glsl[16] glsl-1b1fd9fd329897a969eb78dac52772d1
//ATTRIBMAP-00-30-50-51-52-53-20-5D-xx
#version 330 core
// LunarGOO output
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
struct PS_INPUT {
	vec4 member0;
	vec4 member1;
	vec4 member2;
	vec4 member3;
	vec4 member4;
	vec4 member5;
	vec4 member6;
	vec4 member7;
	vec4 member8;
};
layout(std140, binding = 13 ) uniform PerViewConstantBuffer_t {
	layout(row_major) mat4 g_matWorldToProjection;
	layout(row_major) mat4 g_matProjectionToWorld;
	layout(row_major) mat4 g_matWorldToView;
	layout(row_major) mat4 g_matViewToProjection;
	vec4 g_vInvProjRow3;
	vec4 g_vClipPlane0;
	float g_flToneMapScalarLinear;
	float g_flLightMapScalar;
	float g_flEnvMapScalar;
	float g_flToneMapScalarGamma;
	vec3 g_vCameraPositionWs;
	float g_flViewportMinZ;
	vec3 g_vCameraDirWs;
	float g_flViewportMaxZ;
	vec3 g_vCameraUpDirWs;
	float g_flTime;
	vec3 g_vDepthPsToVsConversion;
	float g_flNearPlane;
	float g_flFarPlane;
	float g_flLightBinnerFarPlane;
	vec2 g_vInvViewportSize;
	vec2 g_vViewportToGBufferRatio;
	vec2 g_vMorphTextureAtlasSize;
	vec4 g_vInvGBufferSize;
	vec2 g_vViewportOffset;
	vec2 g_vViewportSize;
	vec2 g_vRenderTargetSize;
	float g_flFogBlendToBackground;
	float g_flHenyeyGreensteinCoeff;
	vec3 g_vFogColor;
	float g_flNegFogStartOverFogRange;
	float g_flInvFogRange;
	float g_flFogMaxDensity;
	float g_flFogExponent;
	float g_flMod2xIdentity;
	float g_bStereoEnabled;
	float g_flStereoCameraIndex;
	float g_fInvViewportZRange;
	float g_fMinViewportZScaled;
	vec3 g_vMiddleEyePositionWs;
	float g_flPad2;
	layout(row_major) mat4 g_matWorldToProjectionMultiview[2];
	vec4 g_vCameraPositionWsMultiview[2];
	vec4 g_vFrameBufferCopyInvSizeAndUvScale;
	vec4 g_vCameraAngles;
	vec4 g_vWorldToCameraOffset;
	vec4 g_vWorldToCameraOffsetMultiview[2];
	vec4 g_vPerViewConstantExtraData0;
	vec4 g_vPerViewConstantExtraData1;
	vec4 g_vPerViewConstantExtraData2;
	vec4 g_vPerViewConstantExtraData3;
} ;
layout(std140, binding=12) uniform TransformConstantBuffer_t {
	vec4 g_flTransformData[1024];
} ;
layout(std140, binding = 14 ) uniform DotaGlobalParams_t {
	vec3 g_vGlobalLightDir;
	vec3 g_vGlobalLightColor;
	float g_flGlobalLightSpecularScale;
	vec3 g_vGlobalLightSpecularDir;
	float g_flGlobalLightSpecularExp;
	vec3 g_vGlobalLightSpecularColor;
	float g_flGlobalLightSpecularIndependence;
	vec3 g_vGlobalLightAmbientDir;
	float g_flGlobalLightAmbientScale1;
	vec3 g_vGlobalLightAmbientColor1;
	float g_flGlobalLightAmbientScale2;
	vec3 g_vGlobalLightAmbientColor2;
	float g_flGlobalLightAmbientScale2Hero;
	vec2 g_vGlobalCloud1Offset;
	vec2 g_vGlobalCloud2Offset;
	vec3 g_vFowColor;
	float g_flGlobalCloudScale;
	float g_flFowDarkness;
	float g_flFowGrayFactor;
	float g_flFowColorFactor;
	float g_flFowGrayHilights;
	vec4 g_vFowWorldSize;
	vec4 g_vFowTexOffsets;
	layout(row_major) mat4 g_matShadowWorldToTexture;
	vec4 g_vInvShadowDepthTextureSize;
	vec3 g_vGlobalLightAmbientColor3;
	float g_flGlobalLightAmbientShadowAmount;
} ;
layout(std140, binding = 15 ) uniform _Globals_ {
	float g_flTexCoordScale0;
	float g_flTexCoordScale1;
	float g_flTexCoordScale2;
	float g_flTexCoordRotate0;
	float g_flTexCoordRotate1;
	float g_flTexCoordRotate2;
	vec2 g_vTexCoordScroll0;
	vec2 g_vTexCoordScroll1;
	vec2 g_vTexCoordScroll2;
	vec2 g_vTexCoordOffset0;
	vec2 g_vTexCoordOffset1;
	vec2 g_vTexCoordOffset2;
	float g_flTexCoordScale3;
	float g_flTexCoordRotate3;
	vec2 g_vTexCoordScroll3;
	vec2 g_vTexCoordOffset3;
} ;
uniform sampler2D g_tFow;
uniform sampler2D g_tFrameBufferCopyTexture;
uniform sampler2D g_tDepthTexture;
uniform sampler2D g_tGBufferAlbedo;
uniform sampler2D g_tGBufferLightingTerms;
uniform sampler2D g_tGBufferDepth;
uniform sampler2D g_tGBufferNormalWs;
layout(std140) uniform PerLayerConstantBuffer_t {
	vec4 g_vWireframeColor;
} ;
uniform sampler2D g_tClouds;
uniform sampler2DShadow g_tShadowDepthTexture;
layout(location=0) in vec3 VS_INPUT_gl_vPositionOs;
layout(location=1) in vec4 VS_INPUT_gl_vNormalOs;
layout(location=2) in vec2 VS_INPUT_gl_vTexCoord;
layout(location=3) in vec3 VS_INPUT_gl_vColorBlendValues;
layout(location=4) in vec3 VS_INPUT_gl_vAlphaBlendValues;
layout(location=5) in vec3 VS_INPUT_gl_vBlendColorTint;
layout(location=6) in uvec4 VS_INPUT_gl_vBlendIndices;
layout(location=7) in vec2 VS_INPUT_gl_vTransformTextureUV;
out gl_PerVertex {
	vec4 gl_Position;
	float gl_ClipDistance[1];
} ;
layout(location=0) out vec4 PS_INPUT_gl_vPositionWs_flLinearDepth;
layout(location=1) out vec4 PS_INPUT_gl_vNormalWs_flSpecularAmount;
layout(location=2) out vec4 PS_INPUT_gl_vVertexColor;
layout(location=3) out vec4 PS_INPUT_gl_vColorBlendValues_BlendY;
layout(location=4) out vec4 PS_INPUT_gl_vAlphaBlendValues_BlendZ;
layout(location=5) out vec4 PS_INPUT_gl_vTangentUWs_flTangentVSign;
layout(location=6) out vec4 PS_INPUT_gl_vBaseTexCoord0_vBaseTexCoord1;
layout(location=7) out vec4 PS_INPUT_gl_vBaseTexCoord2_vBaseTexCoord3;
const float C_0d0 = 0.0;
const float C_4d0 = 4.0;
const int C_2 = 2;
const int C_8 = 8;
const int C_1 = 1;
const vec4 C_vec4p255d0p = vec4(255.0);
const vec4 C_avvsno = vec4(-128.0);
const vec4 C_vec4p0d0p = vec4(0.0);
const vec4 C_vec4pa64d0p = vec4(-64.0);
const vec4 C_vec4p63d0p = vec4(63.0);
const vec4 C_vec4p2d0p = vec4(2.0);
const vec4 C_vec4p1d0p = vec4(1.0);
const float C_1d0 = 1.0;
const vec3 C_vec3p0d0p = vec3(0.0);
const float C_16d0 = 16.0;
const float C_0d0174533 = 0.0174533;
const vec2 C_vec2pa0d5p = vec2(-0.5);
const vec2 C_vec2p0d5p = vec2(0.5);
const int C_3 = 3;
const vec3 C_vec3p0d5p = vec3(0.5);
const float C_0d0001 = 0.0001;
const vec3 C_vec3p12d92p = vec3(12.92);
const vec3 C_vec3p1d055p = vec3(1.055);
const vec3 C_bw96as = vec3(0.0521327);
const vec3 C_vec3p2d4p = vec3(2.4);
const float C_0d04045 = 0.04045;
const float C_2d0 = 2.0;
void main()
{
	PS_INPUT o;
	PS_INPUT mainOut;
	gl_ClipDistance[0] = C_0d0;
	float H_6zu10h = VS_INPUT_gl_vTransformTextureUV.x * C_4d0;
	int H_kqhhaf = int(H_6zu10h);
	int H_iu02zk1 = ivec4(VS_INPUT_gl_vBlendIndices).x << C_2;
	int nStartOffset = H_iu02zk1 + C_8;
	int nBoneOffset = H_kqhhaf + nStartOffset;
	int H_48cnfx = nBoneOffset + C_1;
	int H_pyp8oq = C_2 + nBoneOffset;
	vec4 param = VS_INPUT_gl_vNormalOs * C_vec4p255d0p;
	vec4 H_s4fazc1 = param + C_avvsno;
	bvec4 H_nqcyuo = lessThan(H_s4fazc1, C_vec4p0d0p);
	vec4 ztztSignBits = vec4(H_nqcyuo);
	vec4 xyxyAbs = abs(H_s4fazc1);
	vec4 xyxyAbs1 = xyxyAbs - ztztSignBits;
	vec4 H_0msvjm1 = xyxyAbs1 + C_vec4pa64d0p;
	bvec4 H_xidabx = lessThan(H_0msvjm1, C_vec4p0d0p);
	vec4 xyxySignBits = vec4(H_xidabx);
	vec4 normTan = abs(H_0msvjm1);
	vec4 H_if834f1 = normTan - xyxySignBits;
	vec4 normTan1 = H_if834f1 / C_vec4p63d0p;
	vec4 H_s1685x1 = xyxySignBits * C_vec4p2d0p;
	vec4 xyxySigns = C_vec4p1d0p - H_s1685x1;
	vec4 H_4hnhmp1 = C_vec4p2d0p * ztztSignBits;
	vec4 ztztSigns = C_vec4p1d0p - H_4hnhmp1;
	float H_lk9i08 = C_1d0 - normTan1.x;
	float H_dvpao91 = H_lk9i08 - normTan1.y;
	vec3 H_7olu74 = vec3(normTan1.x, normTan1.y, H_dvpao91);
	vec3 o_vNormalOs = normalize(H_7olu74);
	vec2 H_g1gr9q = o_vNormalOs.xy * xyxySigns.xy;
	float H_csfx2e = o_vNormalOs.z * ztztSigns.x;
	float H_n62jg7 = C_1d0 - normTan1.z;
	float H_4tnj1d1 = H_n62jg7 - normTan1.w;
	vec3 H_zfbbuh = vec3(normTan1.z, normTan1.w, H_4tnj1d1);
	vec3 o_vTangentUOs_flTangentVSign = normalize(H_zfbbuh);
	vec2 H_yap5rf = o_vTangentUOs_flTangentVSign.xy * xyxySigns.zw;
	float H_42nb75 = o_vTangentUOs_flTangentVSign.z * ztztSigns.z;
	vec4 H_bjyqbe1 = vec4(H_g1gr9q.x, H_g1gr9q.y, H_csfx2e, C_0d0);
	float dotres = dot(H_bjyqbe1, g_flTransformData[nBoneOffset]);
	float dotres1 = dot(H_bjyqbe1, g_flTransformData[H_48cnfx]);
	float dotres2 = dot(H_bjyqbe1, g_flTransformData[H_pyp8oq]);
	vec3 H_3cij4j1 = vec3(dotres, dotres1, dotres2);
	vec3 vNormalWs = normalize(H_3cij4j1);
	vec4 H_pj8mqi1;
	H_pj8mqi1.xyz = vNormalWs.xyz;
	vec4 H_cs27ko1 = vec4(H_yap5rf.x, H_yap5rf.y, H_42nb75, C_0d0);
	float dotres3 = dot(H_cs27ko1, g_flTransformData[nBoneOffset]);
	float dotres4 = dot(H_cs27ko1, g_flTransformData[H_48cnfx]);
	float dotres5 = dot(H_cs27ko1, g_flTransformData[H_pyp8oq]);
	vec3 H_25kyhb = vec3(dotres3, dotres4, dotres5);
	float vTangentUWs = dot(H_25kyhb, vNormalWs);
	vec3 H_5m70t21 = vec3(vTangentUWs);
	vec3 H_7g28ki = H_5m70t21 * vNormalWs;
	vec3 H_tiz4n5 = H_25kyhb - H_7g28ki;
	vec3 vTangentUWs1 = normalize(H_tiz4n5);
	vec4 H_5as0dk1 = vec4(vTangentUWs1.x, vTangentUWs1.y, vTangentUWs1.z, ztztSigns.w);
	o.member5 = H_5as0dk1;
	o.member1 = H_pj8mqi1;
	vec3 H_1sabin = VS_INPUT_gl_vPositionOs * g_flTransformData[H_kqhhaf].zzz;
	vec4 H_zod1gk1 = vec4(H_1sabin.x, H_1sabin.y, H_1sabin.z, C_1d0);
	float dotres6 = dot(H_zod1gk1, g_flTransformData[nBoneOffset]);
	float dotres7 = dot(H_zod1gk1, g_flTransformData[H_48cnfx]);
	float dotres8 = dot(H_zod1gk1, g_flTransformData[H_pyp8oq]);
	vec3 H_v3pmtu1 = vec3(dotres6, dotres7, dotres8);
	vec4 Lg_1;
	Lg_1.xyz = vec3(dotres6, dotres7, dotres8);
	o.member0 = Lg_1;
	vec3 H_n1robs1 = H_v3pmtu1 - g_vCameraPositionWs;
	float H_q6adkl = dot(g_vCameraDirWs, H_n1robs1);
	vec4 H_s4cwvz = vec4(dotres6, dotres7, dotres8, H_q6adkl);
	o.member0 = H_s4cwvz;
	vec3 H_aojmgm = normalize(H_n1robs1);
	vec3 H_p188i31 = C_vec3p0d0p - H_aojmgm;
	vec3 vReflectedLightDirWs = reflect(g_vGlobalLightDir, vNormalWs);
	float param1 = dot(H_p188i31, vReflectedLightDirWs);
	float misc3a = clamp(param1, C_0d0, C_1d0);
	float param2 = pow(misc3a, C_16d0);
	float misc3a1 = clamp(param2, C_0d0, C_1d0);
	vec4 H_tewgcl1 = vec4(vNormalWs.x, vNormalWs.y, vNormalWs.z, misc3a1);
	o.member1 = H_tewgcl1;
	vec4 H_pzx5dy = vec4(dotres6, dotres7, dotres8, C_1d0);
	vec4 H_sg41bi = H_pzx5dy + g_vWorldToCameraOffset;
	float dotres9 = dot(H_sg41bi, g_matWorldToProjection[0]);
	float dotresa = dot(H_sg41bi, g_matWorldToProjection[1]);
	float dotresb = dot(H_sg41bi, g_matWorldToProjection[2]);
	float dotresc = dot(H_sg41bi, g_matWorldToProjection[3]);
	vec4 H_zolhrr1 = vec4(dotres9, dotresa, dotresb, dotresc);
	o.member8 = H_zolhrr1;
	float param3 = g_flTexCoordRotate0 * C_0d0174533;
	vec2 H_6yh3dc1 = vec2(g_flTexCoordScale0);
	vec2 vAdjust = VS_INPUT_gl_vTexCoord + C_vec2pa0d5p;
	float H_x6o6531 = cos(param3);
	float H_wftr481 = sin(param3);
	float H_39rb4g = H_x6o6531 * vAdjust.x;
	float H_0xbs4o = H_wftr481 * vAdjust.y;
	float H_9k40i11 = H_39rb4g - H_0xbs4o;
	float H_zlxreo = H_wftr481 * vAdjust.x;
	float H_4k5cuf = H_x6o6531 * vAdjust.y;
	float H_wl9kjg = H_4k5cuf + H_zlxreo;
	vec2 H_h0lzdt1 = vec2(H_9k40i11, H_wl9kjg);
	vec2 H_w21hp = H_6yh3dc1 * H_h0lzdt1;
	vec2 H_iuugoo1 = H_w21hp + C_vec2p0d5p;
	vec2 H_ts6vqy1 = vec2(g_flTime);
	vec2 H_plg0l4 = H_ts6vqy1 * g_vTexCoordScroll0;
	vec2 H_8597es = H_iuugoo1 + H_plg0l4;
	vec2 H_9s5ew6 = H_8597es + g_vTexCoordOffset0;
	vec4 H_cc01s61 = o.member6;
	H_cc01s61.xy = H_9s5ew6.xy;
	o.member6 = H_cc01s61;
	float param4 = C_0d0174533 * g_flTexCoordRotate1;
	vec2 H_z234mk = vec2(g_flTexCoordScale1);
	float H_mwr5m3 = cos(param4);
	float H_jsp6w51 = sin(param4);
	float H_sa307h1 = H_mwr5m3 * vAdjust.x;
	float H_qfqblu = H_jsp6w51 * vAdjust.y;
	float H_uhmpaq = H_sa307h1 - H_qfqblu;
	float H_p4cbvu = H_jsp6w51 * vAdjust.x;
	float H_rzozgh1 = H_mwr5m3 * vAdjust.y;
	float H_vl7nyp1 = H_p4cbvu + H_rzozgh1;
	vec2 H_pzs58z = vec2(H_uhmpaq, H_vl7nyp1);
	vec2 H_86e0z2 = H_pzs58z * H_z234mk;
	vec2 H_libcmt1 = C_vec2p0d5p + H_86e0z2;
	vec2 H_qwu0b4 = H_ts6vqy1 * g_vTexCoordScroll1;
	vec2 H_1rvdzp = H_libcmt1 + H_qwu0b4;
	vec2 H_ag8e3p1 = H_1rvdzp + g_vTexCoordOffset1;
	vec4 H_wtbnis1 = vec4(H_9s5ew6.x, H_9s5ew6.y, H_ag8e3p1.x, H_ag8e3p1.y);
	o.member6 = H_wtbnis1;
	float param5 = C_0d0174533 * g_flTexCoordRotate2;
	vec2 H_86eb9b1 = vec2(g_flTexCoordScale2);
	float H_j0fawa1 = cos(param5);
	float H_i9kvvf1 = sin(param5);
	float H_ve5kcf1 = H_j0fawa1 * vAdjust.x;
	float H_wxa78a1 = H_i9kvvf1 * vAdjust.y;
	float H_04r3jz = H_ve5kcf1 - H_wxa78a1;
	float H_vmw6ia1 = H_i9kvvf1 * vAdjust.x;
	float H_wpjk2f1 = H_j0fawa1 * vAdjust.y;
	float H_ge18n4 = H_vmw6ia1 + H_wpjk2f1;
	vec2 H_2piom = vec2(H_04r3jz, H_ge18n4);
	vec2 H_d7pgxn1 = H_2piom * H_86eb9b1;
	vec2 H_fgm3b8 = C_vec2p0d5p + H_d7pgxn1;
	vec2 H_r79114 = H_ts6vqy1 * g_vTexCoordScroll2;
	vec2 H_5er5ru = H_fgm3b8 + H_r79114;
	vec2 H_s1mtpv = H_5er5ru + g_vTexCoordOffset2;
	vec4 H_b1m0271 = o.member7;
	H_b1m0271.xy = H_s1mtpv.xy;
	o.member7 = H_b1m0271;
	float param6 = C_0d0174533 * g_flTexCoordRotate3;
	vec2 H_17rqgn1 = vec2(g_flTexCoordScale3);
	float H_sby0eb = cos(param6);
	float H_hxbpp9 = sin(param6);
	float H_a8v13g = H_sby0eb * vAdjust.x;
	float H_3pfwuv = H_hxbpp9 * vAdjust.y;
	float H_1e5uc91 = H_a8v13g - H_3pfwuv;
	float H_40uwkv = H_hxbpp9 * vAdjust.x;
	float H_9xg1dg = H_sby0eb * vAdjust.y;
	float H_5jn71r1 = H_40uwkv + H_9xg1dg;
	vec2 H_1wmood = vec2(H_1e5uc91, H_5jn71r1);
	vec2 H_hglrzb1 = H_17rqgn1 * H_1wmood;
	vec2 H_cmm3071 = C_vec2p0d5p + H_hglrzb1;
	vec2 H_sin1r3 = H_ts6vqy1 * g_vTexCoordScroll3;
	vec2 H_gp0pqe1 = H_cmm3071 + H_sin1r3;
	vec2 H_1ttp8x1 = H_gp0pqe1 + g_vTexCoordOffset3;
	vec4 H_6j5izu = vec4(H_s1mtpv.x, H_s1mtpv.y, H_1ttp8x1.x, H_1ttp8x1.y);
	o.member7 = H_6j5izu;
	int H_d9pypl = H_kqhhaf + C_3;
	o.member2 = g_flTransformData[H_d9pypl];
	vec4 H_f972y51 = o.member3;
	H_f972y51.xyz = VS_INPUT_gl_vColorBlendValues.xyz;
	o.member3 = H_f972y51;
	vec3 H_9jgiys = VS_INPUT_gl_vAlphaBlendValues * C_vec3p0d5p;
	vec3 H_7rv8k2 = max(H_9jgiys, C_0d0001);
	vec4 H_aq70c71 = o.member4;
	H_aq70c71.xyz = H_7rv8k2.xyz;
	o.member4 = H_aq70c71;
	vec3 vLinearSegment = VS_INPUT_gl_vBlendColorTint / C_vec3p12d92p;
	vec3 H_e3ai8x = VS_INPUT_gl_vBlendColorTint / C_vec3p1d055p;
	vec3 H_rq9rhu1 = H_e3ai8x + C_bw96as;
	vec3 vExpSegment = pow(H_rq9rhu1, C_vec3p2d4p);
	bool H_imsmae = VS_INPUT_gl_vBlendColorTint.x > C_0d04045;
	float select = H_imsmae ? vExpSegment.x : vLinearSegment.x;
	bool H_d2bi461 = VS_INPUT_gl_vBlendColorTint.y > C_0d04045;
	float select1 = H_d2bi461 ? vExpSegment.y : vLinearSegment.y;
	bool H_ctsg351 = VS_INPUT_gl_vBlendColorTint.z > C_0d04045;
	float select2 = H_ctsg351 ? vExpSegment.z : vLinearSegment.z;
	vec3 H_g5tqsp = vec3(select, select1, select2);
	vec3 H_82sc5 = H_g5tqsp * g_flTransformData[H_d9pypl].xyz;
	vec4 H_sk9xfo = g_flTransformData[H_d9pypl];
	H_sk9xfo.xyz = H_82sc5.xyz;
	o.member2 = H_sk9xfo;
	vec4 H_unzlmm1 = vec4(VS_INPUT_gl_vColorBlendValues.x, VS_INPUT_gl_vColorBlendValues.y, VS_INPUT_gl_vColorBlendValues.z, C_0d0);
	o.member3 = H_unzlmm1;
	vec4 H_cobels1 = vec4(H_7rv8k2.x, H_7rv8k2.y, H_7rv8k2.z, C_0d0);
	o.member4 = H_cobels1;
	PS_INPUT_gl_vPositionWs_flLinearDepth = o.member0;
	PS_INPUT_gl_vNormalWs_flSpecularAmount = o.member1;
	PS_INPUT_gl_vVertexColor = o.member2;
	PS_INPUT_gl_vColorBlendValues_BlendY = o.member3;
	PS_INPUT_gl_vAlphaBlendValues_BlendZ = o.member4;
	PS_INPUT_gl_vTangentUWs_flTangentVSign = o.member5;
	PS_INPUT_gl_vBaseTexCoord0_vBaseTexCoord1 = o.member6;
	PS_INPUT_gl_vBaseTexCoord2_vBaseTexCoord3 = o.member7;
	float H_2fljzx1 = C_0d0 - o.member8.y;
	float H_kcpsgv = o.member8.z * C_2d0;
	float H_jkxto51 = H_kcpsgv - o.member8.w;
	vec4 H_6imyf81 = o.member8;
	H_6imyf81.yz = vec2(H_2fljzx1, H_jkxto51);
	gl_Position = H_6imyf81;
}