 00000000000010101001 (bin.)
AA 00 00 00 00 00 00 00 // zframe[0x000000aa] 00000000000010101010 (bin.)
AB 00 00 00 00 00 00 00 // zframe[0x000000ab] 00000000000010101011 (bin.)
B8 00 00 00 00 00 00 00 // zframe[0x000000b8] 00000000000010111000 (bin.)
B9 00 00 00 00 00 00 00 // zframe[0x000000b9] 00000000000010111001 (bin.)
BA 00 00 00 00 00 00 00 // zframe[0x000000ba] 00000000000010111010 (bin.)
BB 00 00 00 00 00 00 00 // zframe[0x000000bb] 00000000000010111011 (bin.)
00 01 00 00 00 00 00 00 // zframe[0x00000100] 00000000000100000000 (bin.)
01 01 00 00 00 00 00 00 // zframe[0x00000101] 00000000000100000001 (bin.)
02 01 00 00 00 00 00 00 // zframe[0x00000102] 00000000000100000010 (bin.)
03 01 00 00 00 00 00 00 // zframe[0x00000103] 00000000000100000011 (bin.)
04 01 00 00 00 00 00 00 // zframe[0x00000104] 00000000000100000100 (bin.)
05 01 00 00 00 00 00 00 // zframe[0x00000105] 00000000000100000101 (bin.)
08 01 00 00 00 00 00 00 // zframe[0x00000108] 00000000000100001000 (bin.)
09 01 00 00 00 00 00 00 // zframe[0x00000109] 00000000000100001001 (bin.)
0A 01 00 00 00 00 00 00 // zframe[0x0000010a] 00000000000100001010 (bin.)
0B 01 00 00 00 00 00 00 // zframe[0x0000010b] 00000000000100001011 (bin.)
18 01 00 00 00 00 00 00 // zframe[0x00000118] 00000000000100011000 (bin.)
19 01 00 00 00 00 00 00 // zframe[0x00000119] 00000000000100011001 (bin.)
1A 01 00 00 00 00 00 00 // zframe[0x0000011a] 00000000000100011010 (bin.)
1B 01 00 00 00 00 00 00 // zframe[0x0000011b] 00000000000100011011 (bin.)
20 01 00 00 00 00 00 00 // zframe[0x00000120] 00000000000100100000 (bin.)
21 01 00 00 00 00 00 00 // zframe[0x00000121] 00000000000100100001 (bin.)
22 01 00 00 00 00 00 00 // zframe[0x00000122] 00000000000100100010 (bin.)
23 01 00 00 00 00 00 00 // zframe[0x00000123] 00000000000100100011 (bin.)
24 01 00 00 00 00 00 00 // zframe[0x00000124] 00000000000100100100 (bin.)
25 01 00 00 00 00 00 00 // zframe[0x00000125] 00000000000100100101 (bin.)
28 01 00 00 00 00 00 00 // zframe[0x00000128] 00000000000100101000 (bin.)
29 01 00 00 00 00 00 00 // zframe[0x00000129] 00000000000100101001 (bin.)
2A 01 00 00 00 00 00 00 // zframe[0x0000012a] 00000000000100101010 (bin.)
2B 01 00 00 00 00 00 00 // zframe[0x0000012b] 00000000000100101011 (bin.)
38 01 00 00 00 00 00 00 // zframe[0x00000138] 00000000000100111000 (bin.)
39 01 00 00 00 00 00 00 // zframe[0x00000139] 00000000000100111001 (bin.)
3A 01 00 00 00 00 00 00 // zframe[0x0000013a] 00000000000100111010 (bin.)
3B 01 00 00 00 00 00 00 // zframe[0x0000013b] 00000000000100111011 (bin.)
40 01 00 00 00 00 00 00 // zframe[0x00000140] 00000000000101000000 (bin.)
41 01 00 00 00 00 00 00 // zframe[0x00000141] 00000000000101000001 (bin.)
42 01 00 00 00 00 00 00 // zframe[0x00000142] 00000000000101000010 (bin.)
43 01 00 00 00 00 00 00 // zframe[0x00000143] 00000000000101000011 (bin.)
48 01 00 00 00 00 00 00 // zframe[0x00000148] 00000000000101001000 (bin.)
49 01 00 00 00 00 00 00 // zframe[0x00000149] 00000000000101001001 (bin.)
4A 01 00 00 00 00 00 00 // zframe[0x0000014a] 00000000000101001010 (bin.)
4B 01 00 00 00 00 00 00 // zframe[0x0000014b] 00000000000101001011 (bin.)
58 01 00 00 00 00 00 00 // zframe[0x00000158] 00000000000101011000 (bin.)
59 01 00 00 00 00 00 00 // zframe[0x00000159] 00000000000101011001 (bin.)
5A 01 00 00 00 00 00 00 // zframe[0x0000015a] 00000000000101011010 (bin.)
5B 01 00 00 00 00 00 00 // zframe[0x0000015b] 00000000000101011011 (bin.)
60 01 00 00 00 00 00 00 // zframe[0x00000160] 00000000000101100000 (bin.)
61 01 00 00 00 00 00 00 // zframe[0x00000161] 00000000000101100001 (bin.)
62 01 00 00 00 00 00 00 // zframe[0x00000162] 00000000000101100010 (bin.)
63 01 00 00 00 00 00 00 // zframe[0x00000163] 00000000000101100011 (bin.)
68 01 00 00 00 00 00 00 // zframe[0x00000168] 00000000000101101000 (bin.)
69 01 00 00 00 00 00 00 // zframe[0x00000169] 00000000000101101001 (bin.)
6A 01 00 00 00 00 00 00 // zframe[0x0000016a] 00000000000101101010 (bin.)
6B 01 00 00 00 00 00 00 // zframe[0x0000016b] 00000000000101101011 (bin.)
78 01 00 00 00 00 00 00 // zframe[0x00000178] 00000000000101111000 (bin.)
79 01 00 00 00 00 00 00 // zframe[0x00000179] 00000000000101111001 (bin.)
7A 01 00 00 00 00 00 00 // zframe[0x0000017a] 00000000000101111010 (bin.)
7B 01 00 00 00 00 00 00 // zframe[0x0000017b] 00000000000101111011 (bin.)
80 01 00 00 00 00 00 00 // zframe[0x00000180] 00000000000110000000 (bin.)
81 01 00 00 00 00 00 00 // zframe[0x00000181] 00000000000110000001 (bin.)
82 01 00 00 00 00 00 00 // zframe[0x00000182] 00000000000110000010 (bin.)
83 01 00 00 00 00 00 00 // zframe[0x00000183] 00000000000110000011 (bin.)
88 01 00 00 00 00 00 00 // zframe[0x00000188] 00000000000110001000 (bin.)
89 01 00 00 00 00 00 00 // zframe[0x00000189] 00000000000110001001 (bin.)
8A 01 00 00 00 00 00 00 // zframe[0x0000018a] 00000000000110001010 (bin.)
8B 01 00 00 00 00 00 00 // zframe[0x0000018b] 00000000000110001011 (bin.)
98 01 00 00 00 00 00 00 // zframe[0x00000198] 00000000000110011000 (bin.)
99 01 00 00 00 00 00 00 // zframe[0x00000199] 00000000000110011001 (bin.)
9A 01 00 00 00 00 00 00 // zframe[0x0000019a] 00000000000110011010 (bin.)
9B 01 00 00 00 00 00 00 // zframe[0x0000019b] 00000000000110011011 (bin.)
A0 01 00 00 00 00 00 00 // zframe[0x000001a0] 00000000000110100000 (bin.)
A1 01 00 00 00 00 00 00 // zframe[0x000001a1] 00000000000110100001 (bin.)
A2 01 00 00 00 00 00 00 // zframe[0x000001a2] 00000000000110100010 (bin.)
A3 01 00 00 00 00 00 00 // zframe[0x000001a3] 00000000000110100011 (bin.)
A8 01 00 00 00 00 00 00 // zframe[0x000001a8] 00000000000110101000 (bin.)
A9 01 00 00 00 00 00 00 // zframe[0x000001a9] 00000000000110101001 (bin.)
AA 01 00 00 00 00 00 00 // zframe[0x000001aa] 00000000000110101010 (bin.)
AB 01 00 00 00 00 00 00 // zframe[0x000001ab] 00000000000110101011 (bin.)
B8 01 00 00 00 00 00 00 // zframe[0x000001b8] 00000000000110111000 (bin.)
B9 01 00 00 00 00 00 00 // zframe[0x000001b9] 00000000000110111001 (bin.)
BA 01 00 00 00 00 00 00 // zframe[0x000001ba] 00000000000110111010 (bin.)
BB 01 00 00 00 00 00 00 // zframe[0x000001bb] 00000000000110111011 (bin.)
[38464] zFrame file offsets
A4 98 00 00 // 39076 offset of zframe[0x00000000]
15 B2 00 00 // 45589 offset of zframe[0x00000001]
E7 C9 00 00 // 51687 offset of zframe[0x00000002]
68 E8 00 00 // 59496 offset of zframe[0x00000003]
2D 05 01 00 // 66861 offset of zframe[0x00000004]
AE 23 01 00 // 74670 offset of zframe[0x00000005]
73 40 01 00 // 82035 offset of zframe[0x00000008]
E4 59 01 00 // 88548 offset of zframe[0x00000009]
B6 71 01 00 // 94646 offset of zframe[0x0000000a]
37 90 01 00 // 102455 offset of zframe[0x0000000b]
FC AC 01 00 // 109820 offset of zframe[0x00000018]
15 D0 01 00 // 118805 offset of zframe[0x00000019]
1A F1 01 00 // 127258 offset of zframe[0x0000001a]
F2 19 02 00 // 137714 offset of zframe[0x0000001b]
DA 40 02 00 // 147674 offset of zframe[0x00000020]
D8 5A 02 00 // 154328 offset of zframe[0x00000021]
4F 73 02 00 // 160591 offset of zframe[0x00000022]
78 92 02 00 // 168568 offset of zframe[0x00000023]
CF AF 02 00 // 176079 offset of zframe[0x00000024]
F8 CE 02 00 // 184056 offset of zframe[0x00000025]
4F EC 02 00 // 191567 offset of zframe[0x00000028]
4D 06 03 00 // 198221 offset of zframe[0x00000029]
C4 1E 03 00 // 204484 offset of zframe[0x0000002a]
ED 3D 03 00 // 212461 offset of zframe[0x0000002b]
44 5B 03 00 // 219972 offset of zframe[0x00000038]
23 7F 03 00 // 229155 offset of zframe[0x00000039]
09 A1 03 00 // 237833 offset of zframe[0x0000003a]
D9 CA 03 00 // 248537 offset of zframe[0x0000003b]
AF F2 03 00 // 258735 offset of zframe[0x00000040]
36 11 04 00 // 266550 offset of zframe[0x00000041]
22 2E 04 00 // 273954 offset of zframe[0x00000042]
98 53 04 00 // 283544 offset of zframe[0x00000043]
1F 77 04 00 // 292639 offset of zframe[0x00000048]
A6 95 04 00 // 300454 offset of zframe[0x00000049]
92 B2 04 00 // 307858 offset of zframe[0x0000004a]
08 D8 04 00 // 317448 offset of zframe[0x0000004b]
8F FB 04 00 // 326543 offset of zframe[0x00000058]
76 25 05 00 // 337270 offset of zframe[0x00000059]
A0 4D 05 00 // 347552 offset of zframe[0x0000005a]
BD 7D 05 00 // 359869 offset of zframe[0x0000005b]
ED AB 05 00 // 371693 offset of zframe[0x00000060]
18 CB 05 00 // 379672 offset of zframe[0x00000061]
A9 E8 05 00 // 387241 offset of zframe[0x00000062]
59 0E 06 00 // 396889 offset of zframe[0x00000063]
88 32 06 00 // 406152 offset of zframe[0x00000068]
B3 51 06 00 // 414131 offset of zframe[0x00000069]
44 6F 06 00 // 421700 offset of zframe[0x0000006a]
F4 94 06 00 // 431348 offset of zframe[0x0000006b]
23 B9 06 00 // 440611 offset of zframe[0x00000078]
D9 E3 06 00 // 451545 offset of zframe[0x00000079]
C9 0C 07 00 // 462025 offset of zframe[0x0000007a]
E6 3D 07 00 // 474598 offset of zframe[0x0000007b]
20 6D 07 00 // 486688 offset of zframe[0x00000080]
65 93 07 00 // 496485 offset of zframe[0x00000081]
08 B8 07 00 // 505864 offset of zframe[0x00000082]
3D E6 07 00 // 517693 offset of zframe[0x00000083]
83 12 08 00 // 529027 offset of zframe[0x00000088]
C8 38 08 00 // 538824 offset of zframe[0x00000089]
6B 5D 08 00 // 548203 offset of zframe[0x0000008a]
A0 8B 08 00 // 560032 offset of zframe[0x0000008b]
E6 B7 08 00 // 571366 offset of zframe[0x00000098]
16 EC 08 00 // 584726 offset of zframe[0x00000099]
3B 1E 09 00 // 597563 offset of zframe[0x0000009a]
9A 60 09 00 // 614554 offset of zframe[0x0000009b]
00 A0 09 00 // 630784 offset of zframe[0x000000a0]
EF C6 09 00 // 640751 offset of zframe[0x000000a1]
4F EC 09 00 // 650319 offset of zframe[0x000000a2]
4C 1B 0A 00 // 662348 offset of zframe[0x000000a3]
58 48 0A 00 // 673880 offset of zframe[0x000000a8]
48 6F 0A 00 // 683848 offset of zframe[0x000000a9]
A8 94 0A 00 // 693416 offset of zframe[0x000000aa]
A5 C3 0A 00 // 705445 offset of zframe[0x000000ab]
B1 F0 0A 00 // 716977 offset of zframe[0x000000b8]
0B 26 0B 00 // 730635 offset of zframe[0x000000b9]
32 59 0B 00 // 743730 offset of zframe[0x000000ba]
A2 9C 0B 00 // 760994 offset of zframe[0x000000bb]
86 DD 0B 00 // 777606 offset of zframe[0x00000100]
A9 F5 0B 00 // 783785 offset of zframe[0x00000101]
2F 0C 0C 00 // 789551 offset of zframe[0x00000102]
2F 29 0C 00 // 796975 offset of zframe[0x00000103]
6A 44 0C 00 // 803946 offset of zframe[0x00000104]
6A 61 0C 00 // 811370 offset of zframe[0x00000105]
A5 7C 0C 00 // 818341 offset of zframe[0x00000108]
C7 94 0C 00 // 824519 offset of zframe[0x00000109]
4D AB 0C 00 // 830285 offset of zframe[0x0000010a]
4D C8 0C 00 // 837709 offset of zframe[0x0000010b]
88 E3 0C 00 // 844680 offset of zframe[0x00000118]
25 05 0D 00 // 853285 offset of zframe[0x00000119]
9F 24 0D 00 // 861343 offset of zframe[0x0000011a]
0D 4C 0D 00 // 871437 offset of zframe[0x0000011b]
74 71 0D 00 // 881012 offset of zframe[0x00000120]
33 8A 0D 00 // 887347 offset of zframe[0x00000121]
56 A1 0D 00 // 893270 offset of zframe[0x00000122]
13 BF 0D 00 // 900883 offset of zframe[0x00000123]
09 DB 0D 00 // 908041 offset of zframe[0x00000124]
C6 F8 0D 00 // 915654 offset of zframe[0x00000125]
BC 14 0E 00 // 922812 offset of zframe[0x00000128]
7B 2D 0E 00 // 929147 offset of zframe[0x00000129]
9E 44 0E 00 // 935070 offset of zframe[0x0000012a]
5B 62 0E 00 // 942683 offset of zframe[0x0000012b]
51 7E 0E 00 // 949841 offset of zframe[0x00000138]
B4 A0 0E 00 // 958644 offset of zframe[0x00000139]
08 C1 0E 00 // 966920 offset of zframe[0x0000013a]
81 E9 0E 00 // 977281 offset of zframe[0x0000013b]
DF 0F 0F 00 // 987103 offset of zframe[0x00000140]
24 2D 0F 00 // 994596 offset of zframe[0x00000141]
7B 48 0F 00 // 1001595 offset of zframe[0x00000142]
90 6C 0F 00 // 1010832 offset of zframe[0x00000143]
93 8E 0F 00 // 1019539 offset of zframe[0x00000148]
D8 AB 0F 00 // 1027032 offset of zframe[0x00000149]
2F C7 0F 00 // 1034031 offset of zframe[0x0000014a]
44 EB 0F 00 // 1043268 offset of zframe[0x0000014b]
47 0D 10 00 // 1051975 offset of zframe[0x00000158]
02 36 10 00 // 1062402 offset of zframe[0x00000159]
91 5C 10 00 // 1072273 offset of zframe[0x0000015a]
36 8B 10 00 // 1084214 offset of zframe[0x0000015b]
F8 B7 10 00 // 1095672 offset of zframe[0x00000160]
E3 D5 10 00 // 1103331 offset of zframe[0x00000161]
F2 F1 10 00 // 1110514 offset of zframe[0x00000162]
9C 16 11 00 // 1119900 offset of zframe[0x00000163]
38 39 11 00 // 1128760 offset of zframe[0x00000168]
23 57 11 00 // 1136419 offset of zframe[0x00000169]
32 73 11 00 // 1143602 offset of zframe[0x0000016a]
DC 97 11 00 // 1152988 offset of zframe[0x0000016b]
78 BA 11 00 // 1161848 offset of zframe[0x00000178]
FB E3 11 00 // 1172475 offset of zframe[0x00000179]
4F 0B 12 00 // 1182543 offset of zframe[0x0000017a]
27 3B 12 00 // 1194791 offset of zframe[0x0000017b]
C1 68 12 00 // 1206465 offset of zframe[0x00000180]
8E 8D 12 00 // 1215886 offset of zframe[0x00000181]
C6 B0 12 00 // 1224902 offset of zframe[0x00000182]
7B DD 12 00 // 1236347 offset of zframe[0x00000183]
76 08 13 00 // 1247350 offset of zframe[0x00000188]
43 2D 13 00 // 1256771 offset of zframe[0x00000189]
7B 50 13 00 // 1265787 offset of zframe[0x0000018a]
30 7D 13 00 // 1277232 offset of zframe[0x0000018b]
2B A8 13 00 // 1288235 offset of zframe[0x00000198]
E0 DA 13 00 // 1301216 offset of zframe[0x00000199]
95 0B 14 00 // 1313685 offset of zframe[0x0000019a]
67 4C 14 00 // 1330279 offset of zframe[0x0000019b]
70 8A 14 00 // 1346160 offset of zframe[0x000001a0]
13 B0 14 00 // 1355795 offset of zframe[0x000001a1]
11 D4 14 00 // 1365009 offset of zframe[0x000001a2]
C3 01 15 00 // 1376707 offset of zframe[0x000001a3]
58 2D 15 00 // 1387864 offset of zframe[0x000001a8]
FB 52 15 00 // 1397499 offset of zframe[0x000001a9]
F9 76 15 00 // 1406713 offset of zframe[0x000001aa]
AB A4 15 00 // 1418411 offset of zframe[0x000001ab]
40 D0 15 00 // 1429568 offset of zframe[0x000001b8]
12 04 16 00 // 1442834 offset of zframe[0x000001b9]
BF 35 16 00 // 1455551 offset of zframe[0x000001ba]
6B 77 16 00 // 1472363 offset of zframe[0x000001bb]
77 B6 16 00 // 1488503 - end of file
// rest of data contains compressed zframes
[1488503]
EOF