glsl[5] glsl-1723b78453f22c4f0917499e8d60a6ee
//ATTRIBMAP-00-30-50-51-52-53-5D-xx
#version 330 core
// LunarGOO output
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(std140, binding = 13 ) uniform PerViewConstantBuffer_t {
	layout(row_major) mat4 g_matWorldToProjection;
	layout(row_major) mat4 g_matProjectionToWorld;
	layout(row_major) mat4 g_matWorldToView;
	layout(row_major) mat4 g_matViewToProjection;
	vec4 g_vInvProjRow3;
	vec4 g_vClipPlane0;
	float g_flToneMapScalarLinear;
	float g_flLightMapScalar;
	float g_flEnvMapScalar;
	float g_flToneMapScalarGamma;
	vec3 g_vCameraPositionWs;
	float g_flViewportMinZ;
	vec3 g_vCameraDirWs;
	float g_flViewportMaxZ;
	vec3 g_vCameraUpDirWs;
	float g_flTime;
	vec3 g_vDepthPsToVsConversion;
	float g_flNearPlane;
	float g_flFarPlane;
	float g_flLightBinnerFarPlane;
	vec2 g_vInvViewportSize;
	vec2 g_vViewportToGBufferRatio;
	vec2 g_vMorphTextureAtlasSize;
	vec4 g_vInvGBufferSize;
	vec2 g_vViewportOffset;
	vec2 g_vViewportSize;
	vec2 g_vRenderTargetSize;
	float g_flFogBlendToBackground;
	float g_flHenyeyGreensteinCoeff;
	vec3 g_vFogColor;
	float g_flNegFogStartOverFogRange;
	float g_flInvFogRange;
	float g_flFogMaxDensity;
	float g_flFogExponent;
	float g_flMod2xIdentity;
	float g_bStereoEnabled;
	float g_flStereoCameraIndex;
	float g_fInvViewportZRange;
	float g_fMinViewportZScaled;
	vec3 g_vMiddleEyePositionWs;
	float g_flPad2;
	layout(row_major) mat4 g_matWorldToProjectionMultiview[2];
	vec4 g_vCameraPositionWsMultiview[2];
	vec4 g_vFrameBufferCopyInvSizeAndUvScale;
	vec4 g_vCameraAngles;
	vec4 g_vWorldToCameraOffset;
	vec4 g_vWorldToCameraOffsetMultiview[2];
	vec4 g_vPerViewConstantExtraData0;
	vec4 g_vPerViewConstantExtraData1;
	vec4 g_vPerViewConstantExtraData2;
	vec4 g_vPerViewConstantExtraData3;
} ;
layout(std140, binding=12) uniform TransformConstantBuffer_t {
	vec4 g_flTransformData[1024];
} ;
layout(std140, binding = 14 ) uniform _Globals_ {
	float g_flTexCoordScale0;
	float g_flTexCoordScale1;
	float g_flTexCoordScale2;
	float g_flTexCoordRotate0;
	float g_flTexCoordRotate1;
	float g_flTexCoordRotate2;
	vec2 g_vTexCoordScroll0;
	vec2 g_vTexCoordScroll1;
	vec2 g_vTexCoordScroll2;
	vec2 g_vTexCoordOffset0;
	vec2 g_vTexCoordOffset1;
	vec2 g_vTexCoordOffset2;
	float g_flTexCoordScale3;
	float g_flTexCoordRotate3;
	vec2 g_vTexCoordScroll3;
	vec2 g_vTexCoordOffset3;
	float g_flScrollWaveHeight0;
	float g_flScrollWaveSecondsPerCycle0;
	float g_flScrollWaveOffsetSeconds0;
	float g_flScrollWaveCycleSkip0;
	float g_flScrollWaveHeight1;
	float g_flScrollWaveSecondsPerCycle1;
	float g_flScrollWaveOffsetSeconds1;
	float g_flScrollWaveCycleSkip1;
	float g_flScrollWaveHeight2;
	float g_flScrollWaveSecondsPerCycle2;
	float g_flScrollWaveOffsetSeconds2;
	float g_flScrollWaveCycleSkip2;
	float g_flScrollWaveHeight3;
	float g_flScrollWaveSecondsPerCycle3;
	float g_flScrollWaveOffsetSeconds3;
	float g_flScrollWaveCycleSkip3;
} ;
layout(std140) uniform DotaGlobalParams_t {
	vec3 g_vGlobalLightDir;
	vec3 g_vGlobalLightColor;
	float g_flGlobalLightSpecularScale;
	vec3 g_vGlobalLightSpecularDir;
	float g_flGlobalLightSpecularExp;
	vec3 g_vGlobalLightSpecularColor;
	float g_flGlobalLightSpecularIndependence;
	vec3 g_vGlobalLightAmbientDir;
	float g_flGlobalLightAmbientScale1;
	vec3 g_vGlobalLightAmbientColor1;
	float g_flGlobalLightAmbientScale2;
	vec3 g_vGlobalLightAmbientColor2;
	float g_flGlobalLightAmbientScale2Hero;
	vec2 g_vGlobalCloud1Offset;
	vec2 g_vGlobalCloud2Offset;
	vec3 g_vFowColor;
	float g_flGlobalCloudScale;
	float g_flFowDarkness;
	float g_flFowGrayFactor;
	float g_flFowColorFactor;
	float g_flFowGrayHilights;
	vec4 g_vFowWorldSize;
	vec4 g_vFowTexOffsets;
	layout(row_major) mat4 g_matShadowWorldToTexture;
	vec4 g_vInvShadowDepthTextureSize;
	vec3 g_vGlobalLightAmbientColor3;
	float g_flGlobalLightAmbientShadowAmount;
} ;
uniform sampler2D g_tFow;
uniform sampler2D g_tFrameBufferCopyTexture;
uniform sampler2D g_tDepthTexture;
uniform sampler2D g_tGBufferAlbedo;
uniform sampler2D g_tGBufferLightingTerms;
uniform sampler2D g_tGBufferDepth;
uniform sampler2D g_tGBufferNormalWs;
layout(std140) uniform PerLayerConstantBuffer_t {
	vec4 g_vWireframeColor;
} ;
uniform sampler2D g_tClouds;
uniform sampler2DShadow g_tShadowDepthTexture;
layout(location=0) in vec3 VS_INPUT_gl_vPositionOs;
layout(location=1) in vec4 VS_INPUT_gl_vNormalOs;
layout(location=2) in vec2 VS_INPUT_gl_vTexCoord;
layout(location=3) in vec3 VS_INPUT_gl_vColorBlendValues;
layout(location=4) in vec3 VS_INPUT_gl_vAlphaBlendValues;
layout(location=5) in vec3 VS_INPUT_gl_vBlendColorTint;
layout(location=6) in vec2 VS_INPUT_gl_vTransformTextureUV;
out gl_PerVertex {
	vec4 gl_Position;
	float gl_ClipDistance[1];
} ;
layout(location=0) out vec4 PS_INPUT_gl_vPositionWs_flLinearDepth;
layout(location=1) out vec4 PS_INPUT_gl_vNormalWs_flSpecularAmount;
layout(location=2) out vec4 PS_INPUT_gl_vVertexColor;
layout(location=3) out vec4 PS_INPUT_gl_vColorBlendValues_BlendY;
layout(location=4) out vec4 PS_INPUT_gl_vAlphaBlendValues_BlendZ;
layout(location=5) out vec4 PS_INPUT_gl_vBaseTexCoord0_vBaseTexCoord1;
layout(location=6) out vec4 PS_INPUT_gl_vBaseTexCoord2_vBaseTexCoord3;
const float C_0d0 = 0.0;
const float C_4d0 = 4.0;
const int C_1 = 1;
const int C_2 = 2;
const vec4 C_vec4p255d0p = vec4(255.0);
const vec4 C_avvsno = vec4(-128.0);
const vec4 C_vec4p0d0p = vec4(0.0);
const vec4 C_vec4pa64d0p = vec4(-64.0);
const vec4 C_vec4p63d0p = vec4(63.0);
const vec4 C_vec4p2d0p = vec4(2.0);
const vec4 C_vec4p1d0p = vec4(1.0);
const float C_1d0 = 1.0;
const float C_2d0 = 2.0;
const float C_0d0174533 = 0.0174533;
const vec2 C_vec2pa0d5p = vec2(-0.5);
const vec2 C_vec2p0d5p = vec2(0.5);
const float C_0d9 = 0.9;
const float C_3d14159 = 3.14159;
const float C_a1d0 = -1.0;
const int C_3 = 3;
const vec3 C_vec3p0d5p = vec3(0.5);
const float C_0d0001 = 0.0001;
const vec3 C_vec3p12d92p = vec3(12.92);
const vec3 C_vec3p1d055p = vec3(1.055);
const vec3 C_bw96as = vec3(0.0521327);
const vec3 C_vec3p2d4p = vec3(2.4);
const float C_0d04045 = 0.04045;
void main()
{
	gl_ClipDistance[0] = C_0d0;
	float H_6zu10h = VS_INPUT_gl_vTransformTextureUV.x * C_4d0;
	int H_kqhhaf = int(H_6zu10h);
	int H_fvhz5l = H_kqhhaf + C_1;
	int H_ek3zfl = H_kqhhaf + C_2;
	vec4 param = VS_INPUT_gl_vNormalOs * C_vec4p255d0p;
	vec4 H_s4fazc1 = param + C_avvsno;
	bvec4 H_nqcyuo = lessThan(H_s4fazc1, C_vec4p0d0p);
	vec4 ztztSignBits = vec4(H_nqcyuo);
	vec4 xyxyAbs = abs(H_s4fazc1);
	vec4 xyxyAbs1 = xyxyAbs - ztztSignBits;
	vec4 H_0msvjm1 = xyxyAbs1 + C_vec4pa64d0p;
	bvec4 H_xidabx = lessThan(H_0msvjm1, C_vec4p0d0p);
	vec4 xyxySignBits = vec4(H_xidabx);
	vec4 normTan = abs(H_0msvjm1);
	vec4 H_if834f1 = normTan - xyxySignBits;
	vec4 normTan1 = H_if834f1 / C_vec4p63d0p;
	vec4 H_s1685x1 = xyxySignBits * C_vec4p2d0p;
	vec4 xyxySigns = C_vec4p1d0p - H_s1685x1;
	float H_lk9i08 = C_1d0 - normTan1.x;
	float H_dvpao91 = H_lk9i08 - normTan1.y;
	vec3 H_7olu74 = vec3(normTan1.x, normTan1.y, H_dvpao91);
	vec3 o_vNormalOs = normalize(H_7olu74);
	vec2 H_g1gr9q = o_vNormalOs.xy * xyxySigns.xy;
	float _L = ztztSignBits.x * C_2d0;
	float H_46brk31 = C_1d0 - _L;
	float H_8dugyy = H_46brk31 * o_vNormalOs.z;
	vec4 H_crrejn = vec4(H_g1gr9q.x, H_g1gr9q.y, H_8dugyy, C_0d0);
	float dotres = dot(H_crrejn, g_flTransformData[H_kqhhaf]);
	float dotres1 = dot(H_crrejn, g_flTransformData[H_fvhz5l]);
	float dotres2 = dot(H_crrejn, g_flTransformData[H_ek3zfl]);
	vec3 H_3cij4j1 = vec3(dotres, dotres1, dotres2);
	vec3 vNormalWs = normalize(H_3cij4j1);
	vec4 H_ol7vfn1 = vec4(VS_INPUT_gl_vPositionOs.x, VS_INPUT_gl_vPositionOs.y, VS_INPUT_gl_vPositionOs.z, C_1d0);
	float dotres3 = dot(H_ol7vfn1, g_flTransformData[H_kqhhaf]);
	float dotres4 = dot(H_ol7vfn1, g_flTransformData[H_fvhz5l]);
	float dotres5 = dot(H_ol7vfn1, g_flTransformData[H_ek3zfl]);
	vec3 H_25kyhb = vec3(dotres3, dotres4, dotres5);
	vec3 H_uktff21 = H_25kyhb - g_vCameraPositionWs;
	float H_tuff051 = dot(g_vCameraDirWs, H_uktff21);
	vec4 H_l3q6cr1 = vec4(dotres3, dotres4, dotres5, H_tuff051);
	vec4 H_i8jodt1 = vec4(vNormalWs.x, vNormalWs.y, vNormalWs.z, C_0d0);
	vec4 H_ywfxcw = vec4(dotres3, dotres4, dotres5, C_1d0);
	vec4 H_attytl1 = H_ywfxcw + g_vWorldToCameraOffset;
	float dotres6 = dot(H_attytl1, g_matWorldToProjection[0]);
	float dotres7 = dot(H_attytl1, g_matWorldToProjection[1]);
	float dotres8 = dot(H_attytl1, g_matWorldToProjection[2]);
	float dotres9 = dot(H_attytl1, g_matWorldToProjection[3]);
	float param1 = g_flTexCoordRotate0 * C_0d0174533;
	vec2 H_6yh3dc1 = vec2(g_flTexCoordScale0);
	vec2 vAdjust = VS_INPUT_gl_vTexCoord + C_vec2pa0d5p;
	float H_vyry841 = cos(param1);
	float H_u7xj891 = sin(param1);
	float H_iezkfh = H_vyry841 * vAdjust.x;
	float H_mhulsx = H_u7xj891 * vAdjust.y;
	float H_y0fmjt1 = H_iezkfh - H_mhulsx;
	float H_l6gl2y = H_u7xj891 * vAdjust.x;
	float H_h3lkph = H_vyry841 * vAdjust.y;
	float H_az4w3d1 = H_h3lkph + H_l6gl2y;
	vec2 H_xaeqcg1 = vec2(H_y0fmjt1, H_az4w3d1);
	vec2 H_zssnl31 = H_6yh3dc1 * H_xaeqcg1;
	vec2 H_w8o9wl = H_zssnl31 + C_vec2p0d5p;
	vec2 H_ts6vqy1 = vec2(g_flTime);
	vec2 H_plg0l4 = H_ts6vqy1 * g_vTexCoordScroll0;
	vec2 H_3o1u4e = H_plg0l4 + H_w8o9wl;
	vec2 H_lphbe8 = H_3o1u4e + g_vTexCoordOffset0;
	float param2 = C_0d0174533 * g_flTexCoordRotate1;
	vec2 H_z234mk = vec2(g_flTexCoordScale1);
	float H_wniv4d1 = cos(param2);
	float H_5djdwf1 = sin(param2);
	float H_c5sk39 = H_wniv4d1 * vAdjust.x;
	float H_j48c411 = H_5djdwf1 * vAdjust.y;
	float H_5lge73 = H_c5sk39 - H_j48c411;
	float H_kfmcu01 = H_5djdwf1 * vAdjust.x;
	float H_budkd9 = H_wniv4d1 * vAdjust.y;
	float H_e3qiao = H_budkd9 + H_kfmcu01;
	vec2 H_d9r3ga = vec2(H_5lge73, H_e3qiao);
	vec2 H_o65ylk1 = H_d9r3ga * H_z234mk;
	vec2 H_330flm = C_vec2p0d5p + H_o65ylk1;
	vec2 H_qwu0b4 = H_ts6vqy1 * g_vTexCoordScroll1;
	vec2 H_w164nd = H_330flm + H_qwu0b4;
	vec2 H_nqfl681 = H_w164nd + g_vTexCoordOffset1;
	float param3 = C_0d0174533 * g_flTexCoordRotate2;
	vec2 H_86eb9b1 = vec2(g_flTexCoordScale2);
	float H_x6o6531 = cos(param3);
	float H_wftr481 = sin(param3);
	float H_39rb4g = H_x6o6531 * vAdjust.x;
	float H_0xbs4o = H_wftr481 * vAdjust.y;
	float H_9k40i11 = H_39rb4g - H_0xbs4o;
	float H_zlxreo = H_wftr481 * vAdjust.x;
	float H_4k5cuf = H_x6o6531 * vAdjust.y;
	float H_wl9kjg = H_4k5cuf + H_zlxreo;
	vec2 H_h0lzdt1 = vec2(H_9k40i11, H_wl9kjg);
	vec2 H_px1u011 = H_86eb9b1 * H_h0lzdt1;
	vec2 H_er09gt = C_vec2p0d5p + H_px1u011;
	vec2 H_r79114 = H_ts6vqy1 * g_vTexCoordScroll2;
	vec2 H_zaxuyv = H_er09gt + H_r79114;
	vec2 H_hdefer1 = H_zaxuyv + g_vTexCoordOffset2;
	float param4 = C_0d0174533 * g_flTexCoordRotate3;
	vec2 H_17rqgn1 = vec2(g_flTexCoordScale3);
	float H_mwr5m3 = cos(param4);
	float H_jsp6w51 = sin(param4);
	float H_sa307h1 = H_mwr5m3 * vAdjust.x;
	float H_qfqblu = H_jsp6w51 * vAdjust.y;
	float H_uhmpaq = H_sa307h1 - H_qfqblu;
	float H_p4cbvu = H_jsp6w51 * vAdjust.x;
	float H_rzozgh1 = H_mwr5m3 * vAdjust.y;
	float H_vl7nyp1 = H_p4cbvu + H_rzozgh1;
	vec2 H_pzs58z = vec2(H_uhmpaq, H_vl7nyp1);
	vec2 H_u9vewx = H_17rqgn1 * H_pzs58z;
	vec2 H_2x8nm4 = C_vec2p0d5p + H_u9vewx;
	vec2 H_sin1r3 = H_ts6vqy1 * g_vTexCoordScroll3;
	vec2 H_fl3u25 = H_2x8nm4 + H_sin1r3;
	vec2 H_kxpfla = H_fl3u25 + g_vTexCoordOffset3;
	float H_prunbx = g_flScrollWaveOffsetSeconds0 + g_flTime;
	float flCycle = H_prunbx / g_flScrollWaveSecondsPerCycle0;
	float flCycle1 = floor(flCycle);
	float param5 = C_1d0 + g_flScrollWaveCycleSkip0;
	float H_tzibav = mod(flCycle1, param5);
	float flCycle2 = step(H_tzibav, C_0d9);
	float flCycle3 = flCycle * flCycle2;
	float H_zfojao = fract(flCycle3);
	float flCycle4 = pow(H_zfojao, C_0d9);
	float H_m3v1qw1 = flCycle4 * C_3d14159;
	float H_isb1ij = C_2d0 * H_m3v1qw1;
	float H_270i4u = cos(H_isb1ij);
	float H_usy4r4 = H_270i4u + C_a1d0;
	vec2 H_or4xo7 = vec2(H_usy4r4);
	vec2 H_287mpe = H_or4xo7 * g_vTexCoordScroll0;
	float H_m4cqjr1 = g_flScrollWaveHeight0 * g_flScrollWaveSecondsPerCycle0;
	vec2 H_l3t3371 = vec2(H_m4cqjr1);
	vec2 H_xk48ac1 = H_287mpe * H_l3t3371;
	vec2 H_hkb1pv = H_lphbe8 + H_xk48ac1;
	float H_ony84d = g_flScrollWaveOffsetSeconds1 + g_flTime;
	float flCycle5 = H_ony84d / g_flScrollWaveSecondsPerCycle1;
	float flCycle6 = floor(flCycle5);
	float param6 = C_1d0 + g_flScrollWaveCycleSkip1;
	float H_5hadnn = mod(flCycle6, param6);
	float flCycle7 = step(H_5hadnn, C_0d9);
	float flCycle8 = flCycle5 * flCycle7;
	float H_0jzspw1 = fract(flCycle8);
	float flCycle9 = pow(H_0jzspw1, C_0d9);
	float H_nwwt191 = C_3d14159 * flCycle9;
	float H_rw11xj1 = C_2d0 * H_nwwt191;
	float H_wn0i0o = cos(H_rw11xj1);
	float H_ee9sks1 = C_a1d0 + H_wn0i0o;
	vec2 H_cp3py4 = vec2(H_ee9sks1);
	vec2 H_nooivy1 = H_cp3py4 * g_vTexCoordScroll1;
	float H_wg6k5d = g_flScrollWaveHeight1 * g_flScrollWaveSecondsPerCycle1;
	vec2 H_p3k6v21 = vec2(H_wg6k5d);
	vec2 H_vgytmy1 = H_nooivy1 * H_p3k6v21;
	vec2 H_thpxmf = H_nqfl681 + H_vgytmy1;
	vec4 H_4uerkr = vec4(H_hkb1pv.x, H_hkb1pv.y, H_thpxmf.x, H_thpxmf.y);
	float H_ra4qg7 = g_flScrollWaveOffsetSeconds2 + g_flTime;
	float flCyclea = H_ra4qg7 / g_flScrollWaveSecondsPerCycle2;
	float flCycleb = floor(flCyclea);
	float param7 = C_1d0 + g_flScrollWaveCycleSkip2;
	float H_sxl2lg = mod(flCycleb, param7);
	float flCyclec = step(H_sxl2lg, C_0d9);
	float flCycled = flCyclea * flCyclec;
	float H_0sdtsl1 = fract(flCycled);
	float flCyclee = pow(H_0sdtsl1, C_0d9);
	float H_r2w2xr1 = C_3d14159 * flCyclee;
	float H_8c0l5y1 = C_2d0 * H_r2w2xr1;
	float H_g72j0p = cos(H_8c0l5y1);
	float H_r9nuet1 = C_a1d0 + H_g72j0p;
	vec2 H_136n51 = vec2(H_r9nuet1);
	vec2 H_b2zm9k = H_136n51 * g_vTexCoordScroll2;
	float H_yoo1dw1 = g_flScrollWaveHeight2 * g_flScrollWaveSecondsPerCycle2;
	vec2 H_1l17od = vec2(H_yoo1dw1);
	vec2 H_gpi98 = H_1l17od * H_b2zm9k;
	vec2 H_2ipyex = H_gpi98 + H_hdefer1;
	float H_m70ngs = g_flScrollWaveOffsetSeconds3 + g_flTime;
	float flCyclef = H_m70ngs / g_flScrollWaveSecondsPerCycle3;
	float flCycleg = floor(flCyclef);
	float param8 = C_1d0 + g_flScrollWaveCycleSkip3;
	float H_q70kgb1 = mod(flCycleg, param8);
	float flCycleh = step(H_q70kgb1, C_0d9);
	float flCyclei = flCyclef * flCycleh;
	float H_tn1xaw = fract(flCyclei);
	float flCyclej = pow(H_tn1xaw, C_0d9);
	float H_e3qxiv1 = C_3d14159 * flCyclej;
	float H_zapcys = C_2d0 * H_e3qxiv1;
	float H_oo946l1 = cos(H_zapcys);
	float H_7njog51 = C_a1d0 + H_oo946l1;
	vec2 H_2pd0dz = vec2(H_7njog51);
	vec2 H_6g9on9 = H_2pd0dz * g_vTexCoordScroll3;
	float H_wko64z = g_flScrollWaveHeight3 * g_flScrollWaveSecondsPerCycle3;
	vec2 H_u782o = vec2(H_wko64z);
	vec2 H_kj2mxt = H_6g9on9 * H_u782o;
	vec2 H_4hhw08 = H_kj2mxt + H_kxpfla;
	vec4 H_8tcibs1 = vec4(H_2ipyex.x, H_2ipyex.y, H_4hhw08.x, H_4hhw08.y);
	int H_d9pypl = H_kqhhaf + C_3;
	vec3 H_9jgiys = VS_INPUT_gl_vAlphaBlendValues * C_vec3p0d5p;
	vec3 H_7rv8k2 = max(H_9jgiys, C_0d0001);
	vec3 vLinearSegment = VS_INPUT_gl_vBlendColorTint / C_vec3p12d92p;
	vec3 H_e3ai8x = VS_INPUT_gl_vBlendColorTint / C_vec3p1d055p;
	vec3 H_rq9rhu1 = H_e3ai8x + C_bw96as;
	vec3 vExpSegment = pow(H_rq9rhu1, C_vec3p2d4p);
	bool H_imsmae = VS_INPUT_gl_vBlendColorTint.x > C_0d04045;
	float select = H_imsmae ? vExpSegment.x : vLinearSegment.x;
	bool H_d2bi461 = VS_INPUT_gl_vBlendColorTint.y > C_0d04045;
	float select1 = H_d2bi461 ? vExpSegment.y : vLinearSegment.y;
	bool H_ctsg351 = VS_INPUT_gl_vBlendColorTint.z > C_0d04045;
	float select2 = H_ctsg351 ? vExpSegment.z : vLinearSegment.z;
	vec3 H_g5tqsp = vec3(select, select1, select2);
	vec3 H_82sc5 = H_g5tqsp * g_flTransformData[H_d9pypl].xyz;
	vec4 H_sk9xfo = g_flTransformData[H_d9pypl];
	H_sk9xfo.xyz = H_82sc5.xyz;
	vec4 H_unzlmm1 = vec4(VS_INPUT_gl_vColorBlendValues.x, VS_INPUT_gl_vColorBlendValues.y, VS_INPUT_gl_vColorBlendValues.z, C_0d0);
	vec4 H_cobels1 = vec4(H_7rv8k2.x, H_7rv8k2.y, H_7rv8k2.z, C_0d0);
	PS_INPUT_gl_vPositionWs_flLinearDepth = H_l3q6cr1;
	PS_INPUT_gl_vNormalWs_flSpecularAmount = H_i8jodt1;
	PS_INPUT_gl_vVertexColor = H_sk9xfo;
	PS_INPUT_gl_vColorBlendValues_BlendY = H_unzlmm1;
	PS_INPUT_gl_vAlphaBlendValues_BlendZ = H_cobels1;
	PS_INPUT_gl_vBaseTexCoord0_vBaseTexCoord1 = H_4uerkr;
	PS_INPUT_gl_vBaseTexCoord2_vBaseTexCoord3 = H_8tcibs1;
	float H_q212zt1 = C_0d0 - dotres7;
	float H_8665611 = C_2d0 * dotres8;
	float H_wyecv81 = H_8665611 - dotres9;
	vec4 H_dbr10s1 = vec4(dotres6, H_q212zt1, H_wyecv81, dotres9);
	gl_Position = H_dbr10s1;
}